<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kill Ten Rats &#187; Borderlands</title>
	<atom:link href="http://www.killtenrats.com/category/borderlands/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:46:19 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>One Shot</title>
		<link>http://www.killtenrats.com/2011/11/20/one-shot/</link>
		<comments>http://www.killtenrats.com/2011/11/20/one-shot/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 06:02:45 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Dungeon Defenders]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9324</guid>
		<description><![CDATA[Raid bosses are slot machines, and every goblin is to a lesser extent. You pull the level and hope for good loot. Quite a few games take this further, in what I still think of as Diablo-style loot, with lots and lots of drops with lots and lots of randomization. 95+% of it is vendor [...]<p><a href="http://www.killtenrats.com/2011/11/20/one-shot/">One Shot</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Raid bosses are slot machines, and every goblin is to a lesser extent.  You pull the level and hope for good loot.  Quite a few games take this further, in what I still think of as Diablo-style loot, with lots and lots of drops with lots and lots of randomization.  95+% of it is vendor trash, but that&#8217;s not always immediately apparent.  If you want to avoid throwing away your prize, you need to dig and see if there is a pony somewhere in that room full of horse poo.</p>
<p>Dungeon Defenders helpfully points out the items that would be upgrades.  You can even see green dots on the map and highlighting through the walls.  &#8220;Come check this out.&#8221;  Of course, whether it really is an upgrade depends on many things, such as whether your character wants to trade +40 to towers for +20 to towers and +21 to hero stats.  So maybe you should still be looking at everything, because that armor may say it&#8217;s a downgrade, but you are trading 8 points of something you don&#8217;t want for +25% base damage.  And then you have prizes like this one. <a href="http://www.killtenrats.com/wp-content/photos/1_shot.jpg" title="1 shot 0 kill" target="_blank"><img src="http://www.killtenrats.com/wp-content/photos/1_shot.jpg" width="458" height="352" alt="1 shot 0 kill" class="alignleft" /></a> The value algorithm says this is an upgrade for me.  For those of you who do not know the stats involved, those are pretty good hero stats, decent base damage (with no bonus), a very nice firing rate, and an excellent reload rate.  It needs that reload rate because this is a gatling gun with a one round clip.  It could fire seven times per second, except that you need to reload this muzzle-loader after every shot.</p>
<p>The loot drops so quickly in Dungeon Defenders that it is automatically deleted (not looted, deleted) as you play.  There is an item cap that protects game performance and encourages you to run around collecting mana and items.  This somewhat counters the pro-social mechanic of dividing up the cash from loot left on the ground at the end of each round, because if you try to leave the loot, a lot of it will go away before the end of the round (past the first few waves).  The item cap feels like it was designed for 100-200 enemies, and Survival maps quickly get to thousands of enemies.  This discourages AFKing but gives you the choice between adding DPS to beat the level or trying to claim your prizes before they *poof.*  The latest patch changed it so that the lowest quality loot gets deleted first, not the oldest; the opposite was a very strange design decision that led to your potential upgrades disappearing as you ran over to pick them up.</p>
<p>Mana is both the currency of the game and what you use to build towers, upgrade them, and power your abilities in the level.  It also has a cap for how much can be on the ground (I&#8217;m not clear if that&#8217;s shared with loot), without the &#8220;lowest quality disappears first&#8221; provision, so your shiny teal 500-mana gem might disappear when the next 1-mana gem drops.</p>
<p>With so much vendor trash that it throws itself away, Dungeon Defenders may be approaching the reductio ad absurdum of Diablo-style loot.</p>
<p>  : Zubon</p>
<p><a href="http://www.killtenrats.com/2011/11/20/one-shot/">One Shot</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2011/11/20/one-shot/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Scaling Content</title>
		<link>http://www.killtenrats.com/2011/09/07/scaling-content/</link>
		<comments>http://www.killtenrats.com/2011/09/07/scaling-content/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 06:02:49 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9051</guid>
		<description><![CDATA[I played through most of the Borderlands DLC this weekend. Most of it scales to level. This is both really great and really awful. It is really great to have everything as endgame content. There is always tension in development between working on the leveling game and the endgame, and scaling content lets you create [...]<p><a href="http://www.killtenrats.com/2011/09/07/scaling-content/">Scaling Content</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I played through most of the Borderlands DLC this weekend.  Most of it scales to level.  This is both really great and really awful.</p>
<p>It is really great to have <a href="http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/">everything as endgame content</a>.  There is always tension in development between working on the leveling game and the endgame, and scaling content lets you create one dungeon that is available at many level ranges.  Success!  Are you really going to buy DLC that adds level 20 action for a game where your character is level 50?  This isn&#8217;t an MMO where you are likely to have a stable of alts.</p>
<p>It is really awful in that it highlights <a href="http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/">the problems</a> inherent in the game.  If you stopped playing Borderlands because it felt like you just kept fighting the same guys over and over again, making them level along with you so that everything is an at-level encounter really drives home that you have yet another edition of the same guys, this time with a new number by the name.  You don&#8217;t even get the MMO scheme of making this goblin blue with a flaming sword; you are still fighting exactly the same bandits and psychos, sometimes with a different name but exactly the same model and abilities.  When you get new enemies, the zone structure will make you repeat many fights unless you complete the whole thing in one setting, and the fight is exactly the same because the enemies leveled along with you (or it might have gotten harder if you did not find better equipment, so you are fighting the same fight <em>only you are relatively weaker</em>).  It&#8217;s great that you can have a Playthrough 2 where everything is even-con to make it a potentially meaningful challenge, but it really drives home that you put <a href="http://www.killtenrats.com/2010/07/25/rpg-elements/">levels</a> in a FPS where they add so little that you built mechanics to get around having levels in your FPS.</p>
<p>  :  Zubon</p>
<p>At this point, I&#8217;m open to the argument that &#8220;do the same thing 10 times a day for as long as you&#8217;re willing to subscribe&#8221; is the point of the current MMO genre rather than a defect in it.</p>
<p><a href="http://www.killtenrats.com/2011/09/07/scaling-content/">Scaling Content</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2011/09/07/scaling-content/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>More DLC as Something-Something</title>
		<link>http://www.killtenrats.com/2011/08/26/more-dlc-as-something-something/</link>
		<comments>http://www.killtenrats.com/2011/08/26/more-dlc-as-something-something/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 11:08:49 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[League of Legends]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9019</guid>
		<description><![CDATA[Borderlands with all the DLC now costs as much as the DLC, which is 50% more than the base game. (And it is all 75% off on Steam this weekend, so if you meant to try Borderlands at some point, $7.50 is a good price point.) (The Borderlands trailer is still pretty awesome.) See also [...]<p><a href="http://www.killtenrats.com/2011/08/26/more-dlc-as-something-something/">More DLC as Something-Something</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Borderlands with all the DLC now costs as much as the DLC, which is 50% more than the base game.  (And it is all <a href="http://store.steampowered.com/app/8980/">75% off on Steam this weekend</a>, so if you meant to try Borderlands at some point, $7.50 is a good price point.)  (The <a href="http://www.youtube.com/watch?v=gDSRdp6Ar3M">Borderlands trailer</a> is still pretty awesome.)</p>
<p>See also <a href="http://syncaine.com/2011/08/25/league-of-legends-lets-you-see-how-much-cash-you-have-spent/">ongoing</a> <a href="http://tobolds.blogspot.com/2011/08/who-are-you-and-what-did-you-do-with.html">discussion</a> of joyfully spending money on F2P.</p>
<p>  : Zubon</p>
<p><a href="http://www.killtenrats.com/2011/08/26/more-dlc-as-something-something/">More DLC as Something-Something</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2011/08/26/more-dlc-as-something-something/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Engi Census</title>
		<link>http://www.killtenrats.com/2011/08/07/engi-census/</link>
		<comments>http://www.killtenrats.com/2011/08/07/engi-census/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 17:03:01 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Anarchy Online]]></category>
		<category><![CDATA[Asheron's Call 2]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Dark Age of Camelot]]></category>
		<category><![CDATA[Global Agenda]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Vanguard]]></category>
		<category><![CDATA[Warhammer Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8954</guid>
		<description><![CDATA[Playing the Steam free game of the weekend, I have come to wonder: how many games have an Engineer that builds a turret; how many games have an Engineer that does not build a turret; and how many games have a non-Engineer that builds a turret. (I think I will avoid counting Warhammer Online&#8217;s Magus [...]<p><a href="http://www.killtenrats.com/2011/08/07/engi-census/">Engi Census</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Playing the Steam free game of the weekend, I have come to wonder: how many games have an Engineer that builds <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SentryGun">a turret</a>; how many games have an Engineer that does not build a turret; and how many games have a non-Engineer that builds a turret.  (I think I will avoid counting Warhammer Online&#8217;s <a href="http://warhammeronline.wikia.com/wiki/Magus">Magus</a> and units/classes that &#8220;summon&#8221; rather than &#8220;build.&#8221;  I&#8217;m unclear whether the <a href="http://wiki.teamliquid.net/starcraft2/Raven_%28Unit%29">Raven</a> builds, summons, or do we count &#8220;deploy&#8221;?)  Was there some first game that set the standard that Engineer = build a sentry gun?  It feels like engineers and self-directed turrets have become a standard game item, but perhaps exploring some examples will reverse this.  I keep finding near-hits, where perhaps they consciously avoided calling the turret-builder an Engineer in recent games.  I wonder if non-builder Engineers are also intentional <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AvertedTrope">aversions</a>?  Inventory below the break, please contribute in the comments.</p>
<p>Edit: let&#8217;s see what happens if we add in enemies that do the same, some of which may mirror heroes.<span id="more-8954"></span></p>
<p>Engineer class turret/sentry:</p>
<ul>
<li>Borderlands, <a href="http://borderlands.wikia.com/wiki/Crimson_Lance">Crimson Lance Engineer</a></li>
<li><a href="http://brink.wikia.com/wiki/Engineer">Brink</a></li>
<li>City of Heroes, <a href="http://cityofheroes.wikia.com/wiki/Malta_Operatives#Operation_Engineer">Malta Operations Engineer</a></li>
<li><a href="http://www.guildwars2.com/en/the-game/professions/engineer/">Guild Wars 2</a></li>
<li><a href="http://hellgate.wikia.com/wiki/Class#Engineer">Hellgate: London</a></li>
<li><a href="http://masseffect.wikia.com/wiki/Engineer">Mass Effect 2</a></li>
<li><a href="http://wiki.teamfortress.com/wiki/Team_Fortress">Quake Team Fortress</a></li>
<li><a href="http://www.stowiki.org/Engineering">Star Trek Online</a></li>
<li><a href="http://wiki.teamfortress.com/wiki/Engineer_%28Classic%29">Team Fortress Classic</a></li>
<li><a href="http://tf2wiki.net/wiki/Engineer">Team Fortress 2</a></li>
<li><a href="http://warhammeronline.wikia.com/wiki/Engineer">Warhammer Online</a></li>
<li>World of Warcraft (<a href="http://www.wowhead.com/item=23841/gnomish-flame-turret">trade skill</a>)</li>
</ul>
<p>Engineer class without turret/sentry:</p>
<ul>
<li><a href="http://anarchyonline.wikia.com/wiki/Engineer">Anarchy Online</a> (or are those robots turrets? haven&#8217;t played)</li>
<li><a href="http://battlefield.wikia.com/wiki/Engineer_%28Kit%29">Battlefield</a> FPS series</li>
<li><a href="http://www.bloodlinechampions.com/bloodline_engineer.php">Bloodline Champions</a></li>
<li><a href="http://edeneternal.wikia.com/wiki/Engineer">Eden Eternal</a></li>
<li><a href="http://hellgate-global.wikispot.org/Character:Class:Hunter:Engineer">Hellgate: Global</a> (mobile robots)</li>
<li><a href="http://masseffect.wikia.com/wiki/Engineer">Mass Effect</a></li>
<li><a href="http://www.torchlight2game.com/about/engineer">Torchlight 2</a></li>
</ul>
<p>Non-Engineer class that builds a turret/sentry (&#8220;close-enough&#8221; names starred):</p>
<ul>
<li>**Asheron&#8217;s Call 2, <a href="http://www.ac2wiki.de/wiki/index.php?title=Tactician">Lugian Tactician</a></li>
<li>Borderlands, <a href="http://borderlands.wikia.com/wiki/Roland">Roland the Soldier</a>, although he is canonically a former Crimson Lance Engineer</li>
<li>**Champions Online, <a href="http://www.champions-online-wiki.com/wiki/The_Inventor">Inventor</a></li>
<li>City of Heroes, Blasters and Corruptors with <a href="http://paragonwiki.com/wiki/Devices#Gun_Drone">Devices</a> (was Auto-Turret, now Gun Drone)</li>
<li>DC Universe Online, <a href="http://dcuniverseonline.wikia.com/wiki/Gadgets">Gadgets</a></li>
<li>**Dungeon Fighter Online, <a href="http://wiki.dfo-world.com/index.php?title=Mechanic">Mechanic</a></li>
<li>**Global Agenda, <a href="http://globalagenda.wikia.com/wiki/Robotics">Robotics</a></li>
<li>**League of Legends, <a href="http://na.leagueoflegends.com/champions/74/heimerdinger_the_revered_inventor">Heimerdinger the Revered Inventor</a></li>
</ul>
<p>Obvious turret analogue, but not &#8220;built&#8221;:</p>
<ul>
<li>Dark Age of Camelot, Hibernian <a href="http://darkageofcamelot.com/content/class-library-animist">Animist</a></li>
<li>Guild Wars, <a href="http://wiki.guildwars.com/wiki/Ritualist">Ritualist</a></li>
<li>Warhammer Online, Chaos <a href="http://warhammeronline.wikia.com/wiki/Magus">Magus</a></li>
<li>World of Warcraft, <a href="http://www.wowwiki.com/Shaman">Shaman</a></li>
</ul>
<p>&#8220;Deploys&#8221; turrets s/he did not build:</p>
<ul>
<li>Diablo 2, <a href="http://www.diablowiki.com/Assassin_%28Diablo_II%29">Assassin</a></li>
<li>StarCraft, <a href="http://wiki.teamliquid.net/starcraft2/Raven_(Unit)">Raven</a></li>
<li>TitanQuest, <a href="http://titanquest.wikia.com/wiki/Rogue_Mastery">Rogue</a></li>
<li>Torchlight, Vanquisher (<a href="http://runicwiki.com/torchlight/Arbiter">Arbiter</a> tree)</li>
</ul>
<p>Rejected, pending argument: engineer units from RTS/turn-based strategy games like Civilization.<br />
Heard of but unknown to Zubon: Alpha Protocol, Return to Castle Wolfenstein.</p>
<p><a href="http://www.killtenrats.com/2011/08/07/engi-census/">Engi Census</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2011/08/07/engi-census/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Steam Summer Camp</title>
		<link>http://www.killtenrats.com/2011/07/01/steam-summer-camp/</link>
		<comments>http://www.killtenrats.com/2011/07/01/steam-summer-camp/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 11:17:00 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8880</guid>
		<description><![CDATA[Just to mention, Steam is doing one of their big seasonal sales with bonus achievements, giveaways, etc. Yes, this is a retailer trying to extract your funds, but they have a variety of games at huge discounts (missed Borderlands? It&#8217;s 75% off, with all DLC), so you might want to check it out. : Zubon [...]<p><a href="http://www.killtenrats.com/2011/07/01/steam-summer-camp/">Steam Summer Camp</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Just to mention, Steam is doing one of their big seasonal sales with bonus achievements, giveaways, etc.  Yes, this is a retailer trying to extract your funds, but they have a variety of games at huge discounts (missed Borderlands?  It&#8217;s 75% off, with all DLC), so you might want to check it out.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/07/01/steam-summer-camp/">Steam Summer Camp</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2011/07/01/steam-summer-camp/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Nothing and Everything as Endgame Content</title>
		<link>http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/</link>
		<comments>http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 06:02:49 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=7134</guid>
		<description><![CDATA[I see more games trying to avoid having their earlier content become completely irrelevant while improving their endgame. You do this by having a version of the old content that scales to the new level cap; games without levels have this mostly baked right in anyway. Feel free to comment with your favorite game; World [...]<p><a href="http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/">Nothing and Everything as Endgame Content</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I see more games trying to avoid having their earlier content become completely irrelevant while improving their endgame.  You do this by having a version of the old content that scales to the new level cap; games without levels have this mostly baked right in anyway.  Feel free to comment with your favorite game; World of Warcraft and The Lord of the Rings Online™ are the ones I know best for having another version of older dungeons available at the level cap.  Borderlands had its own version: after you beat the game the second time, everything levels to the cap, from the final zone to the first skags.</p>
<p>City of Heroes took a different approach, and it seems to have worked against them from many players&#8217; perspectives.  Everything scales, and you can always drop back profitably, so every instance remains relevant as you level.  Everything is endgame content and leveling content.  Perhaps because of that, City of Heroes has never built much that is endgame content in name.  A favorable interpretation is that very little is held back and hidden behind a grind; a less favorable interpretation is that there is little new to do at the cap, which quickly becomes &#8220;there is nothing to do at the cap.&#8221;  Those who took the latter interpretation generally unsubscribed.  The illusion of scarcity is an important marketing principle.</p>
<p>  : Zubon</p>
<p><a href="http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/">Nothing and Everything as Endgame Content</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2010/09/13/nothing-and-everything-as-endgame-content/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Unintuitive Controls</title>
		<link>http://www.killtenrats.com/2010/08/16/unintuitive-controls/</link>
		<comments>http://www.killtenrats.com/2010/08/16/unintuitive-controls/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 06:02:14 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=6919</guid>
		<description><![CDATA[The recent addition of Steam achievements to Borderlands encouraged me to fire it up and see how many popped up at once (~20). I thought I might blow up a few people while I was there, and I was reminded of how poor the interface is. Maybe it works better on a console. The very [...]<p><a href="http://www.killtenrats.com/2010/08/16/unintuitive-controls/">Unintuitive Controls</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The recent addition of Steam achievements to Borderlands encouraged me to fire it up and see how many popped up at once (~20).  I thought I might blow up a few people while I was there, and I was reminded of how poor the interface is.</p>
<p>Maybe it works better on a console.  The very first time I used one of the in-game menus, it felt like a console game ported to a PC incompletely.  Menus required some odd, perverse combination of mouse and keyboard, screens that should have accepted either and instead asked for one but only responded to the other.  At no point did I memorize which buttons brought up the different menus, instead finding one or two and then clicking between menus once the window was open.</p>
<p>Coming back after a break, I have no idea which button is for melee.  &#8220;Had?&#8221;  No, I did not guess it, though I was insufficiently motivated for much trial and error.  I normally check that via the screen to edit keyboard controls.  Oh, I can&#8217;t do that?  At least G for grenade is intuitive enough.  I can look it up, and I presume that it was in the tutorial, but once I am in-game there is nothing to suggest it.  Or maybe there is something, but finding <em>that</em> is unintuitive, which is the same problem one level up.</p>
<p>I am reading <em>The Design of Everyday Things</em>, and I taken by the view that user error is usually design error.  If your design does not lead users to the right action, that is an interface problem not PEBKAC.  Some things are radically complex, but punching imaginary people in the face should not take planning or research.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2010/08/16/unintuitive-controls/">Unintuitive Controls</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2010/08/16/unintuitive-controls/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Onion Headline Syndrome</title>
		<link>http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/</link>
		<comments>http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 06:02:36 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5913</guid>
		<description><![CDATA[I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines. You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds. (I [...]<p><a href="http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/">Onion Headline Syndrome</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines.  You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds.  (I might take this as an object lesson, but look at me go, still typing.)</p>
<p><a href="http://biobreak.wordpress.com/2010/02/08/three-unconnected-thoughts-about-sto/">Syp finds</a> the same problem with Star Trek Online, <a href="http://www.killtenrats.com/2010/01/13/procedural-content/">I said</a> the same thing about LotRO skirmishes, and many of us have said the same about Borderlands and Torchlight: it is great at first, but there is not all that much improvement or variation over time.  (I do credit the two single-player games for having interesting boss fights mixed into the repetition, where MMOs tend to rely on even more repetition, even in tank-and-spank bosses.)  I appreciate being able to get 95% of the benefit in 5% of the time.  Portal did that brilliantly <em>and then ended</em>.</p>
<p>  : Zubon</p>
<p>Non-MMO inspiration banished to the first comment.</p>
<p><a href="http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/">Onion Headline Syndrome</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Breaking From the Collective Tempo</title>
		<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/</link>
		<comments>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 12:43:52 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5304</guid>
		<description><![CDATA[Borderlands has two speeds of play, much like its ancestor Diablo II:  paced and rushed.  When I play alone, I am going at my own speed.  It might be a slow safe sniper battle or a quick chest run in one of the Havens, but if a pseudo-scientist looked at some waves or something, I [...]<p><a href="http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/">Breaking From the Collective Tempo</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Borderlands has two speeds of play, much like its ancestor Diablo II:  paced and rushed.  When I play alone, I am going at my own speed.  It might be a slow safe sniper battle or a quick chest run in one of the Havens, but if a pseudo-scientist looked at some waves or something, I feel that there would be an alignment.  <a href="http://www.killtenrats.com/2009/11/16/the-turbine-two-step/">A pacing tempo</a>, if you will.  When I play with others, even close friends, not only does the tempo markedly increase but the speed of play is not always in alignment with the <em>me</em>.  Frenetic is a good word for this in its most emotional definition.</p>
<p>I don&#8217;t like that feeling.  I love playing with other people online, but I don&#8217;t feel at one with my gaming experience when that feeling happens.<span id="more-5304"></span></p>
<p>Left 4 Dead results in an interesting developer bit of genius, if I may say.  Its most basic gameplay is not so much different from Borderlands, but every game mechanic is aimed at getting players on the same speed and pace.  Lone wolves, speed demons, and slowpokes all get punished along with the team.  Players subconsciously search for that balancing speed of not too fast to run into a Boomer, but not to slow to run out of ammo while horde music is playing.  Borderlands does not have the same guidance, and even if things start at the same pace with careful chatting, etc.  the collective tempo gets quickly washed away in psychic apparatus of self.</p>
<p>MMOs with group play, like Lord of the Rings Online and World of Warcraft, have the <em>herding </em>mechanics built in.  They are far more integrated, and therefore far more ignored.  In Left 4 Dead, someone can easily leave the group and single handedly kill the Witch.  Comments of &#8220;lucky idiot&#8221; should follow, but spikes in the tempo to give some feeling of individuality are allowed.  In group MMOs, we <a href="http://www.killtenrats.com/2009/07/06/no-more-mmo-heroes/">don&#8217;t have heroes</a> like that.  The tempo belongs to the group, and I believe (with all my research*) that successful groups have gamers that subconsciously submit to the tempo of that MMO gameplay.  The dominant speed of gameplay simply metastasizes to overcome individual beats.</p>
<p>None of this is new, but what is interesting is possible changes in the MMO landscape that are coming.  I think AI-controlled lackeys might allow players to break away from the herd for short bits and not get immediately slaughtered by the elite wolves.  Both Lord of the Rings Online&#8217;s skirmish system and Guild Wars 2 companion system could do this.  In the skirmish system there can be up to 12 players each with his or her own Soldier.  A Minstrel can call a Protector Soldier to act as a wall between soft flesh and morale-crushing lyrics.  A Hunter can summon a Sage Soldier to crowd-control whatever is not getting pin-cushioned.  It gives an MMO player more power to break away from the collective tempo.  If I had the instance piercing powers of a Turbine developer, I would be very interested to see how the amoebic entity of players reacts and splits against foreign invaders, especially ones like a Witch waiting for <a href="http://www.ehow.com/how_5059600_crown-witch-leftdead-pc-version.html">a good crowning</a>.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>if i had the chance, i&#8217;d ask the world to dance</em></span></p>
<p>*Note to self: place sarcasm font here when released for the internet.</p>
<p><a href="http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/">Breaking From the Collective Tempo</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cheat</title>
		<link>http://www.killtenrats.com/2009/11/11/cheat/</link>
		<comments>http://www.killtenrats.com/2009/11/11/cheat/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 05:02:15 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5215</guid>
		<description><![CDATA[I increasingly view my Achiever tendencies as a mental disease, a bit of neurological programming from our ancestral environment being over-stimulated by modern tools that provide all the signals without the underlying substance. Parts of our brains react to the bigger numbers and flashing lights in our Skinner boxes, but running on digital treadmills will [...]<p><a href="http://www.killtenrats.com/2009/11/11/cheat/">Cheat</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I increasingly view my Achiever tendencies as a mental disease, a bit of neurological programming from our ancestral environment being <a href="http://en.wikipedia.org/wiki/Supernormal_Stimuli">over-stimulated</a> by modern tools that provide all the signals without the underlying substance.  Parts of our brains react to the bigger numbers and flashing lights in our Skinner boxes, but running on digital treadmills will not get us anywhere.</p>
<p>Today, I encourage you to separate the reward from the activity, the pellet from the lever.  If it really is the journey rather than the destination, you should still want to go on the journey without a prize at the end.  Would you keep re-running that dungeon if there was no more loot to gain?  Would you farm if you had unlimited gold?  For some things, you would.  Good.  Do those, freed of any worries about winning a roll on a 2% drop.</p>
<p>There is an easy way to test this: cheat.  Grant yourself the reward at the end.  This will not work in an MMO, but if the game saves to your hard drive, you can edit the save file.  Are you really farming for experience or gold in some flash game?  Are you running Diablo II or Borderlands bosses to try for better equipment?  Backup your game, download a <a href="http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/">save game editor</a>, and just give yourself the gun you want.  There, now that you are no longer pulling the arm on a virtual slot machine, do you actually <em>want</em> to fight that boss multiple times per night?</p>
<p>Because let me tell you, we may call them Achievements, but they just measure time spent, and if you do not enjoy what you are doing along the way, you could be spending your time elsewhere.  If your game gates the fun content behind that kind of repetition, throw the game away and find something that will not make you crawl through barbed wire.  If you find that it is the getting rather than the having, I hate to tell you this, but desire is the root of all suffering.  There will always be more useless crap to want, and apparently it is useless crap to you if you no longer want it once you have it.  If you are really willing to work long hours for a digital gold star, I need some wallpaper replaced in the guest room.  I&#8217;ll e-mail you the imaginary star, gold piece, or sniper rifle.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2009/11/11/cheat/">Cheat</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.killtenrats.com/2009/11/11/cheat/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
	</channel>
</rss>

