In pre-launch days, the one system I disliked the most in Guild Wars 2-to-be was the transmutation system. Coming from Lord of the Rings Online, with its excellent wardrobe system, the design of the Guild Wars 2 transmutation stones felt like a step backwards in usability and a step forwards in the cash shop arena.
This system, I felt, directly went against the idea of Guild Wars 2 rewards. I felt I the cost of using cool skins, for say a week, was too high. At the base level, I had to overwrite a skin or make a new item. It cost inventory slots, or it cost gold. This is ignoring the transmutation stone to begin with.
Skins are now account-wide unlocks. Instead of having a single sticker that a player has to use and re-use, it’s like having a machine that can make any amount of stickers I want. My Grenth Hood is one of my favorite acquisitions, but since it was a gem store item I only had one. Now I get that skin unlocked and all of my characters can get a Grenth Hood.
Applying a skin to an item still costs a Transmutation Charge, but players with hoarded transmutation items can convert them. Still, the system seems much easier to digest in terms of purchasing more Transmutation Charges. The cost is much simpler to understand.
I think the best part is that now unlocking skins seems like a worthwhile goal. I feel players will want to unlock the skin, for if nothing else to have the capability to use. My inventory is going to clear out as well. I have been hoarding skins from the start.
This is by far the best part of the feature pack coming in a few weeks. I am looking forward to the new traits and other balances, but I feel that this feature is going to be the star of the show. We have a few more blog posts to look forward to, so there might be other surprises in store as well.