[GW2] An Energizing Balance

The third installment of Guild Wars 2’s second season of the Living World has finally rebooted my love and energy for the MMO. I liked the first two episodes, including the new zone and story instances, but I didn’t feel that drive. Now, I feel like season 2 has become a full expansion of the game. All it took was a backpiece, a trip far from Dry Top, and balance.

Heading Abroad

Episode 3 sends players to norn and charr country to deal with norn and charr issues. The minions of the plant dragon Mordremoth are spreading, quickly though, and your goal is to get the leaders of the norn and charr to a summit to form a different kind of pact. A racial pact. It seems that the Orders are not the moving force in this story. Perhaps ArenaNet has decided that the Orders are a thing best left gaining dust, like underwater combat. It will be interesting to see how they fit in with the Mordremoth threat, given that the Orders were still strong at the end of last season with the death of Scarlet and the destruction of Lion’s Arch. Trahearne, at least, is making a return.

The content of Episode 3 is a nice balance of open world events and story instances. I really enjoyed that ArenaNet is having us lightly return to some places I would imagine quite a few haven’t been for some time. I especially liked the areas that had changed, notably the Iron Marches got quite a few Mordrem themed events. The story instances were also pretty good. I felt there was a good mix of acknowledging my character and using the NPC’s to move things along.  ArenaNet’s Season 2 is really becoming a very good balance of, well, everything.

I did have one issue though where I felt there was a bit of a disconnect with the charr instances at the end of Episode 3. The Mordrem were already invading charr territory (Iron Marches), which I attended to in an earlier part of the chapter, but the charr instance portion of the story made it seem like they hadn’t yet. Wasn’t Smodur getting messages from troops that they were under attack? The Black Citadel definitely has enough to worry about with Branded and Ascalonian ghosts, but Mordrem are also attacking, Rytlock!

The Backpiece

The chase item for this installment is a goal to get a magic seed backpiece. It requires a level 400 chef, huntsman, and artificer. It requires completion of Episode 3, a small bit of a fairly easy scavenger hunt, and a ton of killing trees for the new Foxfire Cluster – a crafting material solely for this backpiece. Use of gold can shortcut most things with the exception of the scavenger hunt.

I feel that like the story, this chase item is fairly balanced. It’s not difficult or expensive. It is a little time consuming (or gold consuming). But, it’s also kind of fun to have a more difficult souvenir. It’s a driving goal. It’s energized me to use a lot more of my alts as well, and I’ve finally decided on having a WvW alt since I’ve already spent a ton of gold on my guardian’s phoenix weapons.

More than likely I will wear the backpiece for a small part of Season 2 just to say “I did it and not everybody did”. Mrs. Ravious is forsaking the goal, and I don’t blame her. However, she has become quite the fossilized insect farmer, which I have ignored. More balance. Different people chase after different goals. It is great that ArenaNet is coming up with many different goals through Season 2.

Mega-Energy

Another reason for this movement is seeing life in the world beyond a very active Dry Top, where people seem to be getting really good at hitting the higher tiers of Zephyrite friendship. Mrs. Ravious and I did most of Episode 3 on Sunday night, when believably most of the hardcore and weekend warriors had already run through it. All along the way the points-of-interest for Episode 3 had a decent amount of people. It wasn’t a zerg, but it wasn’t that one or two other poor souls.

The game felt alive. Again, it felt balanced. It felt energized. And that energy has spread. I’ve been dumping gold and laurels (I had like 300, eek!) on getting my WvW guardian in to the pink zone so she can rain phoenix wrath on the lesser. I’ve finally got 100% of the 4 exotic-reward zones for another alt. I went on a wide gathering spree to get a character to 400 huntsmen (the second last crafting profession I didn’t have, leatherworker will wait).

The energy evoked by myself and Mrs. Ravious has even spread to our kids who have begun to sway from Windborne and come back to Guild Wars 2 depending on mood. They really want level 80’s now that they can’t enter Dry Top, reasonably, without one of their own.

Completion

A few of my friends are just signing on once every two weeks to snag the episode. I feel they might be missing out on some of that liveliness, but I think once they get the complete Season 2 (whenever that will be), they will find a very balanced offering. I am glad that I have my zeal back. I was missing that fervor for Guild Wars 2. I was kind of drifting, not away, but just going through motions. Now I have that focus that I feel comes from new expansions or new MMOs. I want to play. See you in game.

–Ravious

 

6 thoughts on “[GW2] An Energizing Balance”

  1. I completely failed to log in during episode 2. Will definately log in for 3, but not sure what will happen at the end of the season if I’m missing an episode or two.

  2. I totally sympathise with the “just going through the motions” feeling, and having living story updates again every two weeks has given me reason to log in and stuff that I definitely want to do.

    However, while there are parts of the new stuff that I really appreciate or enjoy, overall it feels a lot like upon finding that the living world was hard, they’re just falling back on old forms – text dumps, old school quests for NPCs, linear story – rather than continuing to work towards the newer ideals that GW2 once strove for. It makes me sad even as I enjoy the new stuff as pure content. I need to write my own post(s) based on conversations I’m having with friends.

    1. I don’t feel like they are just falling back on old forms. I feel like they are still working on the best means of delivery. It has not completely regressed to quest hub. I like this balance, personally. I feel they are no longer pressing forward on many unwieldy ideals.

      1. ‘Unwieldy ideals’ seems fitting. But without those, what remains to distinguish GW2 from the dozen also-ran MMOs we’ve seen over the last decade?

        Then again, so much of the feedback players post ever since launch are just more or less obvious requests to abandon these ideals and return to familiar MMO tropes, so maybe that’s just what the players wanted?

        1. That open world feeling is not in any other game. That ease of playing is rarely found. Other MMO’s seem to still want to punish. Even ESO and Wildstar…. and all for no sub and constant content pushing. No other MMO comes close to what I want. (I’ve heard that LOTRO has shifted heavily towards GW2 ideals, as much as it can on its aging engine… but I haven’t really looked in to it very hard.)

  3. I really want a new race. That will make the expansion feel be complete.

    Come on Anet, Mordy menace is so big that they need not only 5 races but one more too… bring us tengu!

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