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Response Times

cov[City of Villains] For villains level 30-35, the Talos Island mayhem mission is bugged. At least for my character it was; maybe it is Mastermind-related, I have no idea. I ran it three times, and the hero failed to spawn each time. For the non-CoVers, mayhem missions are timed missions where you rob a bank and defeat a hero, with side missions and various objects to blow up along the way. Mayhem missions are required to get your contacts in a new zone.

I put in two support calls, since I was still waiting on a call from the second when the third Mayhem failed, too. Keep in mind that you need to block one of your three mission slots with the failed mission while waiting if you want them to be able to help you, and if you are offline or on a different character when the support call comes, you get an e-mail encouraging you to try again later.

Petition: 01/14/2007 02:22 PM
Response: 01/14/2007 03:58 PM (96 minutes)

Petition: 01/14/2007 06:35 PM
Response: 01/14/2007 10:11 PM (216 minutes)

: Zubon

Month ‘n a day.

December 13, 2006 marked the launch date for Anarchy Online’s either third or fourth expansion pack Lost Eden. So, what does it do? Well, like any game out these days, it has to rip off some element of World of Warcraft. Since AO has always been an attempt at a pvp-centric game, they introduced a “battlestation.” Yes, a rip off so obvious Funcom didn’t even change the name enough to make it seem like it was anything else but.

Continue reading Month ‘n a day.

Fighting to Stay on Topic

Having been referred to xkcd by multiple sources, I wanted to share some of the amusing strips done there, but I was having trouble finding my gaming link. But wait, City of Heroes players, we have Hami-Os! Or close enough…

And then, while typing this, I remembered that there are several strips about Katamari Damacy and the internet. But hey, why go for the easy link when we can struggle for relevance?

: Zubon

Second Librarian

[Second Life] My wife gave her presentation about MySpace in libraries in Second Life last night. That part of Information Island has a cap on how many people can be there, to prevent lag/crashes/whatever. Attendance was so high that they had to increase the cap. Yes, my wife beat the level cap in Second Life. No Anshe-esque activity was observed.

I have been wondering what organizations with a Second Life presence will do when the inevitable backlash hits. At some point, the story will be that there is sex! in a game! on the Interweb! that children could be playing! and no one is doing anything to stop it! Do you want your child to be cyber rape porned?! We must do something about it! For the children! “Excuse me, but why has your company/library/whatever set up shop in a ‘virtual world’ that is trying to lure children into sexual games? Is that what your company/library/whatever is all about, child molestation and kiddie porn?” The librarians I know would probably see this as a great educational opportunity, in which we can teach people about the internet and virtual worlds and other things that do not fit in a snappy soundbite like “library facilitates child molestation.” Who wants to place bets on “reasoned discussion and education” versus “internet perverts are coming for your children”?

: Zubon

Vanguard Launch Date

January 30, 2007

VANGUARD: SAGA OF HEROES MAKES THE JOURNEY INTO RETAIL STORES ON JANUARY 30, 2007

San Diego, CA – January 11, 2007 – Sony Online Entertainment and Sigil Games Online today announced that the upcoming massively multiplayer online role-playing game Vanguard: Saga of Heroes will be released to retail outlets across North America and Europe on January 30, 2007, for the suggested retail price of US$49.99. A limited edition is also available for a suggested retail price of US$89.99.

Currently in beta, Vanguard: Saga of Heroes features vibrant environments reminiscent of oil paintings, a robust character customization tool and three distinct spheres of advancement in a seamless world without zoning or instancing. The immersive fantasy world is comprised of three massive, uniquely-themed continents for players to discover new creatures, new items and unlimited adventure. Players have complete freedom to roam the world whether flying dragons to islands in the sky or riding swift steeds to exotic lands.

– Ethic

Network Neutrality Slipped in the Back Door

Abandoning all pretenses of responsible journalism, I am taking this blog post with no links or sourcing as an explanation of what happened with net neutrality and AT&T. Quickly: net neutrality for two years was a concession allowing a telecom merger. This prevents AT&T from either setting up a protection racket to extract funds from content providers or building additional premium services for those providers. Well, they can add more specifically for Google or Amazon, they just cannot charge more for it. Well, they can charge you more for it, just not the content providers. Also, it does not apply to wireless or video services.

We will see what happens in two years. Re-re-regulating something before it sunsets seems easy enough, so I do not know whether we should expect AT&T to be acting as if net neutrality were permanent or going away in two years. Unless you have a lobbyist of your own, you can wait to see which company’s lobbyists win the next round; AT&T is probably the favorite in that fight. Franchise reform is going better than I had hoped, so it may be moot in two years, but that is currently for cable TV not cable modems. The earlier post seems to think the problem will move in the other direction, with our series of tubes becoming too clogged for e-mail to get through.

: Zubon

Lets Get This Over With

Trying to find 5 things you don’t know about me is easy enough as most everyone that reads this site knows nothing at all about me. Generally, I kind of like it that way so when Heartless_, Cosmik and Relmstein tagged me (and the rest of the KTR gang) to participate in this strange game I was a bit perplexed. Therefore I have decided to try to find 5 somewhat interesting things without getting too personal and then I’ll tag a few more people just to keep the world pissed off.

Continue reading Lets Get This Over With

My First MMORLG

Just got back after finishing my first MMORLG (Massively Multiplayer Offline Real Life Game) called “Walt Disney World”. It took eight full days and it was very fun, but there was a lot of walking involved. We had many quests to do and most of them were a blast. They had transportation hubs that allowed you to take a mechanical “bus” to get from zone to zone without having to walk there first. Made getting around a little easier.

There were a lot of other people playing so we had some lag while walking as well as queues for many of the quests. They did have a feature where you could go to a quest area and get a “fastpass” which basically allowed you to reserve a spot in a group at a later time. Then if you came back at that time you could go right ahead with the quest, skipping the queue.

There was a lot of loot to be had, but most of it required RMT. In fact, after you finished almost every quest, the only rewards you could get had to be purchased with real money. I was able to play in a group with my whole family most of the time and only occasionally did they require us to split up. The funny thing is, the barrier to grouping was based on height more than our individual level.

Now that I am done with that game, I’ll get back on track with my posts here – including the “meme” threads going around. Yeah.

– Ethic