I participated in Rift’s 6th beta event over the past few days and had a generally good time. Now that I know the rift mechanic, it’s not new and shiny but it is still entertaining. I wonder what the rewards will be for the zone-wide invasions that happen every 2 hours or so (turned off right now) and how those will scale, but otherwise Rift is your standard MMORPG. A LoTRO guildmate asked last week for a reason to play it over LoTRO, and I was honestly at a loss besides “it’s new, and the rifts are fun”. The best way to quickly summarize Rift is as it’s kind of an MMORPG Greatest Hits Album, like the ones that collect the good songs of the year or decade. That may come off as overly negative, but I don’t intent it that way – it pulls off the collection of what works in other games in a cohesive, fun, total, and then adds the rift element on top. Giving a new bit of flavor to something that’s well-known and comfortable might be just the thing to snag in those players who are simply feeling their game has gone stale.
Anyway, in addition to these Deep Thoughts, I also played the Defiant side this time, and played a Mage and Rogue. I also played with two other tradeskills, the PvP zone Black Garden, and, thanks to my gaming family, got to see the guild functions a bit. Breaking that down after the cut.
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