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<channel>
	<title>Kill Ten Rats</title>
	
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 08 Jan 2009 15:15:00 +0000</pubDate>
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		<title>Game Scribe Stasis</title>
		<link>http://www.killtenrats.com/2009/01/08/game-scribe-stasis/</link>
		<comments>http://www.killtenrats.com/2009/01/08/game-scribe-stasis/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 15:15:00 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
		
		<category><![CDATA[Asides]]></category>

		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3026</guid>
		<description><![CDATA[Today I am officially shutting down Game Scribe, the blog from whence I came.  It was a really cool experiment, and I wish I was independently wealthy so I could spend the time required to keep it running.  The problem was that playing with a Game Scribe post in mind and playing normally was diametrically [...]]]></description>
			<content:encoded><![CDATA[<p>Today I am officially shutting down <a href="http://gamescribe.wordpress.com">Game Scribe</a>, the blog from whence I came.  It was a really cool experiment, and I wish I was independently wealthy so I could spend the time required to keep it running.  The problem was that playing with a Game Scribe post in mind and playing normally was diametrically opposed.</p>
<p><span id="more-3026"></span></p>
<p>The idea for Game Scribe came from the repeatable story content in Guild Wars and the then-forthcoming repeatable public quests in Warhammer Online.  I figured that with instantly repeatable story-involved content I could pull a character narrative with pictures out of the mission or public quest.  The reason, I felt, that I needed the instant repeatability was to make sure that the actual story could be translated to a reader.  In other words, the pictures and narrative had to be consistent with the actual story experienced by the players.  New single-shot content would not give me that flexibility.</p>
<p>I couldn&#8217;t bring myself to take the necessary time involved for the Guild Wars missions I had already experienced multiple times, and Warhammer Online was delayed nearly a year since my idea sprang from the ether.  However, with a new lifetime subscription from my good friend I did bend the idea to work with Lord of the Rings Online, and <a href="http://ilotro.blogspot.com/">I, LOTRO</a> was created.</p>
<p>It was a departure from what I wanted because Lord of the Rings Online story content was not always repeatable and definitely not as accessible as Guild Wars missions or Warhammer Online public quests.  So, gameplay was slow.  I had to take a million screenshots each session, and I had to constantly spoil myself on many quests to make sure that I would not miss any crucial moments.  I used FRAPS to take constant screenshots every 6-10 seconds in addition to the in-game screenshot button.  I got some really, really beautiful shots from Lord of the Rings Online included in my post (<a href="http://bp0.blogger.com/_b_T3pwMSddg/R_ywuWfRGHI/AAAAAAAAABs/qZ_rWhq2xxU/s1600-h/dawn-in-the-downs.jpg">1</a>, <a href="http://bp0.blogger.com/_b_T3pwMSddg/SAooL7CVDuI/AAAAAAAAAGQ/fpX9O6PM8p4/s1600-h/towardsweathertop.jpg">2</a>, <a href="http://bp1.blogger.com/_b_T3pwMSddg/SBTeUQ6eqnI/AAAAAAAAAHA/YrGVXtRms1M/s1600-h/NightOnAmonRaith.jpg">3</a>, <a href="http://bp0.blogger.com/_b_T3pwMSddg/SBW66w6eqsI/AAAAAAAAAHo/9PR-xl_mYZc/s1600-h/WightFight02.jpg">4</a>, <a href="http://bp1.blogger.com/_b_T3pwMSddg/SCBbHQ6erBI/AAAAAAAAAKs/EwYZHq5Anaw/s1600-h/OGFishingHole.jpg">5</a>, <a href="http://bp0.blogger.com/_b_T3pwMSddg/SCcvZ5pAmGI/AAAAAAAAALk/1UI8k8dXXjo/s1600-h/warg2.jpg">6</a>, <a href="http://bp0.blogger.com/_b_T3pwMSddg/SCwfDppAmOI/AAAAAAAAAMk/G8KFvnS3bJE/s1600-h/returntoOG.jpg">7</a>, <a href="http://bp1.blogger.com/_b_T3pwMSddg/SDbGfH2V7LI/AAAAAAAAAP8/3c6-a2V9kk0/s1600-h/orc.jpg">8</a>).</p>
<p>I outgrew the buggy Blogspot interface, and headed to Wordpress, where I created Game Scribe.  I decided that instead of focusing just on Lord of the Rings Online (or one game), my new blog would open up to a multitude of games.  Game Scribe had Audiosurf, Deus Ex, Guild Wars, Lord of the Rings Online, Team Fortress 2, and Warhammer Online posts.  The only &#8220;rule&#8221; was that the post generally had to be about an actual play session, but in-character narrative was not required.</p>
<p>The problem was always time.  Normal people usually play until it&#8217;s bed time, TV show time, time to go, etc.  I had to make sure to log off 15-30 minutes earlier in order to go through hundreds of screenshots every session.  I often would accidentally turn FRAPS off, or just forget to load the screenshot program during a fantastic session.  Plus my MMO playstyle was going ultra-slow.  Guildies were speeding by me to the &#8220;end game.&#8221;  It was both a blessing and a curse to stop and thoroughly smell all the content nuggets that the writers painstakingly put into the largely ignored quest text.  All this weighed on me too heavily.  I could not find the balance necessary for my fun, which is why I play games in the first place, and good posts.</p>
<p>I am very proud of some of the pieces I created. </p>
<p>Ravric, my Captain from Lord of the Rings Online had a vanilla heroic voice, but I tried to make him flawed in that he was easily annoyed at the lesser Free Peoples.  <a href="http://gamescribe.wordpress.com/2008/08/12/book-5-chapter-2-troublesome-goblins/">This</a> was my favorite post because I was able to incorporate random events (a happenstance grouping) in to the post, and I was well along with Ravric&#8217;s voice.  <a href="http://gamescribe.files.wordpress.com/2008/07/trollboss.jpg">This</a> is by far my favorite screenshot posted for Ravric.</p>
<p>In Team Fortress 2, I tried to create a style and voice for each character.  Unfortunately I only had time to get the <a href="http://gamescribe.wordpress.com/category/team-fortress-2/soldiers-log/">Soldier</a>, <a href="http://gamescribe.wordpress.com/category/team-fortress-2/snipers-voice-journal/">Sniper</a>, and <a href="http://gamescribe.wordpress.com/category/team-fortress-2/pyros-journal/">Pyro</a>.  Being a fan of the TV show, The Unit, I tried to add in soldier slang for the Soldier&#8217;s posts.  It never got to anything I was happy with.  However, the Australian slang (some madeup) I did with the Sniper I always thought was fantastic.  The Pyro I decided was more of a samurai, unfearful of death, than the suicide bomber most peg him for.  I took a lot from one of my favorite books, the <a href="http://en.wikipedia.org/wiki/Hagakure">Hagakure,</a> and filtered them through the Team Fortress world.  My favorite for each voice is probably <a href="http://gamescribe.wordpress.com/2008/09/03/a-snipers-scalpel/">these</a> <a href="http://gamescribe.wordpress.com/2008/06/27/a-change-in-plans/">three</a> <a href="http://gamescribe.wordpress.com/2008/07/30/nenshou-no-kikigaki/">posts</a>, and my favorite Team Fortress 2 post is <a href="http://gamescribe.wordpress.com/2008/08/08/kemuri-no-sugi/">this one</a>.</p>
<p>By the time Warhammer Online was released, I had my method for creating posts down cold.  I needed a voice for my Zealot.  I decided to create a faux-bible since there was an overarching story continued through multiple Chapters.  The aptly named <a href="http://gamescribe.wordpress.com/category/warhammer-online/book-of-crows/">Book of Crows</a> would be an (un)holy book written by Ravious, the Zealot of the conquest of the Empire lands.  This book was in turn being published by an Empire historian well after the Age of Reckoning, and would have commentary on some of the passages.  <a href="http://gamescribe.wordpress.com/2008/10/07/salzenmund-book-of-crows-447-65/">This</a> was my favorite post.</p>
<p>While I considered the Team Fortress 2 posts normally the best, my favorites were the Warhammer Online posts.  I felt that the Book of Crows was a great idea, but the playstyle required was brutally hard.  Public quests turned out to be a shadow of what they could have been, and my guildmates were flying through the tiers leaving me far behind.  I basically had a choice to either play the game for fun, or play the game for Game Scribe.</p>
<p>Since then I have chosen fun, but I still miss it.  Luckily, Ethic allowing me to write for Kill Ten Rats mostly filled that hole.  Someday, I might return, but only if I can better balance the work with fun.  Until then it will just have to remain in my head.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>Remember Sammy Jankis.</em></span></p>
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		<title>Guild Polyamory</title>
		<link>http://www.killtenrats.com/2009/01/08/guild-polyamory/</link>
		<comments>http://www.killtenrats.com/2009/01/08/guild-polyamory/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 06:02:59 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
		
		<category><![CDATA[A Tale in the Desert]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3049</guid>
		<description><![CDATA[A quarter of your guild leaves the game because of a patch/new game/mass banning/whatever.  Now you do not have enough people for the top raids, so another quarter of your guild leaves to join other guilds.  Now there are half as many people in your guild, so it does not seem worth logging [...]]]></description>
			<content:encoded><![CDATA[<p>A quarter of your guild leaves the game because of a patch/new game/mass banning/whatever.  Now you do not have enough people for the top raids, so another quarter of your guild leaves to join other guilds.  Now there are half as many people in your guild, so it does not seem worth logging on as much, which starts the downward spiral until there is maybe one other person on.  Players: how many times have you quit because of a shrinking number of guildmates/friends?</p>
<p>Developers: why do you not have <a href="http://stylishcorpse.wordpress.com/2009/01/07/guildultery/">multiple guilds</a>?  This is not even innovation; A Tale in the Desert launched in <em>2003</em>, and most of that game was two coders.  Doing so could have solved the guild problems that Burning Crusade created through <a href="http://tobolds.blogspot.com/2008/06/one-dungeon-guild.html">something like this</a>, which is how all major projects are done in A Tale in the Desert.</p>
<p>One guild might leave all at once for a new game.  If you are in seven guilds, and at least four are staying, you have far more reasons to stick around.</p>
<p>  : Zubon</p>
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		<title>Of Not Speaking</title>
		<link>http://www.killtenrats.com/2009/01/07/of-not-speaking/</link>
		<comments>http://www.killtenrats.com/2009/01/07/of-not-speaking/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 00:13:39 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
		
		<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3043</guid>
		<description><![CDATA[The Ayorthians think before they speak, and often conclude, after lengthy meditation, that nothing need be said.
 &#8212; Gail Carson Levine, Ella Enchanted
 Many times I type a comment or post, spend a while editing and revising, re-consider the original topic, then decide the world really does not need to hear it.  This is [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>The Ayorthians think before they speak, and often conclude, after lengthy meditation, that nothing need be said.</em><br />
 &#8212; Gail Carson Levine, <em>Ella Enchanted</em></p></blockquote>
<p> Many times I type a comment or post, spend a while editing and revising, re-consider the original topic, then decide the world really does not need to hear it.  This is presumably how one squares the logorrhea you see here with my being a restrained introvert (or, as <a href="http://clockworkgamer.com/">Kendricke</a> put it, &#8220;the <a href="http://www.killtenrats.com/2009/01/06/ktr2k9/#comment-29301">driest</a> MFer in the world&#8221;).</p>
<p>If you have noticed that I have not been posting as much lately, rest assured: I am still writing a lot.  But you know what high standards MMO players have.</p>
<p>   :  Zubon</p>
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		<title>Amazon Store?</title>
		<link>http://www.killtenrats.com/2009/01/07/amazon-store/</link>
		<comments>http://www.killtenrats.com/2009/01/07/amazon-store/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 18:31:09 +0000</pubDate>
		<dc:creator>Ethic</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3036</guid>
		<description><![CDATA[I&#8217;ve been thinking about ways I can generate a little income to share with the writers here so they can pay some subscription fees or whatever and there is only one way I can think of that doesn&#8217;t bother me too much. I am considering adding an Amazon.com store on a separate page, which would [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about ways I can generate a little income to share with the writers here so they can pay some subscription fees or whatever and there is only one way I can think of that doesn&#8217;t bother me too much. I am considering adding an Amazon.com store on a separate page, which would be linked on a tab at the top. You&#8217;d never see the store if you don&#8217;t want to see it, which I like.</p>
<p>This way, if you want to buy something from Amazon.com you can and we will get a tiny portion for the referral. If you don&#8217;t, no big deal. Don&#8217;t click on the Store tab and you&#8217;ll never see it at all. If you want to buy something and support us at the same time, you can if you choose to do so. I would frequently hand pick things I feel would be of interest to our readers, so it would not just be random items.</p>
<p>In fact, I will add the tab for a short time so you can preview it and see what it would look like. Check it out and let me know what you think.</p>
<p>At the risk of being called a hypocrite, how do you folks feel about that?</p>
<p>- Ethic</p>
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		<title>KTR2K9</title>
		<link>http://www.killtenrats.com/2009/01/06/ktr2k9/</link>
		<comments>http://www.killtenrats.com/2009/01/06/ktr2k9/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 18:00:09 +0000</pubDate>
		<dc:creator>Ethic</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3009</guid>
		<description><![CDATA[Another year has passed us by and it&#8217;s time to once again reflect on the goals of KillTenRats. What started as a way for me to vent about the frustrations of MMO gaming has turned into something different. Not my intention perhaps, but what happened to it is just the result of going with the [...]]]></description>
			<content:encoded><![CDATA[<p>Another year has passed us by and it&#8217;s time to once again reflect on the goals of KillTenRats. What started as a way for me to vent about the frustrations of MMO gaming has turned into something different. Not my intention perhaps, but what happened to it is just the result of going with the flow.</p>
<p>I don&#8217;t write nearly as much as I used to and since Zubon writes so much (and so well), I have turned into a reader of my own site. I actually find I enjoy it that way. I would love to see a few more writers here but with the situation being as it is, I must leave the contributors to their own desires of when and what to write about. Therefore, we end up with a few people that write something once a month. This is all fine with me, but I thought I would turn to you folks that come here for some feedback.</p>
<p>What is the main reason you come here? What would make you come here more often? Do you feel the number of posts per day is enough or would you like more? What about the quality of the posts, are they meeting your standards? What subjects are you most interested in, game play or game design? Should we add more writers or should I start writing more?</p>
<p>What I would like to see in the next year? I would like to contribute more personally. I would also like to see one or two new regular enjoyable writers added during the year. The people we have here I very much enjoy reading but I&#8217;d love to see more posts from some of the quieter folks. I want to add even more banners for the top of the page, that is perhaps my greatest joy of this place.</p>
<p>Finally, we are here because of you - the readers. If there existed no readers here, there would be no writers (besides me that is). Tell me what you want from us!</p>
<p>Thanks for taking the time to stop by and also for coming back to visit so many times over the last four years. It has been a real pleasure and I hope we can continue to entertain you folks now and then over the next four years.</p>
<p>- Ethic</p>
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		<title>Guild Wars - Not Really An Article</title>
		<link>http://www.killtenrats.com/2009/01/06/guild-wars-not-really-an-article/</link>
		<comments>http://www.killtenrats.com/2009/01/06/guild-wars-not-really-an-article/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 12:45:42 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
		
		<category><![CDATA[Guild Wars]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3006</guid>
		<description><![CDATA[Gaile Gray, ArenaNet employee extraordinaire, stole a soapbox to stand on at the Guild Wars Wiki in order to explain why they ban 1000 (!) Guild Wars accounts per week for real money transactions (RMT).
Say the RMTer talks to 10 or 20 people in a day, and waves 100K gold or XX Ectos or a rare [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wiki.guildwars.com/wiki/User:Gaile_Gray">Gaile Gray</a>, ArenaNet employee extraordinaire, stole a soapbox to stand on at the <a href="http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray#.2Freport">Guild Wars Wiki</a> in order to explain why they ban 1000 (!) Guild Wars accounts per week for real money transactions (RMT).</p>
<blockquote><p>Say the RMTer talks to 10 or 20 people in a day, and waves 100K gold or XX Ectos or a rare miniature in front of them. Some of those people &#8220;take the bait,&#8221; and then the RMTer tells the player some song and dance about how, to prevent them getting caught for the transaction, the company will &#8220;place the gold directly on the player&#8217;s account.&#8221; Most people reading this will say, &#8220;Yeah, sure they will!&#8221; and laugh, but surprisingly enough, some players believe it, and they turn over their account credentials. </p></blockquote>
<p>While I personally believe that most MMO blog readers (especially the highly intelligent Kill Ten Rats readers) &#8220;wouldn&#8217;t fall for that trick,&#8221;  it is amazing that this problem is so widespread.  Gaile has a great point that I usually forget to take in to consideration when thinking about the gold farming business: the <a href="http://en.wikipedia.org/wiki/Phishing">phisher</a> is doing this <em>all day long.</em>  Statistically, they will find that one born every minute.  Anyway, in the hopes of helping a <a href="http://www.guildwarsguru.com/forum/showthread.php?t=10347695">little public service announcement</a> I thought I might pass that on.</p>
<p>In other news, it seems the that the ArenaNet Community Team had a <a href="http://wiki.guildwars.com/wiki/User_talk:Regina_Buenaobra#Happy_New_Year_Regina_.21">two week break</a> for the holidays.  Could this be because they won&#8217;t be getting another long break for awhile due to <a href="http://www.killtenrats.com/2008/12/16/guild-wars-2-crumbs-ncsoft-conference-call/">upcoming</a> projects?  Hopefully that flood wall breaks soon enough.</p>
<p>&#8211;Ravious<br />
<em>&#8230;and his Desert Eagle .50</em></p>
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		<title>Quarterly DOTA Obsession</title>
		<link>http://www.killtenrats.com/2009/01/05/quarterly-dota-obsession/</link>
		<comments>http://www.killtenrats.com/2009/01/05/quarterly-dota-obsession/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 01:56:41 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/2009/01/05/quarterly-dota-obsession/</guid>
		<description><![CDATA[I play only at LAN parties, and then I remember what a great game it is.  We just need to get teams balanced with roughly equal skill levels, somehow.
]]></description>
			<content:encoded><![CDATA[<p>I play only at LAN parties, and then I remember what a great game it is.  We just need to get teams balanced with roughly equal skill levels, somehow.</p>
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		<title>LAN Party Lessons</title>
		<link>http://www.killtenrats.com/2009/01/03/lan-party-lessons/</link>
		<comments>http://www.killtenrats.com/2009/01/03/lan-party-lessons/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 20:08:13 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=3002</guid>
		<description><![CDATA[
Taco Bell and Mountain Dew are sometimes foods.
Pokémon: The First Movie is awful, absolutely horrid.  Yet another example of how you should never listen to me.  &#8220;What I will enjoy&#8221; and &#8220;what will make you lots of money&#8221; form a Venn diagram with very limited overlap.

  : Zubon
]]></description>
			<content:encoded><![CDATA[<ol>
<li>Taco Bell and Mountain Dew are <a href="http://en.wikipedia.org/wiki/Cookie_Monster">sometimes foods</a>.</li>
<li>Pokémon: The First Movie is awful, absolutely horrid.  Yet another example of how you should never listen to me.  &#8220;What I will enjoy&#8221; and &#8220;what will make you lots of money&#8221; form a Venn diagram with very limited overlap.</li>
</ol>
<p>  : Zubon</p>
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