10 vs 2

Last night I turned up the difficulty on a tower defense map and went for a higher difficulty achievement as well. It took a few tries, and I learned new things about how the game randomly changes some variables and can make the map much harder or easier. After more than 50 waves and 2000 … Continue reading 10 vs 2

Scaling

I played a Trapsin in Diablo II. It was a fun class that turned the game into action tower defense. Drop traps, throw my pitiful attacks at the enemy, and kite them around traps until they fell down. I was particularly fond of the the exploding corpse trap and the cow level. Explosion damage scaled … Continue reading Scaling

Quick Review: Go Home Dinosaurs

Cute, simple tower defense themed around rodents protecting a barbeque from dinosaurs. I cannot speculate on why herbivores are holding a barbeque or why they killed cows. The game crashed five times in the first hour of play. Honestly, you could end a review there. Gameplay is made exceedingly simple by the low number of … Continue reading Quick Review: Go Home Dinosaurs

Prime Grind

Continuing further in Prime World: Defenders has answered some questions. Yes, the rarer towers are unambiguously better than the basic ones. Early on, my mostly upgraded wooden tower was boring but practical. As a great lover of DoTs, my fully upgraded poison tower is awesome yet practical, but the better towers are generally of the … Continue reading Prime Grind