…until the official launch. I’ve done my due diligence. Well, as much as time would allow while I try to shed a few pounds off my carcass. I’ve played at least 7 different builds to level 8. Two to 10. And one to 15. I love how smooth, playable and re-playable the game is at the lower levels.
During that time, I’ve evaluated my play style. As long as I can remember, a game hasn’t made me consider and reconsider how I want to play at launch like RIFT has. While I’ve come back around to my old standard of ranged DPS, it’s been fun getting a brief look at the mechanics of the other three class groups of souls.
I’ve been tired of the classic PvE questing that has become the staple of any modern MMO. I understand why it’s there. And like many developers and players…I still don’t like it. But it has become a necessary evil.
But Rift gives us an opportunity to bypass the normalcy of PvE questing with Rifts and invasions. I’ve seen great progress made in the game with this dynamic content. So much so, I’m going to spend much of my time closing RIFTS and fighting invasions when they pop up in Telera.
I’m also going to dabble in PvP. As I’ve aged like moldy cheese, I’m finding more and more that I like the realm of PvP in most games. I’m not sure the reward systems or even the point of PvP are all that well developed in RIFT. So I can live without it, too.
The main reasons I’m excited about the game and why I plan to play after beta have nothing to really do with sitting down and playing. They have to do with:
1. Great communication regarding development.
2. Excellent attention to player feedback.
3. Using beta for what it has been intended – making the game better.
But now I want to save that excitement and enthusiasm and energy for launch…or more specifically…the head start…which begins February 24…reportedly.