My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush in Fields of Ruin.
I had an absolute blast with my first ever guild rush. This, this is where I think guild missions should have started. Guild bounties are work. It seems I am cursed to randomly get Prisoner 1141 on almost every guild bounty, and that is a frustrating 15 minutes trying to tag down the speed demon, and communicate it. There is confusion in communication, especially since I did not have a mic ready for Raidcall. Don’t get me wrong. Guild bounties are a good challenge, but guild rushes are more about fun.
There was laughing in Raidcall. People gladly took the part of either chicken or escorts. We could timely invite the whole zone along. When we were nearing the end with only 1-2 chickens left, people were being very patient and considerate in teaching the chicken how to get to the end. Compare this to a stampede of confusion as a number of guild bounties have to be found now, now, now. Take him down, now, now, now.
A guild bounty is a guild challenge. A guild rush is a guild community builder.
Both are open to the server at large. However, the frenetic pace of guild bounties ensures little decent communication to the map. A guild in trouble might start screaming for help, and a good Samaritan would have to spend a few silver to warp to a spot where the boss is about done… to get only credit on completing an event, possibly not even getting the cost of waypointing back.
With a guild rush, a guild has 30 easy minutes to communicate with the map. They can let players know the status of the guild rush. And non-guild players that complete the guild rush get a chest to open at the end (and the event completion?). Heck, there is enough time that a savvy Samaritan could ask to join the guild momentarily, run the guild rush, get all the goodies, and leave the guild. It’s a really nice pace.
As for the Chicken Run guild rush itself, it was a nice change from the usual daily or dungeon running. Players turn in to a chicken with 3 skills: radar, invincibly run-heal, and hide. There are traps all along the rush that only affect chickens. Players have to run forward clucking along the way to see the red circles while avoiding plenty of enemies ready to have some dinner. It wasn’t hard, though quite a few players did lose chicken form (dying) and had to start over. With all the escorts we had, there was plenty of time to take the rush slowly.
I like guild bounties, and the idea of guild treks seems okay too. However, guild rushes seem like the kind of guild mission that will really help a guild. It builds positive community. This is one guild goal worth aiming for.