Good Web Site

On another “best practices” note, flip through the Game Info section on the City of Heroes website. That is really good. It does not have everything the wiki does, and it really should not, but I could actually point someone to the official site to learn about the game. I could ask for a bit more about the archetypes, but it goes through the various types of rewards/loot, you have lore on the setting and the enemy groups, there is a lengthy section on the Mission Architect, and it is all well organized. This is a useful official site that is easily navigated. It even includes the recommendation to pick a power pool by level 12 so you can get your travel power ASAP. Whoever put this site together did good work.

I know, they have had five years to put a good site together, but so many games fail to use the site as much more than a promotional tool.

: Zubon

One thought on “Good Web Site”

  1. Bhagpuss, I couldn’t disagree with you more.

    If you require games to have all necessary information in-game, then you’re crippling the potential depth of complexity of the games in one blow.

    Sure, some relatively simple games can get away with it, but it’s contingent on the game. If you want something more complex, then I don’t think it’s not at all unreasonable to have external aids.

    In fact, for some games, the external aids are almost *part* of the game. Think EVE ship planners, or City of Heroes character planners, or spreadsheets to keep tabs on trade routes in X3.

    I’d even go as far as to suggest developers should be releasing these aids themselves rather than relying on an altruistic community to do so. In-game or out, they’d add to the experience.

    And talking of ‘old school’, remember when games came with real manuals that actually told you how to play the game (my Falcon 4.0 manual is still on my shelf as a reminder of what we have lost)? I think your approach is very much ‘new school’.

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