Chronicles of Spellborn Intro

Melmoth says it all. Keen echoes him. My main reaction was, “‘Go kill boars and bears.’ Are you serious?” Later this week, I will spin this comment into a post about how great the Warhammer intro is. I will otherwise quote them to review:

I had visions…that character customisation was aiming for City of Heroes levels of flexibility…. there are statistically a large number of overall outfits that can be created. Fundamentally though, there are a pool of five or six sets of matching armour available, and the same of clothing, and one can mix and match from each set to create a unique look.

Am I at fault for setting my expectations against the output of their hype machine? … I’ve come to realise that the amount of money these companies spend on marketing could be spent on improving their game such that it’s not an embarrassing bug ridden piece of half-realised promises and pie-in-the-sky design ideals.

Disappointment set in fairly early on in my experience…

I’ve experienced all of this through only the starter area, and people may decry my passing judgement based on such a small section of the game, but let me explain…

…the problem for me is nothing stands out and grabs me. I didn’t once feel like “I must play this game!” or “This game justifies spending money” or “I want to log in when I get home!” – ultimately I didn’t think “This is a ton of fun”. I had to think about why for a second. The answer here is that Spellborn just does not stand out. Why would I (or you) stop playing WoW, or LotRO, or Darkfall, or any other game to play Spellborn? I couldn’t come up with an answer.

If you have nothing better to do, or at worst want to risk downloaders remorse, give it a try. …

: Zubon

3 thoughts on “Chronicles of Spellborn Intro”

  1. The shortest lived game for me.

    30 minutes, logged off (I even played WAR for longer than that before logging off…it was 2 hours)

    This game really just does all the MMO conventions, and the devs phoned in this performance…

    Cheers

  2. While I’d say the MMORPG-Diku genre isn’t as repetitive a clonefest as the RTS genre had become in the late-90’s, it’s getting about the same reaction from people at this point. Games have got to distinguish themselves with more than gimmicky interfaces and pricing schemes.

    That said, I think if the content were noticeably stronger from the get-go, people could tolerate a lot more of the same gameplay.

  3. Age of Conan was hype. Darkfall was certainly hyped by the PVP audience (all eight). I never seen the “hype” about this game and with the mentioning of 30mins of play goes the rest of the credibilty of the “review”.

    The kill quest at the beginning are lame, but then again you have the combat system as the new element there, whereas in the other games you have a slightly different quest (arguable) but the uber lame combat system and all that (arguably) — how is that “better”?

    Some people just need their dose of DikuDrug and I can understand that.

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