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	<title>Kill Ten Rats &#187; EVE Online</title>
	<atom:link href="http://www.killtenrats.com/category/eve/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>Lost in the Sandbox</title>
		<link>http://www.killtenrats.com/2012/02/07/lost-in-the-sandbox/</link>
		<comments>http://www.killtenrats.com/2012/02/07/lost-in-the-sandbox/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:02:09 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9644</guid>
		<description><![CDATA[In a relatively rare bit of Skyrim criticism, Chris Sims talks about how the open-ended nature of Skyrim, combined with the mutability of its many choices, led him to lose interest in the game. I think this is a good critique of many of the things I say arguing for open worlds, options, player choices, [...]<p><a href="http://www.killtenrats.com/2012/02/07/lost-in-the-sandbox/">Lost in the Sandbox</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In a relatively rare bit of Skyrim criticism, <a href="http://www.the-isb.com/?p=6747">Chris Sims</a> talks about how the open-ended nature of Skyrim, combined with the mutability of its many choices, led him to lose interest in the game.  I think this is a good critique of many of the things I say arguing for open worlds, options, player choices, etc.  Some of it is specific to the game, other bits apply more broadly.  Most people seemed to take to Skyrim as their own little world, but I suspect we have heard less from those who found the setup less compelling.</p>
<p>  :  Zubon</p>
<p>I&#8217;ll pick up the PC version at some point.</p>
<p><a href="http://www.killtenrats.com/2012/02/07/lost-in-the-sandbox/">Lost in the Sandbox</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>9</slash:comments>
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		<title>Forward Progress</title>
		<link>http://www.killtenrats.com/2012/01/30/forward-progress/</link>
		<comments>http://www.killtenrats.com/2012/01/30/forward-progress/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 06:02:55 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9585</guid>
		<description><![CDATA[The Guild Wars death penalty is wiped when you head back to town, so there are no permanent setbacks. At worst, you can fail to gain. You will usually come out at least marginally ahead: a little gold in your pocket and experience toward a skill point. After an evening of utter failure, you still [...]<p><a href="http://www.killtenrats.com/2012/01/30/forward-progress/">Forward Progress</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The Guild Wars death penalty is wiped when you head back to town, so there are no permanent setbacks.  At worst, you can fail to gain.  You will usually come out at least marginally ahead: a little gold in your pocket and experience toward a skill point.  After an evening of utter failure, you still gained a bit of rep, added 0.3% towards Cartographer, and banked some change.</p>
<p>Item wear is a minor death penalty and gold sink, but it can lead to your losing progress in a night of play.  However many hundred times you are supposed to fail a raid, you are losing each time you do unless the raid comes with enough trash to pay for your repair bills (and that is just wrapping in the farming you could do outside the raid).  You have heard of people hitting their heads against a wall so hard that all their armor broke and they could not afford to fix it.  Then there are the expected consumables of potions, food, scrolls, etc. that get burned for each attempt.  Those are dispiriting evenings, when you leave with less than you started with, and that experience cannot be wholly beneficial for player retention (which is funny when the game that avoids it does not have subscribers).</p>
<p>EVE Online is a game where you can lose everything you own but keep making progress because skill training is time-based.  You are supposed to lose ships over time.  Don&#8217;t get attached.  Even if you are down some ISK, your skill points keep increasing.</p>
<p>There is something to be said for a lack of consequences.  It&#8217;s a game.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2012/01/30/forward-progress/">Forward Progress</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>11</slash:comments>
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		<title>2012 Predictions</title>
		<link>http://www.killtenrats.com/2011/12/19/2012-predictions/</link>
		<comments>http://www.killtenrats.com/2011/12/19/2012-predictions/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 23:12:14 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Darkfall Online]]></category>
		<category><![CDATA[Dungeons & Dragons Online]]></category>
		<category><![CDATA[Dust 514]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Everquest 2]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Rift]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Agency]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[Vanguard]]></category>
		<category><![CDATA[Warhammer Online]]></category>
		<category><![CDATA[Wizard101]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9421</guid>
		<description><![CDATA[I will now get the highest score of any MMO pundit making predictions. Ready? &#8220;It will not go live in 2012.&#8221; Whatever we&#8217;re talking about, I&#8217;m predicting that it will slip into 2013, or later, or just never ship. The game, the expansion, whatever: not in 2012. I&#8217;m going to lose a few points, since [...]<p><a href="http://www.killtenrats.com/2011/12/19/2012-predictions/">2012 Predictions</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I will now get the highest score of any MMO pundit making predictions.  Ready?  <strong>&#8220;It will not go live in 2012.&#8221;</strong>  Whatever we&#8217;re talking about, I&#8217;m predicting that it will slip into 2013, or later, or just never ship.  The game, the expansion, whatever: not in 2012.  I&#8217;m going to lose a few points, since <em>something</em> will ship in 2012, but I don&#8217;t see how anyone can beat my accuracy rate here.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/12/19/2012-predictions/">2012 Predictions</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>10</slash:comments>
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		<title>Bonus Quote for the Weekend</title>
		<link>http://www.killtenrats.com/2011/10/29/bonus-quote-for-the-weekend/</link>
		<comments>http://www.killtenrats.com/2011/10/29/bonus-quote-for-the-weekend/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 12:23:18 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=9222</guid>
		<description><![CDATA[Richard Bartle on EVE&#8217;s pivot: &#8220;we look at what our players do and less of what they say&#8221; works only if your players aren&#8217;t the hardest-of-the-hard-core who do exactly what they say they&#8217;ll do The post also includes a lovely, expandable economic model for game servers and customization, although MOBAs and modded games are covering [...]<p><a href="http://www.killtenrats.com/2011/10/29/bonus-quote-for-the-weekend/">Bonus Quote for the Weekend</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youhaventlived.com/qblog/2011/QBlog231011A.html">Richard Bartle</a> on EVE&#8217;s pivot:<br />
<blockquote>&#8220;we look at what our players do and less of what they say&#8221; works only if your players aren&#8217;t the hardest-of-the-hard-core who do exactly what they say they&#8217;ll do</p></blockquote>
<p>  The post also includes a lovely, expandable economic model for game servers and customization, although MOBAs and modded games are covering a fair amount of that territory in the non-persistent world.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/10/29/bonus-quote-for-the-weekend/">Bonus Quote for the Weekend</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>6</slash:comments>
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		<title>[EVE] Idiot&#8217;s and Outsider&#8217;s Guide to Controversies</title>
		<link>http://www.killtenrats.com/2011/07/01/eve-idiots-and-outsiders-guide-to-controversies/</link>
		<comments>http://www.killtenrats.com/2011/07/01/eve-idiots-and-outsiders-guide-to-controversies/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 15:14:31 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[Dust 514]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8892</guid>
		<description><![CDATA[Regardless of whose right or wrong, Ms Freak definitely gets a swath of internet points for clear cutting to a ton of issues currently going on in EVE Online. Being an outsider myself, I had mostly just agreed with Tobold that the delivery of many of these items was what made it so big of [...]<p><a href="http://www.killtenrats.com/2011/07/01/eve-idiots-and-outsiders-guide-to-controversies/">[EVE] Idiot&#8217;s and Outsider&#8217;s Guide to Controversies</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Regardless of whose <a href="http://notalwaysright.com/">right or wrong</a>, Ms Freak definitely gets a swath of internet points for <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1538210&amp;sid=735553650">clear cutting to a ton of issues</a> currently going on in EVE Online. Being an outsider myself, I had mostly just <a href="http://tobolds.blogspot.com/2011/07/my-monocle-theory.html">agreed with Tobold</a> that the delivery of many of these items was what made it so big of a list of problems. This list makes it seem a lot more real than I had suspected.</p>
<p>There are <a href="http://eve-search.com/thread/1541173/page/1">rumors and filings</a> that CCP is going through some serious growing pains regarding cash flow and management. The cash flow issue is to be expected at the very least since they are working on three MMOs, only one of which is making money. (I did find it funny that Ms Freak in the list says that CCP can do whatever they like with regard to microtransactions for Dust 514 and World of Darkness.)</p>
<p>Again as an outsider, I am not opposed to a $70 appearance item, and I do think it is a little sensational that it&#8217;s being used as the poster child for all that is wrong in EVE. Hopefully for all those not really understanding what has been going on as of late, these links might help clear the air.</p>
<p>&#8211;Ravious</p>
<p><a href="http://www.killtenrats.com/2011/07/01/eve-idiots-and-outsiders-guide-to-controversies/">[EVE] Idiot&#8217;s and Outsider&#8217;s Guide to Controversies</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>10</slash:comments>
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		<title>Quote of the Week</title>
		<link>http://www.killtenrats.com/2011/02/25/quote-of-the-week-4/</link>
		<comments>http://www.killtenrats.com/2011/02/25/quote-of-the-week-4/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 06:02:14 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=8146</guid>
		<description><![CDATA[Inertia is the inclination of moving objects to keep moving, and for stationary objects to stay put. Once you get going in EVE, it’s easy to keep going. The skill queue charts your course, you have your market ops and your research and the ongoing political situation with your allies and enemies, and it’s just [...]<p><a href="http://www.killtenrats.com/2011/02/25/quote-of-the-week-4/">Quote of the Week</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<blockquote><p>Inertia is the inclination of moving objects to keep moving, and for stationary objects to stay put. Once you get going in EVE, it’s easy to keep going. The skill queue charts your course, you have your market ops and your research and the ongoing political situation with your allies and enemies, and it’s just easy to keep moving in that space.</p>
<p>But should you stop — your skill queue empties out and you forget what you were training to do, nobody in game remembers you anymore, your research seems pointless and you are no longer connected to the game.<br />
 &#8212; <a href="http://westkarana.com/index.php/2011/02/22/the-inertia-of-eve-online-and-everquest-ii/">Tipa</a></p></blockquote>
<p>  It <a href="http://www.killtenrats.com/2007/04/24/piercing-the-veil-and-losing-the-monkey/">applies generally</a>.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/02/25/quote-of-the-week-4/">Quote of the Week</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>7</slash:comments>
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		<title>Start Small</title>
		<link>http://www.killtenrats.com/2011/01/12/start-small/</link>
		<comments>http://www.killtenrats.com/2011/01/12/start-small/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 06:02:38 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[cognitive surplus]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=7805</guid>
		<description><![CDATA[Projects that will work only if they grow large generally won&#8217;t grow large; people who are fixated on creating large-scale future success can actually reduce the possibility of creating the small-scale here-and-now successes needed to get there. A veritable natural law in social media is that to get to a system that is large and [...]<p><a href="http://www.killtenrats.com/2011/01/12/start-small/">Start Small</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<blockquote><p>Projects that will work only if they grow large generally won&#8217;t grow large; people who are fixated on creating large-scale future success can actually reduce the possibility of creating the small-scale here-and-now successes needed to get there.  A veritable natural law in social media is that to get to a system that is large and good, it is far better to start with a system that is small and good and work on making it bigger than to start with a system that is large and mediocre and working on making it better.<br />
 &#8212; Clay Shirky, <em>Cognitive Surplus</em></p></blockquote>
<p>  EVE Online is a good example of the former.  I have about a dozen MMO examples of the latter.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2011/01/12/start-small/">Start Small</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Most Typical Member</title>
		<link>http://www.killtenrats.com/2010/10/27/most-typical-member/</link>
		<comments>http://www.killtenrats.com/2010/10/27/most-typical-member/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 23:19:41 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[City of Heroes/Villains]]></category>
		<category><![CDATA[Dark Age of Camelot]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=7383</guid>
		<description><![CDATA[Prototype theory holds that we conceptualize through categories in which some members are more central than others. If I ask you to name a piece of furniture, you are quite likely to come back with &#8220;chair,&#8221; &#8220;table,&#8221; or &#8220;sofa&#8221;; if you immediately thought &#8220;armoire&#8221; or &#8220;ottoman,&#8221; you are weird; if you went with &#8220;Charles, or [...]<p><a href="http://www.killtenrats.com/2010/10/27/most-typical-member/">Most Typical Member</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Prototype_theory">Prototype theory</a> holds that we conceptualize through categories in which some members are more central than others.  If I ask you to name a piece of furniture, you are quite likely to come back with &#8220;chair,&#8221; &#8220;table,&#8221; or &#8220;sofa&#8221;; if you immediately thought &#8220;armoire&#8221; or &#8220;ottoman,&#8221; you are weird; if you went with &#8220;Charles, or Susan if it&#8217;s a girl,&#8221; you are very weird.  If you asked an American for the best example of a bird, the most bird-like bird around, you will get far more robins than penguins and almost no emus.</p>
<p>The usual concept of a western MMO seems clearly descended from DikuMUD, through EQ and terminating in WoW.  I would tend to insert DAoC in there, sometimes described as &#8220;EQ without the parts that suck,&#8221; but I may be atypical.  Perhaps I am uncreative, but I do not see much more <a href="http://www.youhaventlived.com/qblog/2010/QBlog190810A.html">room for the Diku model to evolve</a>.  It has reached its full flower in WoW.  You can have refinements and variations (-raids, +PvP, +story, -classes, +Tolkien, -fantasy, +F2P), to say nothing of lousy clones, but it will take something massive to change the view of the most typical member.  There is a lot of room (and money) in WoW&#8217;s orbit, but if you do not want to be (seen as) conceptually subordinate, you need to head <a href="http://en.wikipedia.org/wiki/Blue_Ocean_Strategy">a good distance away</a>.</p>
<p>We have some less typical members, most notably EVE Online.  You all know how I love to pull out &#8220;here is how City of Heroes solved that problem,&#8221; or how I mix a dozen niche games into my bloviations.  These can be annoying in the MMO blogosphere when commenters contribute them independently, not in the sense of &#8220;here is an alternate way of implementing that&#8221; but rather &#8220;your entire argument is invalid because it does not apply to my game (or playstyle).&#8221;  It is as if you were complaining about birds pooing on your car, only to have a passerby disdainfully remark that there are not any penguins in the area and they could not have flown over your car anyway.  Well, no, that is not what I meant by &#8220;birds,&#8221; but thank you for <a href="http://xkcd.com/810/">contributing</a>.</p>
<p><span id="more-7383"></span></p>
<p>The archetypal example may not be displaced by a better example.  I describe Torchlight as out-Diabloing Diablo (for the single-player experience), rather than referring to Diablo as an early example of a Torchlight-style game.  (I think of Diablo II as the most typical member there; is that what most of us mean by &#8220;Diablo&#8221;?)  Amusingly, the &#8220;most typical member&#8221; need not have ever existed.  You probably picture some central tendency of a robin rather than a particular bird you once saw.  You may think of Dracula as your most typical vampire, but while he never sparkled, he could <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/UnbuiltTrope">walk in sunlight</a>; see also <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadUnicornTrope">Igor and brain-eating zombies</a>.  Because Halloween is coming.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2010/10/27/most-typical-member/">Most Typical Member</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<slash:comments>11</slash:comments>
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		<title>Comment Spotlight: Fun Economic Activity</title>
		<link>http://www.killtenrats.com/2010/09/23/comment-spotlight-fun-economic-activity/</link>
		<comments>http://www.killtenrats.com/2010/09/23/comment-spotlight-fun-economic-activity/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:30:19 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[A Tale in the Desert]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Social Media Games]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=7189</guid>
		<description><![CDATA[sid67 comments at Hardcore Casual: My criticism here is that [developers] usually don’t try to make the getting or the making [of items] itself very fun. For example, EVE has a great economy but the *doing* of it is about as fun as pissing on a flat rock. This is the other reason I do [...]<p><a href="http://www.killtenrats.com/2010/09/23/comment-spotlight-fun-economic-activity/">Comment Spotlight: Fun Economic Activity</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://syncaine.wordpress.com/2010/09/14/economic-ignorance/#comment-20201">sid67 comments</a> at Hardcore Casual:<br />
<blockquote>My criticism here is that [developers] usually don’t try to make the getting or the making [of items] itself very fun. For example, EVE has a great economy but the *doing* of it is about as fun as pissing on a flat rock.</p></blockquote>
<p> This is the other reason I do not play EVE.  I could have a merry time being a middleman and playing the spreadsheet.  You see a 20% price differential between stations five jumps away, and you can capitalize on that.  The actual gameplay involved in that is filling a cargo hold, waiting for a half-dozen jumps, and emptying a cargo hold.  I decided not to pay to pretend to be an intergalactic trucker (in an environment where pirate attacks on your truck are surprisingly common).</p>
<p>Before that, I was drawn to the notion of mining.  It sounded like a rarefied version of the MMO crafting I often enjoy, being the backbone of the economy, and potentially going from the very rocks to final production.  The actual gameplay involved in that is activating a mining laser and waiting for the hold to fill.  I decided not to pay to be mostly AFK (in an environment where pirates make a hobby of harassing miners).</p>
<p>And I have paid to pretend to make charcoal, flax, and linen in A Tale in the Desert.  The actual gameplay of Facebook games often rivals the crafting in most MMOs.</p>
<p>  : Zubon</p>
<p><a href="http://www.killtenrats.com/2010/09/23/comment-spotlight-fun-economic-activity/">Comment Spotlight: Fun Economic Activity</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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		<title>Design of Theme Park MMOs</title>
		<link>http://www.killtenrats.com/2010/08/17/design-of-theme-park-mmos/</link>
		<comments>http://www.killtenrats.com/2010/08/17/design-of-theme-park-mmos/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 06:02:34 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=6921</guid>
		<description><![CDATA[Yesterday I accepted the suggestion that design should lead users to the right action. If what feels intuitive is wrong, change whatever part of the game is encouraging failure. I was talking about interface design, but this is how we get theme parks, isn&#8217;t it? The trail of bread crumbs leads you from ride to [...]<p><a href="http://www.killtenrats.com/2010/08/17/design-of-theme-park-mmos/">Design of Theme Park MMOs</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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			<content:encoded><![CDATA[<p>Yesterday I accepted the suggestion that design should lead users to the right action.  If what feels intuitive is wrong, change whatever part of the game is encouraging failure.  I was talking about interface design, but this is how we get theme parks, isn&#8217;t it?</p>
<p>The trail of bread crumbs leads you from ride to ride.  Follow the big symbols over NPC heads and then arrows to whatever they want.  One ride sends you to the next.  &#8220;The right thing to do&#8221; is so obvious that we strongly notice <a href="http://www.kiasa.org/2010/08/04/all-will-come-out-in-the-washing/">sub-optimal ordering</a> in quests and trip combinations.</p>
<p>We can complain about dumbed-down design, but it is good design in the sense that it provides good guidance, works with users&#8217; intuitions and expectations, and is a big improvement over games that <a href="http://www.killtenrats.com/2008/03/02/annoyingly-linear/">have one &#8220;right thing to do&#8221; but hide it behind an illusion of freedom</a>.  We expect games to have a goal and a victory condition and something to <em>do</em>, rather than toys or worlds where we expect to make our own fun.</p>
<p>EVE Online is a wonderful sandbox with entirely user-defined victory conditions.  Those design decisions go well together: there is no way to &#8220;win,&#8221; so there is limited guidance about the &#8220;right&#8221; path to take.  (It is an improvement that certificates help you figure out the steps on common paths.)  World of Warcraft is a wonderful theme park with very clear paths and velvet ropes to make sure you stay on them.  The middle ground is harder to establish.</p>
<p>  :  Zubon</p>
<p><a href="http://www.killtenrats.com/2010/08/17/design-of-theme-park-mmos/">Design of Theme Park MMOs</a> is a post from: <a href="http://www.killtenrats.com">Kill Ten Rats</a></p>
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