I’d like to take a look at the past for a moment here. There are a lot of rumors of a Diablo 3 being announced soon, benefitting from the new and improved features coming to Battle.net with StarCraft 2. Details on those features have yet to surface, so all we have is conjecture. But what about the classic title, Diablo 2? Is it an MMO? Continue reading ‘Is Diablo an MMO?’
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Unfortunately, I didn’t work on the post I had planned for this weekend. Instead, I was playing WoW all weekend. Here’s an idea for discussion, however: One of the things that bugs me about MMORPG’s in general is how apparent the turns are. We interact in real-time, but there’s still a turn-based game going on underneath. Imagine, if you will, a more interactive WoW. What would it be like? How would combat be handled? How would PvP balance out?
Just as it seems almost every game has some kind of RPG element included, I envision a future where every game is played out in a virtual world. Before we can get there, however, we have to find the core elements of what makes an MMO and, more importantly, what makes it fun. There are games that have already experimented with this idea. A prime example is Test Drive: Unlimited. From MMO’s, they took the ideas of exploration and community and blended that into a classic racing formula with excellent results. How long will it be before we see Microsoft Flight Simulator allowing you to see other virtual pilots flying about on a real-world map? How long before Command & Conquer is taking place on a truly global scale with never-ending battles?
These kinds of questions are what you can expect from me. I look forward to sharing my thoughts with the community and hearing what you think about the future of MMOGs.
Dave