Asheron’s Call is now offering a free 14-day trial. It’s a different world with skill-based advancement, highly variable loot (as opposed to a few defined drops), no crowd control spells, and the ability to dodge ranged attacks based on movement and player skill (not just the roll of the dice).
You can see my description of Asheron’s Call from Shiny Happy Week here. If you have never tried it, why not give the old underdog a shot?
: Zubon
[Asheron’s Call] Asheron’s Call, my first MMO. We spend years hoping the next game will give us back that sense of fun, joy, and wonder at our first game. Our first anything. The newness itself is probably what we are seeking.
On Dereth, we were all humans, visitors from the next dimension over who fought monsters to reclaim another race’s lost lands. Our souls bound to lifestones, we fought to the death and beyond against monsters that returned to plague is in a cloud of purple smoke. We began our days with Drudge and longed for the day we could meet the deadly Olthoi. And, over time, we went hunting for phat lewts and tried to keep on leveling.
Continue reading ‘Some Things Asheron’s Call Did/Does Right’
…so it is a good thing that this made me think of Asheron’s Call first. Hauberks, greaves, and sollerets will probably always remind me of AC.
I am wondering which of the obvious jokes we can get away with. I fear that references to rogues and shamans could go far afield…
: Zubon