There are a few ways to run around in Guild Wars 2 World vs. World (WvW) mode. Everybody’s favorite to love and hate is the zerg, which is just a critical mass of players rolling over objectives and against other zergs. It’s disorganized and powerful at the same time. The skilled players not in zerg siege mode tend to join smaller strike squads which requires significant communication and directives to disrupt and slow the enemy as much as possible. Last night I realized that a solo player could be particularly useful as well.
Selfishly I was running around Isle of Janthir’s borderlands with little intention of helping the cause. I had a goal to complete the map. Right now in our matchup the Isle is the whipping boy while my server, Sanctum of Rall, is trying its best to stop Sea of Sorrows from winning too much. It seems like next week us three will be at it again too. Since I had completed Sanctum of Rall’s borderlands, I decided hitting up the losing server’s borderlands would provide easier exploration than elsewhere.
Plans change quickly. I found that like a moth to fire, I was drawn to a zerg amassing at the western keep. Along the way though, I saw a lonely Sea of Sorrow’s guard staring at a vista he would never see. That’s an easy event, I thought, and I snagged the sentry point and rewards. The supply camp to the south (also owned by the Sorrow’s crew) looked tasty as well. Might as well snag that too and see if I can solo it. I didn’t need to bother it alone as someone was already making a mess of the guards, and more Rallish cavalry joined in to capture the site.
Sea of Sorrows were starting to play push and prod out of their base camp against our keep-sieging zerg’s back. Things were ramping up as we built a trebuchet too. I headed the other way up to the centaur camp to get that critical point of interest and accompanying skill point. We owned the eastern keep so the flight north was quite smooth. I headed into the centaur territory without a red in sight.
Just as I was making my way towards the skill point after smoothly snagging the point of interest, a small asura thief from Isle of Janthir started making a beeline towards me. No sense running from one little bug-eye. It’s amazing the volume of information given by something as simple as open moves. I switched to staff and laid down marks to make sure that if he wanted to get near me it would come at a price. Instead of the sure movement I would have expected, the thief kind of stumbled by the marks.
About to mark down my opponent as “unskilled”, I hedged my bet anyway and popped in to death shroud to weather his opening strikes. They felt clumsy and mish-mashed. Not at all what I expected from a thief in WvW. With most of my life force remaining, I exited death shroud and took the thief down in moments while a pesky centaur tried to pepper me with arrows. Now my adrenaline was rushing, not because of the fight, but because that dying thief was most likely crying to his buddies that I was poking around in their territory. Before I could get near the skill point, I saw a few more Islanders coming my way. I booked back to save that skill point for another day.
Back at base camp, I saw that the supply camp was again in Sorrow’s name. There were also some fatty yaks ready for the plucking too since they had nowhere to ship their supplies as we controlled the surrounding forts. I headed down, but this time I would be alone. I came very close to soloing the supply camp owing much to the certainty that is the necromancer. Too late I saw a wolfpack of Sorrowsites heading towards me. I popped my speed skill and tried to book it back to base camp. I was in combat; they weren’t. I didn’t pop my speed skill; I popped death shroud by accident. I was toast. But, I was happy. A single person had just peeled off a skilled amount of players from harassing our zerg. WvW is a game of time, and I had just wasted five player’s time for a relatively minute victory.
I ended that night on a happy note. Just through a few untold skirmishes, events, and encounters I had made a few Badges of Honor, enough loot to cover my small repair bill with some extra for the bank, and some stories to share. For the 500 Badges of Honor I need for a legendary weapon, I am very happy with the speed I am gaining the Badges. It feels like it will take months to achieve, but there is progress every time I play around in WvW.