A big thing right now in the ‘sphere are the SWTOR queues. Even with their staggered launch, BioWare is being hit with some hefty queues. Yet, nothing is really new. Voodoo equations prognosticating things like server health, player retention, and herd leveling speed are part of the design, and they usually seem to say “queues now are better in the long run.” One trick I loved with Rift was joining the hour-long queue a little after 7. Taking the remainder of the hour to put the kids to bed, and once they were down, voila! the queue was just about done. It really helped to just walk away. Even sitting there and reading a book or watching TV while you queue in front of your computer will likely have an effect on your mental and physical well-being.
Because the ArenaNet Community Managers are now on vacation, let’s do a little logic exercise. First, we must assume! We must assume that Guild Wars 2 will have queues. We know they are going to have servers (“worlds“) more like current MMOs than the original Guild Wars, where players get to fight for their world in World vs. World PvP combat and fight evil in their world with other worldly citizens. It’s a safe assumption given almost every MMO’s launch. Continue reading
