A downside of making the Mad King’s Clock Tower time-limited (both the 90 seconds per run and the 1 week per year) is that it is beautifully done. It has just enough kaleidoscopic phantasmagoria without being too busy. You get a ruined clocktower where the ruins hang in the sky, with gears and rubble swirling, along with green mists, skeletal arms, and constant movement. It feels like there is more than there is, but except for the initial jumble of rubble, it has an elegant simplicity. You want more time to stand in that initial jumble and appreciate the art.
I had hoped for a vista at the top or some way to regard the structure, but you end up inside the tower. You do start with a vista of sorts, a quick pan up the side that shows the path of the jumping puzzle. (There is not a lot of “puzzle”; execution under adverse conditions is the hard part.) It is definitely worth visiting for a look, although do not expect to finish a 90-second run in under an hour.