I have been looking at my /played, and I am not convinced that a MMO has hundreds or thousands of times the enjoyment of Portal or Portal 2. There is a lot more to do, but there is also a lot more of “something to do.”
I am increasingly looking to entertainment that does not have a quota of content to fill. The need to have another episode, another hour of play, another month of subscription fees can be productive, but it also leads to filler. When I read George Martin, I really believe that he needs another 500,000 words to tell his next story arc. He is not fulfilling a contract requirement. When I see a TV show that was written to last 1 or 2 or 3 seasons, I am thrilled, because the creators had a story to tell. When the initial story is over and they are stretching for 100 episodes, maybe they found a great take on “the continuing adventures of…” or maybe they just wanted to get enough for syndication.
Despite this, I know I will continue to spend more time on things that are designed to take up time rather than continuously finding new sources of great, dense content. The world seems basically structured for that, and trying “just one” will consume as much time as twenty entertainment sources that chose to refine rather than bloat. Star Wars: TOR seems to have fallen on both sides of this problem: it is story-based, so it has a finite end point at which players quite; it is an MMO and yet another Star Wars tie-in, so it will “supplement” whatever story it has with bloat like mixing sawdust into sausage. Some cash cows attract quality talent because of their high-profile, high-paying nature, but in terms of getting the best entertainment per hour, we should probably be avoiding established IPs, avoid MMOs, and avoiding sequels.
Unrelatedly, I pre-purchased Guild Wars 2 and got my cousin’s kid the collector’s edition.