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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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[GW2] Energy Blast!

Since I had the unfair advantage of tempering my opinions on the twopart Guild Wars 2 interview for 1.5 weeks while I was on the road, I asked frequent KTR commentator and Guild Wars 2 community celeb, Vulturion (or Vorsakan depending on where you stand), to write a follow-up guest piece. He graciously accepted. Enjoy! –Ravious

It’s been a big week for Guild Wars 2 here at Kill Ten Rats, with two huge servings of information and insight. Hang-up your hang-ups, and enjoy some musings on the role of energy and potions in Guild Wars 2.

Spamalot?

If the energy bar loves offense and hates defense, will we be spamming attacks 24/7?

No, quite the opposite.

Firstly, ArenaNet has not strayed too far from the bold position they began development with – no resources, only cooldown to constrain skill use. In the convention build, the cooldown times we saw on skills were predominantly higher than we are used to in Guild Wars 1 – disturbingly higher in some cases. Consequently even absolute beginners (traditionally one of the most spam-happy demographics) were taking control of level 47 charr and working their whole skillbars for 40 minutes, because (by and large) there simply isn’t the option to spam anything besides the autoattack surrogate in the first skill slot.

Continue reading [GW2] Energy Blast!

MMO Overload in 2011

With the announcement that Star Wars: The Old Republic will be released sometime after April 2011…I’m thinking, “Ut oh.  Here we go again!”  Instead of a somewhat steady stream of major titles being released the last couple years, it looks like they’ll all be released within months of each other in 2011.  You might have your favorites and be able to pick one.  But for me, it’s going to be overwhelming and expensive.  And I’m looking forward to it…

Continue reading MMO Overload in 2011

Two Hypotheses About LotRO DPS

Every LotRO player has his favorite “Huntard” story, but I find far less of that then you hear about WoW DPS classes. Of course, you hear more of everything about WoW; that kind of thing happens with millions of players. I have two theories.

Hunters have no flashy effects. You can make your arrows look like tracer shots with light and fire oil, but you basically get arrows. Fwip fwip fwip. No fireballs, no glowing rays, no bear pets. Even if you two-shot some huge target, the default option is for you not to see your teammates’ damage. It is hard to have the braggadocio when you cannot show off.

LotRO group composition differs. The standard WoW group is 60% DPS. Grab three random people and you have a good chance of getting at least one idiot. If a LotRO group has more than one DPS, odds are that most are also providing support, debuffs, tanking, etc., and even Hunters toss in crowd control. (Parenthetical: a healer with five Hunters/Champions is an awesome group.) The center of the show is in the melee scrum; the Hunter is a half-off-camera damage source.

Except for those times when you have idiots who always pull aggro or over-pull. If anyone notices that there is a Hunter in the group, you probably have a bad Hunter.

: Zubon