Archive for the 'Asheron’s Call' Category

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Morrowind Singularity

I am reading Vernor Vinge’s Marooned in Realtime, the well-known book about people who missed The Singularity. Last night, a character explained how an intelligence explosion works. You find ways to improve intelligence; you use that enhanced intelligence to improve intelligence further; repeat as necessary. At some point, you figure out the fundamental principles of the universe and build your own using common household items.

Anarchy Online and Asheron’s Call players have their own recursive self-improvement. Cast your level 5 spells to buff your stats, which lets you wear better equipment, which lets you cast level 6 spells, which lets you wear better equipment… That process caps due to game design choices like diminishing returns and spell durations, as opposed to the intelligence explosion, which is self-accelerating.

Only this morning did I learn that Morrowind includes intelligence explosion as a mechanic. You can beat the game in less than fifteen minutes, starting with the step “Create and drink Fortify Intelligence in batches of 5.” It is like having a skill that grants you bonus experience every time you earn experience, where you improve that skill by earning experience.

And now I have the compulsion to re-read Godel, Escher, Bach.

: Zubon

Try Asheron’s Call

Asheron’s Call is now offering a free 14-day trial. It’s a different world with skill-based advancement, highly variable loot (as opposed to a few defined drops), no crowd control spells, and the ability to dodge ranged attacks based on movement and player skill (not just the roll of the dice).

You can see my description of Asheron’s Call from Shiny Happy Week here. If you have never tried it, why not give the old underdog a shot?

: Zubon

Some Things Asheron’s Call Did/Does Right

[Asheron’s Call] Asheron’s Call, my first MMO. We spend years hoping the next game will give us back that sense of fun, joy, and wonder at our first game. Our first anything. The newness itself is probably what we are seeking.

On Dereth, we were all humans, visitors from the next dimension over who fought monsters to reclaim another race’s lost lands. Our souls bound to lifestones, we fought to the death and beyond against monsters that returned to plague is in a cloud of purple smoke. We began our days with Drudge and longed for the day we could meet the deadly Olthoi. And, over time, we went hunting for phat lewts and tried to keep on leveling.

Continue reading ‘Some Things Asheron’s Call Did/Does Right’

Most of the Good WoW Jokes Were Already Taken

…so it is a good thing that this made me think of Asheron’s Call first. Hauberks, greaves, and sollerets will probably always remind me of AC.

I am wondering which of the obvious jokes we can get away with. I fear that references to rogues and shamans could go far afield…

: Zubon