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Scaring Pickup Groups

Most of us have had bad experiences with pickup groups. My supergroup’s unintentional habit is giving pickup groupmates really terrifying (but rewarding) experiences.

We got our first level-capped characters back before ED, before aggro and target caps. Back then, you herded an entire map and blew it up at once. We knew we were doing it right when everyone simultaneously got graphics error pop-ups because the game could not register that many explosions. We still do this to the extent that we can, fighting as much of the map as possible at once. It saves us the bother of running around, and we win consistently.

When you join our group, we don’t say much. We are all on Teamspeak. We might give you a bit of warning, but we don’t really think about it. We’re used to this. You will be told “stay here,” and off runs someone to pull.

And then someone else. And maybe another. And then someone snipes from the group. And by “pull,” we mean “pull an entire group,” not pull one target. Amidst the ghostly silence, people come bouncing back, followed by an angry horde of werewolves, robots, and fascist vampires. They are following our pullers, so if you peek your head around that corner, they are all heading straight at your face, shooting plasma bolts. Welcome to the team!

Wailers wailers everywhere

: Zubon

NCSoft Buys “City Of” Franchise

According to the press release, NCSoft has acquired 100% of the rights to the CoX franchise from Cryptic. According to Ex Libris, one of the CoH forum moderators, the CoX dev team are now working as NCSoft employees. There are several more press releases linked off of that one, including one that mention soon-to-be-announced expansions and sequels.

Woo! My guys won!

Well, they’re not technically “my guys”; we don’t shower together and I don’t run with that crew, but I like their work a lot.

Yup, I just found out -late- that Andromeda Software Development (ASD) had just gone and won first place on Assembly ’07 with their “Lifeforce” production. So, well-deserved kudos, and you’ll understand why once you download and run that prod: Masterful use of layers and transitions, with a nice thematic thread all through it to boot, as usual with these guys.

Yes, I’ve been a demoscene nut for a long, long time now. And this has very little to do with gaming per se, but “Lifeforce” is one of those things you just have to share with the masses. If you’re still lost about all this, why, you just need to click on the conveniently placed “read more” link thingie below. Like this:

Continue reading Woo! My guys won!

Gotta collect ’em all!

I must have some sort of gamer’s OCD because I find myself unable to complete Phantom Hourglass without finding the last two gems (which are not required) to power up my Spirits (also not required).

If you have a Nintendo DS, you really should get this game. It’s the first in a long time that really uses both screens constantly and engagingly. Even my concern about using the stylus to completely drive the game has faded, as it’s so easy to use and natural.

If you do, send me a Wisdom and Courage gem, huh? *wanders off mumbling*

Hopping Servers

We have been playing on Justice lately, because one of our guildmates on Pinnacle has level-capped all his hero slots. Justice is our secondary server, where we try new things or just need the extra slots.

We have visited Justice for evenings in the past, and our current group has survivors from previous expeditions. We spent a week messing with a batch of Kinetics and Radiation Defenders and Controllers, giving us my Controller and Bert’s Defender (both Radiation). Jon’s dragon comes from Fiery Aura Tanker day. We have done several runs with AoE melee characters, and Ham has kept his Scrapper going for this. Adam is the odd man out, focusing on his Warshade, for the simple reason that he had not played one before.

The team works well. We have two sets of rad debuff toggles, which always hit so it does not matter that we are lagging on levels. Jon insists that he is not a Tanker, because fire tanks are squishy, but he does a good enough job of keeping enemies grouped up and off us. Adam and Ham lead the rain of AE damage, with the rest of us contributing as we can. Everyone has some sort of self heal, Bert and I can AE heal, and we have three rezes for the inevitable faceplants.

One fun hobby is multi-herding. Enter the mission and find a good corner, one where the enemies will pile up if they follow you. Send the tank to taunt enemies far down the hall, aggroing everything he can on the way back. Send each of the rads down branching corridors, using the debuff toggles to aggro more chains of enemies. Get around that corner quickly. We now have three times the aggro cap worth of enemies coming for us. That keeps us occupied for a couple of minutes, after which we can finish clearing the map. This scares the heck out of anyone who is not used to teaming with us.

: Zubon

My Life Is Better Than Yours

Like many happy stories, this one begins nude and in mixed company. “I hit level 27,” I remarked to her.
“Oh really?” she replied. “What character?”
“Mule, the controller. 5 levels from getting my Singularity.”
“That’s nice.”
“I’ve wanted one of those for like two years!”
“That’s kind of sexy. I must be wired weird.”

: Zubon

ur pk

In my MMO, use of the text strings ” r u ” or ” u r ” in chat will automatically flag you for PvP for five minutes. Other terms on the PvP-flag list include “ghey” or any use of “lol” more than 10 times in 5 seconds. Comments are open for your additions.

: Zubon

Housing by the Numbers

lotro houseThanks to some leg work by one of my Kinship members, I have some housing numbers to share from Lord of the Rings Online. This study took place on 11/02/2007 @ 8:30 pm EST on the Landroval server. Standard and Deluxe houses are purchased by individual players and you can only purchase one house per account per server at this time. Kinship houses can only be purchased by a Kinship leader with a Kinship rank of 7 or higher. The stats are broken down by race/location for Man, Elf, Hobbit and Dwarf. The numbers are the total number of houses sold. Considering houses are not cheap, these numbers do not represent the total number of players at all. From my impressions, the majority of players do not own a house yet.

Continue reading Housing by the Numbers

Character Contemplations 3: Assimilation (Kinetics/Psychic Blast Defender)

You will be assimilated The leader of my first City of Heroes supergroup wanted to try something different, a poor man’s version of what would come to be known as a superteam. “We should all make the same character, with the same look, and they can be like a Borg collective!” Hence the name and the green cyborg look. I was the only person around that night, so we and his wife gave it a shot. Not bad, not great at low levels. Then he swerved to a new theme and quit within a month.

Despite an inauspicious opening, I liked the character. Kinetics is not stellar at the lowest levels, and I forget how I muddled through them, but it soon picks up some rather nice buffs. Once I had Speed Boost, I was off and running. I spent most of the late game with my buddy Tank Unit (also since moved along, to Auto Assault, bless his soul), hitting Fulcrum Shift around his insane masses of Freakshow. Big buffs, big booms.

Continue reading Character Contemplations 3: Assimilation (Kinetics/Psychic Blast Defender)

Still Alive

You know, sometimes it’s funny how small of a world the internet is.

Every night at midnight I pull up Woot and see what they have, hoping for the BoC to magically appear. After checking Woot, I check its two spawns, Sellout.woot and Shirt.woot. Shirt.woot has interesting designs, most of which are pop-culture related. Each week, a plethora of designs are submitted, many humorous in their own way. Tomorrow (tonight, depending on your time orientation), is likely to feature a shirt that says “The cake is a liar.”, which I didn’t get at all. After researching this, I find out this is from the popular Portal game for the xBox360, which I don’t own so have never played. Reading more about this leads me to find out that the ending song is quite funny (first link is it in its entirety, second is just the words and music), which is sung by a woman with a very haunting voice. A smidge more investigation leads me to find out that it was written by the amazingly talented Jonathan Coulton, whom I first discovered from a funny WoW video link a fellow guildmate forwarded. And it comes full circle. Kinda like Portal, I guess. Amazing, isn’t it?