In this month’s application of educational theory to gaming, let’s talk about scaffolding. Scaffolding is providing successive levels of support and difficulty to develop capacity and mastery. This should be a familiar concept for gaming, where we have literal levels that usually move from a simple tutorial to greater complexity. Games are increasingly being used … Continue reading Scaffolding

Resistance to Evidence

Reading Slay the Spire discussions on Steam has given me insight on resistance to updating based on evidence. I am used to this in political discussions, where people often double down when presented with counter-evidence, but seeing it in the microcosm is remarkable. At any given time, there are usually threads on the front page … Continue reading Resistance to Evidence