Volume 1, Book 15 is horrible. Absolutely terrible. I am still not even close to Moria itself.
Taking Andrew’s advice, I started toward The Lord of the Rings Online™ Volume 2: Mines of Moria™ epic quest. The best way to approach this, I thought, would be finishing The Lord of the Rings Online™ Volume 1: Shadows of Angmar™. Volume 1 has 15 Books, of which I had completed 14, so I looked up where to start 15 (Elrond) and headed out. Book 15 is another epic travel quest. I spent more than two hours getting through the first ten chapters. Almost all of this time was spent traveling back and forth between two points.
Searching our archives, I am shocked that I have not said before how much I hate the Trollshaws. It is the worst zone in The Lord of the Rings Online™ Volume 1: Shadows of Angmar™. It is just a huge mass of inconvenient travel. With the release of Moria and Book 15, it became slightly less inconvenient with the addition of a horse route to Echad Candelleth (“EC”), which I wish I would have noticed earlier in the quest chain. Sadly, the stable horses are not that much faster than your own, you lose them if you jump off to grab a shiny object, and the path from Rivendell to EC is still half a zone including a mountain path with many switchbacks. On the other hand, you can alt-tab during the ride.
It is a bad sign if your players want to alt-tab during your epic quests.
In terms of gameplay, the Volume 1, Book 15, Chapters 1-10 are: start in Rivendell, go to Delossad (1) (near EC), go to Esteldin (North Downs), wander around Esteldin, go to the North Downs-Angmar border to trigger an ambush (fight one enemy), go to Esteldin, go to Delossad (2) (probably go to Rivendell and ride down), follow Narmeleth around a brief session play instance (it looked like she could solo everything, but feel free to help), go to Rivendell, watch Glorfindel and and Narmeleth talk in an instance of Delossad, go to Delossad (3), go to Rivendell to get the particular horse Narmeleth wants, ride it to EC, go to Delossad (4), go to Garth Forthnir (Angmar) and ask them to prepare a room for Narmeleth, go to Delossad (5), and end with a free teleport back to Garth Forthnir. The horse to or from EC costs 25 silver; each quest awards 25 silver and 20 copper, so you are only losing a little money by following the quest chain. Yes, it is a negative-sum game. I recommend being/having a Hunter, because otherwise travel will be a lot more expensive and time consuming.
If you want to be surprised by the story, skip this paragraph, but there is not much story. Narmaleth feels bad about what she did. She sent a spy to find Esteldin; you kill the spy. She gets trusted to help attack Angmar. You get her a horse and a room. Chapter 11 is being sent to Golodir’s broken sword back (looks like “click ground object and run back”), and Chapter 12 is the final assault (fellowship encounter).
Until the instance at the end, Book 15 is five minutes of gameplay, five minutes of reading, and several hours of travel. An entire quest is “go back to where you just came from and ride here on a different horse.” Epic!