Not To Scale

Not To Scale is a little flash gem. It takes a simple game mechanic that you know (swap the tiles to assemble the picture) and adds a twist (the “squares” are different sizes, and the tiles stretch themselves to fit). I don’t know that I see anywhere further to take the idea, but it is a novel variation on a classic puzzle that utilizes the strengths of the computer, the way that Elements does for collectible card games with mechanics that change and duplicate cards in ways you could not with physical cards.

: Zubon