I got a month’s worth of play out of GemCraft: Chasing Shadows, which is about as strong an endorsement as you can give a $2.49 game. I dare say you’d get your money’s worth at full price, if you are the sort that likes tower defense enough to play through 100+ levels of it. Looking at my Steam friends list, I am a far far outlier in terms of how much this was worth to me.

graphic shows xp total increasing from 12,056 to 3,644,724,749 Having played previous versions of GemCraft as a flash game, the big takeaway for me was the magnitude of the breakthrough reminding me that reaching a higher level is more significant than optimizing lower levels. I would like to thank the GC:CS players in the reading audience who did not pat me on the head condescendingly when I was proud of getting past wave 100, when that is still the early game. The image to the right expresses the change in magnitude, and that 3 billion xp came from a map where I went AFK and just let it run for a while.

Getting ahead of the xp curve was valuable, but the hour I spent carefully maximizing a level in the middle of the map would have been much better spent zipping across the map to get to the point where I had all the skills and difficulty dials. Getting one million xp is helpful, but it took an hour to do it around level 200; once you get your full suite of options, you leap to level 2000 and can earn more than a million xp in a second. Water finds its level, and you profit more by finding your level than by trying to perfect each level along the way. Granted, being really good at one level is usually how you reach the next one, and we gamers have a long history of optimizing the fun out of our games, so I am open to counter-arguments here.

There are only 3 achievements left that are not “defeat level X with a self-imposed handicap” achievements, so I may take a victory lap through those levels and see if I can pick up the 2 non-level-specific achievements along the way. The last achievement challenge is Iron Wizard mode, re-doing the game without being able to out-level the difficulty curve (although also with no reason to perfect levels beyond “just finish”). I don’t know if that sounds like fun or drudgery. I do not think I will be joining the players at the “extreme end game,” even though I am reaching that level 3000 range where it opens up. At that point, you’re just seeing how much you can abuse the math behind the game, which sounds fun but I’ve served my time.

: Zubon

2 thoughts on “Retrospective”

  1. I’ve always found the experience with a good tower defense similar. Initially enjoyable as you learn stuff, then transitioning into the mastery phase where you min/max and make serious progress, followed by the ‘insanity’ phase where you know the math, know the strats, and maps go from enjoyable experiences to “here come 400 waves, which will take 3 hours” mega-grinds that really make you question your sanity.

    I’m good for such an experience usually once a year.

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