Minecraft and Warcraft

I am out of town today, so let me refer you to Tesh’s post about playing online with his daughter, “How Minecraft Ruined World of Warcraft“:

She then asked if we could go catch fish in the canals, and when she made my Dwarf jump into the canal, she saw the crabs and naturally wanted to go grab them. Since we didn’t have the fishing skill or a quest to gather crabs, again, we couldn’t do much more than swim around and wish.

She lost interest in the town until she happened to notice an apple tree.

Ah, to see things come full circle. She got excited and wanted to pick the apples. She is truly her father’s daughter, a quirk which is quite heartwarming. When I told her she couldn’t pick the apples, she got quiet for a while. She then announced that she wanted to play Minecraft.

: Zubon

11 thoughts on “Minecraft and Warcraft”

  1. It is the same at my house. Lots of folks playing Minecraft instead of World of Warcraft. My kids and their friends all come over to use our computer room for it and they have made their own servers and skins for their avatars. It is really quite cool to observe.

  2. I think this is one reason why I’ve loved games like Ultima and the Elder Scrolls. In Ultima, even back to Ultima 6 in the early 90’s, true you could make money by beating up monsters… or you could also do it by the economy. Buy wheat from a farmer, have the miller turn the wheat into flour, sell the flour to the baker for a profit. In Ultima 7 you could even make the bread yourself and featured a world where every NPC had their own daily schedule. Elder Scrolls, although I don’t remember there being fishing, you could certainly explore the world to its fullest, including (especially Morrowind) being able to sneak into a house, pilfer all their silverware and random objects, then head to a pawn shop and sell them off, or just kill some random person, and as long as they weren’t absolutely necessary to the plot, it was okay. Exploring was awesome in that game. I found out after I had beat the game and stopped that there were multiple underwater caves that the game NEVER pointed you too. Amazing.

    MMO’s will never truly give one that experience. The closest is a content creation system like STO is doing, but even then you still have to color within their lines…

    1. UO (at least ‘back in the day’) was one giant collection of random caves and such. Most had nothing, some had cool stuff. Same goes for the towns really, they did not have a direct purpose like WoW quest hubs do, they were there because, well, that’s how the world was.

      Darkfall has similar stuff, with random caves (above and below water) that sometimes have stuff, sometimes don’t. The difference now is that, if you want, you can look up a map that shows you everything of ‘value’, spoiling the exploration. Ignoring those, just wandering around is a blast.

  3. Serendipity is the key.

    If everything is for a purpose then nothing really matters. I had more fun going in empty caves in Vanguard that clearly *had* been occupied and weren’t any more than I’ve had doing a dozen finished quests in more polished games.

  4. I commented there, but I can’t help but think that minecraft would drive me to go out and pick apples or catch crabs in real life. With all the freedom, it’s still just a simulation.

    It’s odd, because it’s saying one simulation is better than another because you can simulate some very mundane things you can do in real life. Like a dating sim, for one.

  5. Am i the only one who knows that yes, you can do both those things? There is a quest for cooking that has those. I’m also probably the only one who is bored to tears by minecraft.

    Oh well.

  6. Minecraft can’t “ruin” Warcraft anymore than a Bugatti Veyron can ruin a bicycle or viceversa. There’s nothing wrong with games being different from each other or gaming tastes being different from each other.

    I don’t think the two can be compared fairly in terms other than both being games. The problems only come when we try to insert features, means, goals and even feelings from one into the other. A.k.a, what games “should” do. Games shouldn’t do a darn thing (by default and all things being equal) and exist as they are.

    1. Did you read the original article, perchance? “Ruin” is indeed totally relative, and in truth, my daughter and I still enjoy both. That said, knowing how each plays inevitably colors expectations of the other. As is often the case, juxtaposition and comparison leaves one wanting, even if it’s in both directions.

      1. Yeah, we can’t help but to constantly compare, even if we don’t mean to.

        I fully recognize (even after I typed what I did above) that it’s almost impossible to keep games separate in our minds and more often than not we’re balancing all that (features, means, goals, feelings, etc) from one into others.

        1. Indeed. You’re also right that it’s not really fair, it’s mostly just interesting to me that each game scratches different itches, yet has enough overlap in our particular playstyle that the comparisons are stronger than they might be for someone else.

          And, much like seeing behind the Wizard of Oz’s curtain, there’s something inescapably altered about our perception once we do start hopping between games. That’s absolutely not a fault of the games, it’s just the way things go.

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