[GW2] Masteries and Markets, Part 2

Besides masteries, the other giant gameplay piece is the markets. They are moving and shaking! The current drivers are precursor crafting, guild halls, scribe crafting, and collections. Plus, ArenaNet really brought the stock up on a lot of items.

With precursor crafting, the big ticket is getting to and getting through the second tier. I have been working on Dawn, a greatsword precursor, and I really enjoyed getting through Tier 1. It was a collection where I basically had to save the free peoples of the realm. Very thematic. I did it, got my flash new recipe for creating the first step and hit a gorram wall. This crappy, mangled weapon required 10 Elonian leather and 30 Deldrimor ingots! Leather raised in stock quite a bit from that step alone, which is there in some fashion, I believe, for every precursor’s precursor.

The collection at Tier 2 basically requires another dwarfload of Deldrimor ingots, and it is known as the gold sink tier. This is not a bad thing because as many smarter people than I have noted, the system was made not to bring cheap precursors. The precursor crafting system was made to bring people incremental progression towards a precursor. I’ve heard Tier 3 goes back to flavor town.

Guild halls are also moving the market pretty strongly, especially in regards to flax. It’s amazing to think of the buying power behind even a 5-person guild. Yes, I could buy a stack of this or that, and it would hurt. Or, 10 of us could each buy 25 of the thing. The market demands 250 either way, and I would guess the velocity of money is moving all the more quickly when I can choose to help my guild in small bites.

I really love the time and love they put in to the guild hall progression system. I really don’t have any opinion on the cost. It appears high, but I feel pretty removed from what is actually happening to the guild hall (a later post for that). However, I do like logging in to the guild hall and seeing what is needed. Each item that can be used for an imminent upgrade has a slot. If the slot is full, fine. However, I can glance at the remainders like a secret santa and pick and choose, especially if I want to farm or pull from my personal stock rather than just buying from the market.

The new scribe crafting profession backs off a bit from the buying power of a guild, but then adds in the oompf of each individual guild member being able to go for it. I’ve heard tales about people using 400-600 gold just leveling up scribe to 75! That’s crazy, and in large part it’s because ArenaNet tailored the profession to bolster smaller markets… like starting wood. Woe to the would-be artificers of the world who need tier 1 wood right now. They also need sand, which comes from playing around in Dry Top and Silverwastes (the Maguuma wastes region). I am easily adding a gold or more per hour of play just by selling the sand off. Take it off my hands, early adopters!

Collections are probably the lowest market mover at the moment, but it does help. Most of them seem geared towards playing power rather than paying power. Still chase items, ascended gearing, etc. all have an effect. The weird market also seems to exist around Fractals, where I keep hearing it became a gold sink (and has horrible XP gain compared to dungeons). I’ve done a few, and really enjoyed the lower levels so far. However, I don’t really understand what is going on, not to mention agony resistance to begin with. I will try and get there though.

In-house economist, John Smith, a bit ago that gold would be important. If gold has no buying power, or became super inflated, he said he wasn’t doing his job. This, I feel, is super necessary for a game that intends to not increase the level cap. I am really enjoying watching the market fluctuations even when I lose out on gold.

I just bought 20 stacks of Tier 5 dust the other night after learning about how apparently the Heart of Thorns legendaries will require 2250 orbs (Tier 6 crystals), doubloons, or crests. Those markets all shot up before I even had a chance to log on, but I did note to myself, “self, I have stacks of Tier 5 crystals which can be combined with Tier 5 dust to become orbs!” The market didn’t seem that high so I bought those 20 stacks, and then the market giggled up a small tad, then crashed. I am hopeful it turns itself around when we can actually create those legendaries. I wonder what other impact they might have on the market?

–Ravious

3 thoughts on “[GW2] Masteries and Markets, Part 2”

  1. For someone who has no interest in owning any legendary weapons (or armor when it comes) and who doesn’t have or intend to get a Guild Hall this has been nothing more than a license to print gold. The problem, however, is that there’s nothing I want to spend the gold on. It just piles up like the cursed bloodstone dust.

    Almost the only thing I ever buy with gold is gems and I can hardly ever find anything to spend the gems on. In the entire lifetime of the game all I can remember buying are a couple of character slots, two magic carpets and a burrowing tool. I did buy some extra bank slots long ago but I’ve stopped expanding inventory because all that does is exacerbate the problem – I need less crap to drop not more space to put it in.

    So, it’s nice making the money but, like the Laurels, Mystic Coins and other currencies I don’t spend it’s really no more than another set of numbers to increment for the sake of having bigger numbers. Not sure what they could sell that I’d want to buy but so far there’s no sign of them coming up with anything.

    1. I’ve had a similar issue with GW2, but I’ve realized I really don’t understand all the things I can do with gold. I’d recommend you look into what your home instance looks like. Do you have multiple mining and harvesting nodes? If not, spend that gold on the TP or on gems to get the nodes. Advertise your home instances and ferry friends or strangers through every day to reap the benefits of your spending Whats your wardrobe look like? Missing a lot of skins? Use GW2Shinies’ Skin to Win tool to buy gear off the TP that will unlock that skin. “Fashion Wars 2” is a real deal.

      There are great sites like GW2Efficiency that will break down crafting recipes to a gold amount along with a shopping list and step by step crafting guide. You may not want to chase legendaries but if you have spare gold there is no reason to enjoy some ascended gear.

      Crafting professions? Are they maxed out to 400? 500? Sites like GW2crafts.net will give you step by step guides with shopping lists to get them there. Don’t want to use a guide, well just buy random crafting supplies on the TP and try and combine them in the discovery pane to unlock new recipes to craft. From your materials bank pane you can right click and “Buy more on trading post” which makes it easy to see what different materials you don’t have and can get to play around with.

      GW2 is all about horizontal progression and gold is purposefully meant to have buying power on those tracks. So if you have gold and you aren’t saving for a big purchase, then get some things like ascended gear or gathering nodes in your home instance that will give you a little fun on the side.

  2. For someone willing to wait until the rich early adopters get the stuff they want, the market fluctuations have put me in seventh heaven.

    eg. A year ago, I bought two stacks of seaweed for less than a silver each, telling myself, surely they can’t let this accumulate cheaply like that forever.

    Plus I am that crazy person who actually -likes- harvesting all the things and hitting every node. So all I need to do is pick the appropriate level zone to do it in and sell the results. Used to be platinum and hard wood months ago, and now soft wood is all the rage! *swoons*

    The main pain is that I sometimes feel a little guilty and try to donate some stuff to my two major guilds and I wince at how much gold I’ve sacrificed as a result. 1000 hoarded soft wood logs from my bank => 250 planks (40 odd gold) straight into a guild treasury. Ow.

    We’re seeing an interesting ATITD-esque play on community good vs self-profit here.

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