Greetings Rat Slayers, I have returned… Not that I’ve been anywhere exciting or exotic, quite the contrary, I have been wandering about in a bewildered MMO malaise for the past few years and suffering from a general apathy regarding the titles that have been produced.
That’s not to say that I haven’t kept abreast of the goings on in the industry, and I have continued to test and trial games, and I’ve even gotten excited a few times about features and innovation, that later turned sour and left a bitter taste when the ‘innovation’ failed to deliver or amounted to old mechanics re-skinned to appear revolutionary.
Thankfully, 2011 brought about the F2P revolution and gave me something to pass the time until I could get excited about something again. From a retail release perspective, Guild Wars 2 has done that for me, finally. More importantly, I see trends in the trenches, that suggest we are starting to see developers breaking out of the misguided meta that ‘a better WoW’ is the future of the industry.
I see more indie developers taking risks and pushing new paradigms and that is exciting. I can’t wait to share my experiences in several exciting projects currently in early stages of development, as well as whatever else comes along. Kill Ten Rats has always been an epic quest, and I am glad to be back with all of you brave adventurers as we carve out our destinies and push this MMO universe in new and exciting directions.