The second confirmed Guild Wars 2 profession has been released, with six more waiting in the wings. The warrior profession is a re-envisioning of this iconic choice where the melee class gets a little more diverse piece of the color pie. The warrior in Guild Wars is a mainstay throughout every type of gameplay. They are known for their durability and constant damage output in the first Guild Wars, and in Guild Wars 2, I don’t think they will disappoint.
First, the adrenaline mechanic has been streamlined. In Guild Wars 1, the adrenaline skills worked like batteries. Each hit filled each skill with one adrenaline strike. Once a skill was full of adrenaline, the skill could be used and that skill loses all adrenaline buildup. Except that every other adrenaline skill lost one adrenaline strike. For such an iconic class, this created a tad more complexity than what I feel was warranted. Compared to World of Warcraft’s warrior rage or Lord of the Rings Online’s champion fervour, finding a skill rhythm was a little harder.
In Guild Wars 2, the adrenaline skills have been reduced to a burst skill which depletes all adrenaline when used, and this brings the adrenaline mechanic more in line with say Street Fighter’s buildup bar or Final Fantasy’s limit break. There is a twist though in that a warrior is stronger when filled with adrenaline. It seems to be a more elegant mechanic with roughly the same effect as the adrenaline mechanic of old. Warriors also get skill chains, which seem more like Aion’s skill chain mechanic than an assassin’s branching skill chain, where a single skill slot changes according to where it is in a chain. Stances too have been turned into static effects without duration, but they lower energy regeneration when turned on.
The warrior profession also gets a little diversified with the use of static banners, which complement the prevailing shouts, and the warrior finds new use with a longbow. Except in typically bold warrior fashion, the arrows are big and fiery instead of some pinpointed snare (for a wussy ranger). Watching the amazing skill videos too, it seems that the warrior is extremely mobile throughout the fights. I hate in MMOs when enemies run away (especially in LOTRO with my ranged-gimped Captain), but I would love to quickly switch to a flaming longbow bazooka to fire at their cowardly backs. Or an elephant-gun sized rifle… that’d work.
I’ll be honest. I’ve never really enjoyed playing a warrior in Guild Wars 1. I like playing utility classes like a necromancer or ritualist, where my options are far and wide and require a lot of battlefield awareness. However, the freshly-painted warrior in Guild Wars 2 sounds right up my alley. I would love to create a warrior-captain filled with shouts and banners to inspire the allies around, and a brash flaming longbow to round things out. That sounds like a frontline melee class, I would like to play.
my name is gladiator