I appreciate readers and writers who are aware of distinctions. Here on the internet, we have nigh-infinite room to work out fine details, and we can discuss subtle gradations of merit and failure. We can identify the good and the bad in things, and encourage the one while mourning the other.
I mourn when I see so many unable to develop a thought more precise than “wow sux” or “wow rox.” We could say that WoW has taken the standard DikuMUD model to is most successful implementation, with a strong solo game that moved the entire industry from farming-based leveling to quest-based leveling, with a heavy focus on late-game raiding and weak PvP content. We could discuss the changes over time, both in the game and in the industry as a result of the game. We could discuss the effects of a strongly solo-friendly leveling game or the relative merits of multi-hour PvE raids. But it can be hard to hold that discussion while surrounded by screaming children.
I can’t even tell how many are interested in seeing gradations. One uncomprehending post can throw off an entire thread, either in my perception of it or with people trying to corral it. And then someone else will post the same thing, not bothering to have read the replies that reiterated the fine distinctions. I suppose this is why the news is in sound bites.
It is important to understand that things can have both good and bad points, and saying the good outweighs the bad (or vice versa) does not eliminate those finer points. We can even recognize that, due to our different preferences, we might disagree on whether some of those points are good or bad, or agree on every particular but have different weightings so that a good game for me is bad for you. Ultimately, there is no good, just good for or good at.