Returning to last week’s big theme of item shops, City of Heroes shipped Super Booster IV: Martial Arts last week (discussion thread). In addition to emotes and costume pieces, it includes a power (like the other Boosters):
Ninja Run power:
Dash through the city with the agility of a ninja! The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4. Use Ninja Run to strike fear in the hearts of your enemies as you increase your run speed and leaping abilities, and the best part? It doesn’t use one of your power selections!
The previous powers were different. The first was a self-destruct: amusing, but of limited use, especially when it sends you to the hospital (no rez). The second gave you an other-only buff: rather useful, but not something that made you more powerful. It is hard to get angry about paying for the ability to help others, but let’s not doubt that nerd rage is out there. The third did not have a power as such. This time, though, it is a power, and a desirable one, and they are advertising it as such. Travel skills are not exactly game-breaking, and this one is slower than the others, but you get it earlier and (as they say) with no power slot consumed, meaning that you can use that slot for something else. Because there is no prerequisite power (you can pay for that another way: subscribe for 5 years to be able to pick travel powers at level 6), that frees up another slot if you were only taking Combat Jumping to get Super Leap. The most important effect is not selling a permanent, slightly sub-par travel power; it is effectively selling an extra power slot or two for all your characters.
Come to think of it, that is a heck of a deal for $10, especially since it applies to all your characters. Other games are selling you a mount or decorative pet for $10. Here, they will top that and give it to every character you have.