The Winterday patch for Guild Wars 2 is coming this weekend, and Habib Loew, one of the WvW iconics on the Guild Wars 2 forums, stopped by for a quick peek at what to expect in the snow-covered, mist-shrouded battlegrounds. He hinted at larger developments for a huge game update in February, but these smaller changes are much needed.
The first two revolve around client stuff. ArenaNet can push at least 6 builds a day if they wanted to, and this can severely cripple WvW offensives. Now players get a notification that a build is on its way, which will help somewhat. The other thing is that killing the client will no longer save your sorry butt from dying. It takes a long time kill people with my necromancer, and any time I 1v1 my target usually knows a few seconds in advance that death is inevitable. Poof! I get nothing. Well instead of a server-side countdown akin to some other MMOs, the client-killing player automatically dies and gives the opponents experience and loot. Poof is now autolose.
For content, there is one small change in WvW and one big one. The small one deals with destroyed walls and gates. Players used to be able to repair a 0% gate and the model, along with collision blocking abilities, would come back. Basically this just created a silly push-me-pull-me of invading players running through a wall, the wall going back up for a second separating the invading players, the wall going back down, etc. Now, the wall won’t return until it is 10% repaired.
The big change is a Breakout Event, which occurs when no defensive structures are owned by a team. This does not include pithy little supply camps. It seems like some sort of Dolyak Lord will rally the troops behind the invincible wall and go straight for the nearest keep with defensive boons and what not. That should make things a little more interesting especially since I like playing WvW in the off-hours.
I know there have been times both where we had nothing and where we had everything, where it seemed a little stale. It’s boring for both sides, and I felt that most people just transitioned to a different battleground instead of building up a steamhead to knock through the map holders. If nothing else, hopefully this will at least be like a Bat Signal for players to stick around and rally.
I’ve been doing a lot more WvW lately including daily Sanctum of Rall Borderlands jumping puzzle. It’s nice because the jumping puzzle gives expendable siege weapon plans with the reward. I’ve actually never bought any siege weapon plans, so it’s good to have some to use at my whim without feeling like I am losing money on the placement.
These changes are most welcome along with the player culling trial currently ongoing. My wishlist still includes a WvW build saver and randomized server color placement (Sanctum of Rall has been blue for weeks and weeks). Hopefully some day those will come. In the mean time, next time you see my necromancer in red lettering, there will be no escape.