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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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Best weapon in the game

One of my Kinship member said to me, “In the old days of Lotro, you would run Helegrod every week.  You might have to run it 300 times to get the best bow in the game, but it was worth it.  This new Legendary Weapon system is just a grind.”

Whenever people talk about “the good old days” in an MMO, they mean the good old days for them.  When you first play an MMO, especially your first MMO, you have way more tolerance for grinding.  There’s nothing particularly superior about doing a multi-hour instance hundreds of times vs doing a weapon-xp instance hundreds of times.  But in our memories, the old system is always better.  The old mmo, with less features, had more charm.

But for the newbies, the new is better.  The new is better, and old way is out-dated.

Swish Effect

You know what makes combat in an MMO really satsifying?  Yes, a deep combat system is important.  But right now, I want to talk about the sounds.

A lot of the classes that swing their weapons in Lotro make a “swish” sound no matter if they hit a target or not.  It’s not something you notice the first time you fight, or even the millionth, but at some point you play a character in Lotro or another mmo and you whack something and go, “Ouch, I think I heard some bone breaking!!”

As an example of the swish effect, I’d like to direct your attention to some bloody penguins.

First, the swishy one:

http://www.logan.ws/games/penguin.asp

Then the more satisfying smashy one:

http://www.logan.ws/games/bloody-penguin.asp

Notice how when you smash the penguins in the second link, it just feels more gratifying.  You get to hear a “splat” sound when you actually hit the penguin to begin with, plus the penguin makes “ouch” sounds whenever it bounces, and finally there are sweet “boom” sounds whenever the penguin hits a mine.

FFXI is great at having very satisfying sound effects.  Other games like SWG really drop the ball in this department.  With Lotro, it depends on which class you play and which skills you use.  One of the reasons I like playing my new Warden alt in Lotro is how satisfying the stabbing sounds are.  I really feel like I’m inflicting some virtual pain.

I got my Fil Gashan Token

Oh, happy day!  After a long instance that involved running around disguised as an orc, the final boss of the instance fell and we rolled on the coveted radiance-gear token.

I typed /roll and saw the number 99 come up.  I was wiggling in my seat.   I was slapping my thighs.  Yes!!!  I won the roll!

I’ve been having some trouble getting into instances all week, so I was stoked to get a chance to see FG for the first time,  stoked to do it on hard mode, and even more stoked to win the token.

I have to wonder… would I have felt as excited if it wasn’t such a pain in the butt to get these tokens?  Would I care so much if I had a kin that garunteed they would get me all the instances done?  I don’t know.

Farewell Shadowbane

SHADOWBANE FAREWELL
We come to you now with regret and sadness, but also happiness and pride.. Regret and sadness that it has finally come to this, and as of May 1, 2009 the Shadowbane servers will be powered down once and for all. Yet happiness that it lasted so very long, and pride to be able to stand before such a passionate community to thank you for your undying support and unwavering loyalty to Shadowbane.

Memories of Ages past and present will always remain in the hearts of those who fought for land and title, power and greed, and above all, the sword known as Shadowbane. Tales of epic proportions will be remembered and told for years to come. Allow me to remember the tales past with you one final time.

The Children of Aerynth formed communities, better known as Guilds, to achieve their common goals. These very Guilds built cities beginning with an acorn harvested from the World Tree. The World Tree’s acorns sprouted into stone trees, the Tree of Life, which served as the focal point to all cities within Aerynth. The Tree of Life was most important to these communities as they allowed for a sort of immortality to the spirits of the dead as they were linked to the Tree by powerful magic from which even the Wise couldn’t explain. From these cities raised Empires and Alliances but also brought the strife of war. Many wars would erupt among rival Empires creating fear and chaos across the fragments. Empires sought out the power of the One Sword to either bring Order to the world or to let Chaos reign freely. Humans, Minotaurs, Irekei, Northmen, Dwarves, Centaur Lords, and many other races filled the ranks of these Empires on the battlefields known as Aerynth, Dalgoth, and Vorringia over the Ages. In the distance, you could hear the roars of the fired buildings as they crumbled and collapsed into ashes and rubble, the consistent rhythm of the drums of war as Empire’s marched, and the sounds of gears and pulleys as Siege Engines fire upon resilient and towering walls as the many Empires engaged in battles across the continents vying for power and dominion. Alliances were formed to achieve common goals among various Nations only to be met with strife from within tearing the Alliance apart and pitting Nations against each other once again. Each war created new opportunity to rebuild old Empires once lost and rekindle old friendships or rivalries. New Ages began but the cycle remained the same. The search for the Sword known as Shadowbane continued on.

Epic sieges outside the city gates, Events giving the individual player or entire nations the choice side with Order or Chaos, and politicking in the political arena to posture for an advantage using the power of the pen instead of the might of the sword are just the beginning of countless memories that we can remember and keep with us for years to come. Adventures through the many Ages have lasted over 6 years for some, while other’s adventures were still a new experience. No matter if you were a seasoned veteran or a fledgling still learning the ropes you poured yourselves into your quests to find Shadowbane. Unfortunately, the Sword has slipped into the Void never to be found again.

Many passionate and creative individuals have poured their hearts and souls into developing and hosting Shadowbane. We want to thank each and every one of you for your tremendous work and valiant efforts throughout Shadowbane’s lifetime.

Remember, Play to Crush!

Update for those that care:

Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!