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	<title>Kill Ten Rats &#187; City of Heroes/Villains</title>
	<atom:link href="http://www.killtenrats.com/category/cohv/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>Chat Windows</title>
		<link>http://www.killtenrats.com/2012/02/06/chat-windows/</link>
		<comments>http://www.killtenrats.com/2012/02/06/chat-windows/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 06:02:00 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[A Tale in the Desert]]></category>
		<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Guild Wars]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9621</guid>
		<description><![CDATA[A Tale in the Desert was the first game I played that used multiple chat tabs. It worked differently than most games: non-customizable, and each saved recent message history so that it effectively included the game&#8217;s whisper and mail systems. A Tale in the Desert also allowed multiple guilds, and each guild got its own [...]<p><a href="http://www.killtenrats.com/2012/02/06/chat-windows/">Chat Windows</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A Tale in the Desert was the first game I played that used multiple chat tabs.  It worked differently than most games: non-customizable, and each saved recent message history so that it effectively included the game&#8217;s whisper and mail systems.  A Tale in the Desert also allowed <a href="http://www.killtenrats.com/2009/01/08/guild-polyamory/">multiple guilds</a>, and each guild got its own tab.</p>
<p>CoX and LotRO have good implementations: send whatever chat you want to whichever tabs you want.  I can have a &#8220;guild, alliance, and whisper&#8221; tab to make sure I did not miss anything during a fight, then another for narrowing information during raids or dungeons.</p>
<p>Guild Wars has the interesting addition that it uses !@#$% as a first character to let you indicate which channel you&#8217;re speaking in.  It also uses what looks like tabs (but are really chat type/channel indicators) for that purpose.  They combine to a suitable way of maintaining the last channel you talked in and indicating it visually.</p>
<p>Guild Wars also ties its party search and chat systems.  Adding yourself to LFG (or for trade) sends a message to the chat window.  It facilitates trade spam, which is unfortunate, but it neatly solves the problem of how invisible LFG is in most games.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2012/02/06/chat-windows/">Chat Windows</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Closed Doors</title>
		<link>http://www.killtenrats.com/2012/01/29/closed-doors/</link>
		<comments>http://www.killtenrats.com/2012/01/29/closed-doors/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 06:02:12 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9587</guid>
		<description><![CDATA[This could just be the completist or Achiever in me talking, but players do not like to be told that they missed something and must start over if they want it. We MMO players are usually content that there are cosmetics available as one-time event rewards or such, but if something has gameplay value or [...]<p><a href="http://www.killtenrats.com/2012/01/29/closed-doors/">Closed Doors</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>This could just be the completist or Achiever in me talking, but players do not like to be told that they <a href="http://www.waraddict.org/Archives2009/20091011.html">missed something and must start over if they want it</a>.  We MMO players are usually content that there are cosmetics available as one-time event rewards or such, but if something has gameplay value or is an ongoing part of the game, you can see people going through physical pain to reach it.  It is bad enough that single-player games have Achievements that require you to do X before Y or else reload/restart, losing some hours, but how about an MMO where you might have that character for years?  MMOs are virtually without consequences, so the one piddly consequence is a <a href="http://www.wizards.com/default.asp?x=dnd/dd/20060120a">proud nail</a> even if it only means you cannot have a title.</p>
<p>City of Heroes used to have the <a href="http://cityofheroes.wikia.com/wiki/Isolator_Badge">Isolator badge</a> restricted to players who for some reason farmed 100 enemies in the tutorial.  No point, no benefit except this, and nothing indicates its existence.  You just need to know in advance that it is there and put in the time for it during the most boring part of the game.  That is like design decisions duct taped together.  That was compounded in Issue 7 with a change seemingly designed solely to taunt the players: one of those enemies would spawn every 45 minutes in the highest level PvP zone. Issue 11 added a mission that let players farm it post-tutorial, and the City of Villains equivalent was always available later via a mission on the tutorial map.</p>
<p>LotRO has &#8220;<a href="http://forums.lotro.com/showthread.php?244480-Undying-and-why-i-decided-to-quit-LotRO">The Undying</a>,&#8221; a title track for not dying until level 5/10/14/17/20.  If you want to pursue that link, you can see some related unhappiness.  Recommendations for getting the title were usually to solo (no PUG risk) and NOT to take the easiest content; you were in a race against the inevitable lag/bug/crash that would kill you, so you needed to get experience at a sane rate rather than trying to farm the weakest enemies.  MMO designs that discourage soloing and trying challenging content are not good.  The <a href="http://wiki.guildwars.com/wiki/Survivor">Guild Wars equivalent</a> was even worse (earn more than 1,000,000xp with no deaths, go!), and it was mutually exclusive with another title.  That changed in a 2011 update that made Survivor for earning X xp <em>since your last death</em> rather than without ever dying.  This helped many slightly unbalanced people avoid going entirely off the deep end.</p>
<p>Feel free to toss in your favorite from other MMOs.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2012/01/29/closed-doors/">Closed Doors</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>17</slash:comments>
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		<title>Misleading Metrics</title>
		<link>http://www.killtenrats.com/2011/11/21/misleading-metrics/</link>
		<comments>http://www.killtenrats.com/2011/11/21/misleading-metrics/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 06:02:19 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[DC Universe Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9327</guid>
		<description><![CDATA[I wanted to give DC Universe Online another shot, so I booted it up. &#8220;Download a GB.&#8221; Hmm, I have a bunch of other games I could play right now. Before bed, I started a bunch of games and programs that needed updates. They were all ready to go when I next came back. But [...]<p><a href="http://www.killtenrats.com/2011/11/21/misleading-metrics/">Misleading Metrics</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I wanted to give DC Universe Online another shot, so I booted it up.  &#8220;Download a GB.&#8221;  Hmm, I have a bunch of other games I could play <em>right now</em>.  Before bed, I started a bunch of games and programs that needed updates.  They were all ready to go when I next came back.  But Steam is now under the impression that I have spent more than 12 hours playing DCUO.</p>
<p>I&#8217;m wondering how many other /played stats are driven by overnight AFKs.  In City of Heroes, it was common for badge hunters to leave the game running overnight to farm healing, damage, or time under crowd control effects.  The /played will be how much time that character has been logged on, but it&#8217;s not quite what we mean by how much time you&#8217;ve spent on that character.</p>
<p> : Zubon</p>
<p><a href="http://www.killtenrats.com/2011/11/21/misleading-metrics/">Misleading Metrics</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>F2P Quote of the Day</title>
		<link>http://www.killtenrats.com/2011/09/11/f2p-quote-of-the-day/</link>
		<comments>http://www.killtenrats.com/2011/09/11/f2p-quote-of-the-day/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 18:31:47 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Allods Online]]></category>
		<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Dungeons & Dragons Online]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Warhammer Online]]></category>
		<category><![CDATA[Wizard101]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9071</guid>
		<description><![CDATA[There is one school of thought that thinks F2P means “if you spend enough time, you can experience the whole game for free – paying is just a shortcut”. There is another school of thought that says “you will never see the whole game, unless you pay astronomical amounts of money, and maybe not even [...]<p><a href="http://www.killtenrats.com/2011/09/11/f2p-quote-of-the-day/">F2P Quote of the Day</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<blockquote><p>There is one school of thought that thinks F2P means “if you spend enough time, you can experience the whole game for free – paying is just a shortcut”. There is another school of thought that says “you will never see the whole game, unless you pay astronomical amounts of money, and maybe not even then”. There’s a real conceptual rift between the two camps, and some games are finding themselves caught in the middle, or transitioning between the two.<br />
 &#8212; <a href="http://www.killtenrats.com/2011/09/09/isengard-pricing/comment-page-1/#comment-70968">Brise Bonbons</a></p></blockquote>
<p> I&#8217;d argue &#8220;astronomical,&#8221; although that depends on the model, and it&#8217;s really the models I want to discuss here.</p>
<p>We&#8217;re all familiar with pure subscription models, as well as subscription plus a small premium shop (WoW sparklepony, CoX booster packs).  WoW, Warhammer, and others now have unlimited free trials along with their subscriptions.  Most Western players have limited familiarity with the item shop model in its pure, evil form, although Allods players got <a href="http://www.keenandgraev.com/?p=3575">a taste</a>.  I think it&#8217;s clear under these models that you will be ponying up some funds or you will not be getting much beyond the most basic experience; item shop gamers may have been fooled at the onset, but it should become quickly apparent once they&#8217;re into it.</p>
<p>The murkier middle comes from hybrid models and games that let you unlock content (<a href="http://www.killtenrats.com/2010/07/22/no-cover-charge/">&#8220;no cover charge&#8221;</a>).  Wizard101 has a very clear unlock model, in which you just do not get most zones unless you pay for them.  League of Legends gives you access to everything, eventually, a little at a time, with some free permanent unlocks and why don&#8217;t you just give them $20 to get the handful of champions you really want?  Turbine is the headliner for the hybrid subscription/pay to unlock model, with Dungeons and Dragons Online and The Lord of the Rings Online.  You could theoretically unlock absolutely everything in LotRO without paying, although you would be creating and deleting characters to grind deeds until your very fingertips wore away.</p>
<p>And there really is tension between people who want to play for free, absolutely free, and those who are willing to pay and/or recognize that someone needs to fund these companies if you want servers to stay up.  When I am getting a lot of value from a game, I don&#8217;t mind giving an extra $20 to Valve or Riot or whatnot.  I look at my Settlers of Catan box and wonder if I should mail Klaus Teuber a check or something, based on the play value received.  But I remember having no money, and I can see a bit of that perspective.</p>
<p>And then there are games that are just annoyingly in your face with their pleas for money.  See, for example, the <a href="http://psychochild.org/?p=1051">LotRO UI re-design</a> that makes the shop the most visible UI item (poor design decision: the shop links are annoyingly present even if you cannot use them to spend more money, such as subscribers/lifetimers at the stables).</p>
<p> : Zubon</p>
<p><a href="http://www.killtenrats.com/2011/09/11/f2p-quote-of-the-day/">F2P Quote of the Day</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Engi Census</title>
		<link>http://www.killtenrats.com/2011/08/07/engi-census/</link>
		<comments>http://www.killtenrats.com/2011/08/07/engi-census/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 17:03:01 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Anarchy Online]]></category>
		<category><![CDATA[Asheron's Call 2]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Dark Age of Camelot]]></category>
		<category><![CDATA[Global Agenda]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Vanguard]]></category>
		<category><![CDATA[Warhammer Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8954</guid>
		<description><![CDATA[Playing the Steam free game of the weekend, I have come to wonder: how many games have an Engineer that builds a turret; how many games have an Engineer that does not build a turret; and how many games have a non-Engineer that builds a turret. (I think I will avoid counting Warhammer Online&#8217;s Magus [...]<p><a href="http://www.killtenrats.com/2011/08/07/engi-census/">Engi Census</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Playing the Steam free game of the weekend, I have come to wonder: how many games have an Engineer that builds <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SentryGun">a turret</a>; how many games have an Engineer that does not build a turret; and how many games have a non-Engineer that builds a turret.  (I think I will avoid counting Warhammer Online&#8217;s <a href="http://warhammeronline.wikia.com/wiki/Magus">Magus</a> and units/classes that &#8220;summon&#8221; rather than &#8220;build.&#8221;  I&#8217;m unclear whether the <a href="http://wiki.teamliquid.net/starcraft2/Raven_%28Unit%29">Raven</a> builds, summons, or do we count &#8220;deploy&#8221;?)  Was there some first game that set the standard that Engineer = build a sentry gun?  It feels like engineers and self-directed turrets have become a standard game item, but perhaps exploring some examples will reverse this.  I keep finding near-hits, where perhaps they consciously avoided calling the turret-builder an Engineer in recent games.  I wonder if non-builder Engineers are also intentional <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AvertedTrope">aversions</a>?  Inventory below the break, please contribute in the comments.</p>
<p>Edit: let&#8217;s see what happens if we add in enemies that do the same, some of which may mirror heroes.<span id="more-8954"></span></p>
<p>Engineer class turret/sentry:</p>
<ul>
<li>Borderlands, <a href="http://borderlands.wikia.com/wiki/Crimson_Lance">Crimson Lance Engineer</a></li>
<li><a href="http://brink.wikia.com/wiki/Engineer">Brink</a></li>
<li>City of Heroes, <a href="http://cityofheroes.wikia.com/wiki/Malta_Operatives#Operation_Engineer">Malta Operations Engineer</a></li>
<li><a href="http://www.guildwars2.com/en/the-game/professions/engineer/">Guild Wars 2</a></li>
<li><a href="http://hellgate.wikia.com/wiki/Class#Engineer">Hellgate: London</a></li>
<li><a href="http://masseffect.wikia.com/wiki/Engineer">Mass Effect 2</a></li>
<li><a href="http://wiki.teamfortress.com/wiki/Team_Fortress">Quake Team Fortress</a></li>
<li><a href="http://www.stowiki.org/Engineering">Star Trek Online</a></li>
<li><a href="http://wiki.teamfortress.com/wiki/Engineer_%28Classic%29">Team Fortress Classic</a></li>
<li><a href="http://tf2wiki.net/wiki/Engineer">Team Fortress 2</a></li>
<li><a href="http://warhammeronline.wikia.com/wiki/Engineer">Warhammer Online</a></li>
<li>World of Warcraft (<a href="http://www.wowhead.com/item=23841/gnomish-flame-turret">trade skill</a>)</li>
</ul>
<p>Engineer class without turret/sentry:</p>
<ul>
<li><a href="http://anarchyonline.wikia.com/wiki/Engineer">Anarchy Online</a> (or are those robots turrets? haven&#8217;t played)</li>
<li><a href="http://battlefield.wikia.com/wiki/Engineer_%28Kit%29">Battlefield</a> FPS series</li>
<li><a href="http://www.bloodlinechampions.com/bloodline_engineer.php">Bloodline Champions</a></li>
<li><a href="http://edeneternal.wikia.com/wiki/Engineer">Eden Eternal</a></li>
<li><a href="http://hellgate-global.wikispot.org/Character:Class:Hunter:Engineer">Hellgate: Global</a> (mobile robots)</li>
<li><a href="http://masseffect.wikia.com/wiki/Engineer">Mass Effect</a></li>
<li><a href="http://www.torchlight2game.com/about/engineer">Torchlight 2</a></li>
</ul>
<p>Non-Engineer class that builds a turret/sentry (&#8220;close-enough&#8221; names starred):</p>
<ul>
<li>**Asheron&#8217;s Call 2, <a href="http://www.ac2wiki.de/wiki/index.php?title=Tactician">Lugian Tactician</a></li>
<li>Borderlands, <a href="http://borderlands.wikia.com/wiki/Roland">Roland the Soldier</a>, although he is canonically a former Crimson Lance Engineer</li>
<li>**Champions Online, <a href="http://www.champions-online-wiki.com/wiki/The_Inventor">Inventor</a></li>
<li>City of Heroes, Blasters and Corruptors with <a href="http://paragonwiki.com/wiki/Devices#Gun_Drone">Devices</a> (was Auto-Turret, now Gun Drone)</li>
<li>DC Universe Online, <a href="http://dcuniverseonline.wikia.com/wiki/Gadgets">Gadgets</a></li>
<li>**Dungeon Fighter Online, <a href="http://wiki.dfo-world.com/index.php?title=Mechanic">Mechanic</a></li>
<li>**Global Agenda, <a href="http://globalagenda.wikia.com/wiki/Robotics">Robotics</a></li>
<li>**League of Legends, <a href="http://na.leagueoflegends.com/champions/74/heimerdinger_the_revered_inventor">Heimerdinger the Revered Inventor</a></li>
</ul>
<p>Obvious turret analogue, but not &#8220;built&#8221;:</p>
<ul>
<li>Dark Age of Camelot, Hibernian <a href="http://darkageofcamelot.com/content/class-library-animist">Animist</a></li>
<li>Guild Wars, <a href="http://wiki.guildwars.com/wiki/Ritualist">Ritualist</a></li>
<li>Warhammer Online, Chaos <a href="http://warhammeronline.wikia.com/wiki/Magus">Magus</a></li>
<li>World of Warcraft, <a href="http://www.wowwiki.com/Shaman">Shaman</a></li>
</ul>
<p>&#8220;Deploys&#8221; turrets s/he did not build:</p>
<ul>
<li>Diablo 2, <a href="http://www.diablowiki.com/Assassin_%28Diablo_II%29">Assassin</a></li>
<li>StarCraft, <a href="http://wiki.teamliquid.net/starcraft2/Raven_(Unit)">Raven</a></li>
<li>TitanQuest, <a href="http://titanquest.wikia.com/wiki/Rogue_Mastery">Rogue</a></li>
<li>Torchlight, Vanquisher (<a href="http://runicwiki.com/torchlight/Arbiter">Arbiter</a> tree)</li>
</ul>
<p>Rejected, pending argument: engineer units from RTS/turn-based strategy games like Civilization.<br />
Heard of but unknown to Zubon: Alpha Protocol, Return to Castle Wolfenstein.</p>
<p><a href="http://www.killtenrats.com/2011/08/07/engi-census/">Engi Census</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>25</slash:comments>
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		<title>The 20-Hour Day</title>
		<link>http://www.killtenrats.com/2011/07/30/the-20-hour-day/</link>
		<comments>http://www.killtenrats.com/2011/07/30/the-20-hour-day/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 12:43:31 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[League of Legends]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8935</guid>
		<description><![CDATA[The little things matter. One of the solved problems in multiplayer online gaming is that 1/day timers should use an 18- to 22-hour day rather than a 24-hour day. I call this &#8220;solved,&#8221; but I still see many games using 24-hour timers. (Feel free to debate the merits of individual timers versus &#8220;everyone and everything [...]<p><a href="http://www.killtenrats.com/2011/07/30/the-20-hour-day/">The 20-Hour Day</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The little things matter.  One of the solved problems in multiplayer online gaming is that 1/day timers should use an 18- to 22-hour day rather than a 24-hour day.  I call this &#8220;solved,&#8221; but I still see many games using 24-hour timers.  (Feel free to debate the merits of individual timers versus &#8220;everyone and everything resets at midnight.&#8221;)</p>
<p>If you play everyday, you probably start around the same time, usually before/after work/school.  A 24-hour timer gradually shifts your activities unless you are clockwork-perfect and can consistently complete X exactly 1,440 minutes later, and may the server gods help you if some blip renders the timer slightly off.  More likely, you cannot begin whatever quest or instance has the timer until the old timer resets, so if it takes you an hour to complete it, you effectively have a 25-hour timer.  There might be some merit to keeping people from building up a daily routine (use a 28- to 32-hour timer in that case), but these games tend to encourage that daily habit.  The best mechanics are invisible, not pulling the players out of the game world to check whether the group is waiting on Bob&#8217;s reset timer because he hit traffic on the way home last night.</p>
<p>Some examples:
<ul>
<li>City of Heroes alignment missions reset every 20 hours.</li>
<li>League of Legends gives you the &#8220;first win of the day&#8221; bonus every 22 hours.</li>
<li>Spiral Knights (from the makers of Yohoho! Puzzle Pirates and Bang! Howdy) refills your &#8220;energy&#8221; every 22 hours.</li>
</ul>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/07/30/the-20-hour-day/">The 20-Hour Day</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>13</slash:comments>
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		<title>F2P Coming Soon: City of Heroes/Villains</title>
		<link>http://www.killtenrats.com/2011/06/21/f2p-coming-soon-city-of-heroesvillains/</link>
		<comments>http://www.killtenrats.com/2011/06/21/f2p-coming-soon-city-of-heroesvillains/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 23:09:28 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8827</guid>
		<description><![CDATA[CoX: Freedom, to be released with the next major update. It uses the &#8220;no cover charge&#8221; model. They understand their market: CoX has always catered to altoholics, and the major thing you do not get free is a lot of alts: 2 character slots, feel free to buy more or subscribe. : Zubon F2P Coming [...]<p><a href="http://www.killtenrats.com/2011/06/21/f2p-coming-soon-city-of-heroesvillains/">F2P Coming Soon: City of Heroes/Villains</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>CoX: <a href="http://www.cityofheroes.com/news/freedom/">Freedom</a>, to be released with the next major update.  It uses the &#8220;<a href="http://www.killtenrats.com/2010/07/22/no-cover-charge/">no cover charge</a>&#8221; model.  They understand their market: CoX has always catered to altoholics, and the major thing you do not get free is a lot of alts: 2 character slots, feel free to buy more or subscribe.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/06/21/f2p-coming-soon-city-of-heroesvillains/">F2P Coming Soon: City of Heroes/Villains</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Issue 20.5</title>
		<link>http://www.killtenrats.com/2011/05/30/issue-20-5/</link>
		<comments>http://www.killtenrats.com/2011/05/30/issue-20-5/#comments</comments>
		<pubDate>Tue, 31 May 2011 00:33:13 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8730</guid>
		<description><![CDATA[City of Heroes has added an update between updates. They are really building up that endgame, adding more trials and toys to the Incarnate system. If you are an Achiever, there is an increasing amount there for you, including Incarnate-only cosmetic armor with huge, glowing shoulderpads to provoke WoW-player envy. But I would instead like [...]<p><a href="http://www.killtenrats.com/2011/05/30/issue-20-5/">Issue 20.5</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>City of Heroes has added an <a href="http://www.cityofheroes.com/news/game_updates/issue_20/issue_20_incarnates_ascend_ove.html">update</a> between updates.  They are really building up that endgame, adding more trials and toys to the Incarnate system.  If you are an Achiever, there is an increasing amount there for you, including Incarnate-only cosmetic armor with <a href="http://www.cityofheroes.com/images/issue_20/screenshots/full/ascenscion_armor_01.jpg">huge, glowing shoulderpads</a> to provoke WoW-player envy.</p>
<p>But I would instead like to highlight one of the best quality of life improvements ever: AE buffing.  CoX has four support sets with two castable shields (Cold Domination, Force Fields, Sonic Resonance, and Thermal Radiation) and then the pair of Kinetics buffs.  You could spend a LOT of your time buffing and re-buffing, and I did in my day.  Now you can hit two buttons and buff the team (plus any innocent bystanders).  <strike>Note that this gives Kinetics an AE CC-breaker with Increase Density, moving that power from &#8220;marginal in many builds&#8221; to &#8220;omg!&#8221;</strike></p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/05/30/issue-20-5/">Issue 20.5</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Steampunk Superheroics</title>
		<link>http://www.killtenrats.com/2011/05/20/steampunk-superheroics/</link>
		<comments>http://www.killtenrats.com/2011/05/20/steampunk-superheroics/#comments</comments>
		<pubDate>Fri, 20 May 2011 10:59:06 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8702</guid>
		<description><![CDATA[Don&#8217;t we all support the City of Heroes microtransactions model? They sell &#8220;booster packs&#8221; of themed costume pieces. The only item of dispute is that they usually include a power that ranges from trivial to pretty cool, and people sometimes object to needing to pay for a pretty cool power. The latest pack is Steampunk, [...]<p><a href="http://www.killtenrats.com/2011/05/20/steampunk-superheroics/">Steampunk Superheroics</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t we all support the City of Heroes microtransactions model?  They sell &#8220;booster packs&#8221; of themed costume pieces.  The only item of dispute is that they usually include a power that ranges from trivial to pretty cool, and people sometimes object to needing to pay for a pretty cool power.</p>
<p>The latest pack is Steampunk, and the <a href="http://www.youtube.com/watch?v=FRO1dh4JaHo">trailer</a> is great fun.  At least, I am amused by steampunk antics.  When goths discover brown!</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/05/20/steampunk-superheroics/">Steampunk Superheroics</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Issue 20</title>
		<link>http://www.killtenrats.com/2011/04/06/issue-20/</link>
		<comments>http://www.killtenrats.com/2011/04/06/issue-20/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 06:02:29 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8517</guid>
		<description><![CDATA[Coming soon to City of Heroes: the year 2000! I kid! City of Heroes is adding raid groups, as opposed to its even older school system of just having several groups fight a big target without the game&#8217;s caring that they are together. They are adding two raid trials. Even more of a throwback to [...]<p><a href="http://www.killtenrats.com/2011/04/06/issue-20/">Issue 20</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Coming soon to City of Heroes: the year 2000!  I kid!  City of Heroes is adding raid groups, as opposed to its even older school system of just having several groups fight a big target without the game&#8217;s caring that they are together.  They are adding two raid trials.  Even more of a throwback to 2000, City of Heroes is adding a guide/mentor/whatever-they-called-it-in-your-game system, such that you can flag yourself as a newb looking for guidance or as a guide willing to help newbs.</p>
<p>Continuing the alternate advancement system, four of the ten incarnate slots will be in the new update.  I am particularly drawn to the notion of adding debuffs to all my damaging attacks, but the other three slots are occasional big AE attacks, big AE buffs/heals, and pets.  Is it a backhanded line from marketing to say, &#8220;the long-awaited endgame arrives!&#8221;?  Just seven years after launch&#8230;</p>
<p>In addition to the two trials, there will be two new lower-level task/strike forces.  And, of course, quality of life additions.  You can read about all of the new additions <a href="http://www.cityofheroes.com/news/game_updates/issue_20/issue_20_overview.html">here</a>.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/04/06/issue-20/">Issue 20</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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