Archive for the 'Age of Conan' Category

Of Games and Glory

Given last week’s fun and games, I would like to hit the wayback machine to 2007.

If the game is irredeemable dreck, there is no point in discussing its problems.

Bugs, queues, and crashes are upsetting because they stand between us and the fun that we know to lie just beyond them.

Or as Rog puts it, “It’s because the game is good that makes it worth discussing and even bitching about the bugs, issues and design oversights. If it wasn’t good, who’d care?”

Or sometimes silence speaks louder than words.

: Zubon

Bonus points if you thought of Marit Larsen.

Sexist DPS

Ever have one of those stories you meant to blog about, but you put it off for a few days, then assumed that everyone knew and there was nothing new to say a week later? Part of the fun of Age of Conan is that, with its patch cycle since release, everything is forever new.

With a hat tip to, oh, everyone, female characters do less damage in Age of Conan. Not on every possible attack, but at least on that revolutionary melee combat that will change everything, female characters do less damage. They have longer animations with no corresponding improvement in damage. There is no evidence that this was intended, although you can easily find comments about how women should do less damage in a Hyborean setting (and if you think so, try a Gorean setting). No one properly tested the differing animations. [fixed that for you - ed.]

And it will not be fixed for months. This is understandable: check and possibly change every animation in the game, get it right this time, and see if there are related balance issues. These are good things to check before selling the game, but they are biting that bullet. In the meantime, this is very convenient for bloggers. You get stories when the bug is noted, when players test it, when Funcom confirms it, when Funcom announces the delay to fix, when the fix eventually arrives, post-fix testing, each of several patches to fix the fix, and every patch in the meantime when you can snark, “Funcom is looking at female characters’ animations again. But they’re still just staring at the boobies! lol!” So I’m getting my shot in now, between waves.

: Zubon

Blindsided By Conan

Age of Conan has left me without much to write. Well, what I really mean is that I’d rather play AoC than write about it. Funny that, I was not even planning to give this game a try and I normally try all the MMOs after release at some point. For some reason, AoC just did not grab me at all when reading the previews. Honestly I expected it to be a disaster. But now that I have been playing it for a while, I’m having a hard time wanting to play anything else.

Lord of the Rings Online had been my main game for the past year and I was not expecting to stop playing it until Warhammer Online came out. After a few weeks of AoC, I can’t even bear to play LotRO at all. I love the lore of Middle-earth and I know next to nothing of the Conan world and yet, I find myself eagerly reading all the Hyborian quest text presented before me.

Continue reading ‘Blindsided By Conan’

Mostly True to Howard

If you start a new pen-and-paper campaign, it is important to get a sense of what sort of world you will be in. A good question for your new GM is what fictional world his most resembles. James Bond can walk into the villain’s lair with a tuxedo, small arms, and his wits; in a gritty realism campaign, that is suicide. Is this the sort of world that encourages the heroic charge or kills the first man to show his head above the trenches? High magic and epic adventures, or carefully ration your stock of potions?

My favorite example is the classic wall of fire. If you run through it, will you (a) shrug it off and crash into the cowardly wizard behind, setting him ablaze as you cleave him in two (in slow motion, with blood spray); (b) take a level-appropriate amount of damage, slightly softening you up before the big fight; (c) slip harmlessly through the gap in the jets of flame that you keenly identified; or (d) be instantly incinerated down to your skeleton, you idiot, why did you run into a giant wall of magic hellfire?

In the world of Conan the Barbarian, muscle beats magic. (This is by reputation; I have not read much of the original.) Spells are time-consuming, difficult and, easy to disrupt. If the wizard begins chanting as you enter his chamber, you will probably have time to dispatch his bodyguard, clear any obstacles, flex your mighty pectorals, and plant a large blade in his chest before he finishes his spell. Tying up your victims for sacrifice is popular when battlefield magic can get you killed.

Please see this Age of Conan spellweaving video. Explanation here. Yes, that person is spending more than two minutes straight spellweaving, with a few fun debuffs that leave him vulnerable the whole time. The special effects build in impressiveness as the magic reaches its crescendo. You can imagine the dark wizard summoning his forces of fang or flame about him, calling together eldritch power with a look that vacillates between triumph and terror as the hero catches his eye and rushes across the field of battle. The air becomes hazy and palpably vibrates. Our hero briefly contemplates throwing his axe before committing to the charge, weapon held high, ready to slash the wizard from throat to hip. Will the villain cry the last word of his spell, turning the blood in our champion’s veins to fire, or will he simply cry as he chokes on his own blood?

: Zubon

Age of Conan - Reason to Play #42

Thanks to F13.net.

- Ethic

Seen in May

Jeff Freeman discusses pricing models and ponders gaming one-night-stands.

Brian “Psychochild” Green (I think he legally changed his name to that, complete with quotes, since I never see him called anything else. I forgot to check his license at IMGDC) spoke of the early stages of MMO development. This one is good enough to come back to single time, but I’m telling you now so that you can read it a few times before we discuss it. (via)

Alex Taldren suggests that Princess Peach should get a job.

Alex also suggested that MMO Gamers are lazy and not really gamers.

Should this t-shirt remind me of Scott Jennings?

Saylah at Mystic Worlds discusses We We Solo in MMOs. (Okay, that was April, but I read it in May.)

How about (the apparently nearly most influential person in the MMO world) Scott Hartsman on being organizationally broken? Bonus chance to hate on Dell, if you like. I have commented previously on an outsider’s view of organizational failures in MMOs.

“The Midnight Squad” trailer from City of Heroes is pretty good. I have some editing disputes, but their call. The other one for Issue 12 is less entertaining, but it has some fun with costumes in the crowd. If you missed the magic and Rikti connection in Issue 10, this is a good time to hit that part of the story again.

Many people reviewed Age of Conan. Many many many, too many for me to remember whose I’ve seen. Here are Ethic, Saylah, Keen and Graev, ferv0r, and pretty much all of Tobold and Bildo’s sites for late May. Need a leveling flowchart? Jalum’s review that I linked earlier is probably non-relevant, especially since the miracle patch(es) seems to have miracled pretty well (by varying accounts). I hear a strange mix of “great launch,” “meh, yet another WoW clone with 5% difference,” and “game-breaking bugs and exploits” (to say nothign of the early launch).

Are you reading Ding!? Also pre-May (February), but I think it is a recent addition to our blogroll. WoW-themed webcomic from Scott Kurtz.

Another new friend on our blogroll: The Battered Shield. He has some interesting stuff to say.

Ending off-topic, Greg forms words to list 100 Must-See Movies.

: Zubon

Age of Conan - After a Week

I’ve been playing AoC for about a week now and I’d like to share some additional early impressions.

Character Slots

The game gives you eight character slots regardless of server. Therefore, if your slots are full and you want to play on a different server, you must delete a character on the old server to make an open slot. This really doesn’t bother me as I feel eight slots is plenty. Really, if I had eight slots per server I would probably have to create name holder characters on each server. I can’t do it in AoC, so I don’t have to. I like that.

Continue reading ‘Age of Conan - After a Week’

Hyboria Raids Middle Earth

Creeps’ numbers on our server are down. That is, in Player versus Monster Player play, we have fewer monsters. This makes sense: these are the Killers, and Age of Conan is designed for them, while the freeps are the folks who have done 50 levels of PvE. This will presumably repeat when WAR launches. This hurts when the creeps’ main advantage is having more bodies. The creeps can only hope for a PvE grindfest to arise and deplete their foes’ numbers.

: Zubon