Any other trade skill aficionados in the house? Between crafting and badges, I could go through entire games without killing things. I look at my time in A Tale in the Desert, and I wonder how much money I spent for the privilege of pretending to make charcoal. Good times.
Tuebit at WorldIV has some The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢-specific discussion of one of the great problems crafters face: raw materials are worth more than finished products. Go, read, see how gold ingots are worth 0.005 gold each; how treating raw wood (the only thing you can do with raw wood) makes it fall in value; and how you can reduce the value of your raw materials by 85%, simply by making a finished product. Now you know why you can carry huge stacks of metal ingots around: each is far far smaller than a gold piece.
People are paying to make progress in a profession that is so wholly un-enjoyable it is preferable to not play that profession, but rather, to grind cash and, in effect, purchase the profession.
Very strange.
: Zubon