Questing

After playing Guild Wars 2, going back to the standard structure of quest NPCs is like driving a car with a hand-crank starter. It does not seem like a big thing, but PvE theme parks have been quest-based ever since World of Warcraft became the trope codifier, so your metaphorical car stalls at every pause and needs to be hand-cranked again.

: Zubon

4 thoughts on “Questing”

  1. Until you get tired of it all and start mashing buttons to shut them up faster so you can do whatever and gain that sliver of exp to move on to the next one… /le sigh

  2. I was just taking a look at the new lands added in Lotro, they are wide open and just inviting the player to gallop across the plains at full speed and see what there is to see, but the thought that I must then lock myself into a linear and tedious questing path if I’m to level up really sours that feeling of freedom and I log off. Warband quests don’t offer enough XP (or rather they are only repeatable once per day), there is not enough quests to pick up remotely, and quest hubs have their quests locked behind a linear storyline that must be progressed to be able to accept them.

  3. Counter-point: Playing BG:EE, I’m again reminded that it is possible for a game to have quests and make you actual care about them, while also presenting them in a ‘world’ setting that doesn’t feel like a random collection of ‘for quest X’ locations.

    So is the model broken, or is their simply a lack of talent today to produce something worthwhile, and its just ‘easier’ to say F it and turn everything into a faceless faceroll (ha).

    1. What specifically makes you care about Baldur’s Gate quests? Is it simply the Forgotten Realms world setting feeling more ‘realistic’ (aka consistent, recognizable setting?)

      Or is it more that BG main quests are aimed at your character specifically (ambushes, something’s going on, things are getting personal here…)

      Or is it that certain side quests are linked to characters in your party that you have specifically chosen to bring along (indicating a certain interest in their personalities and backstory)

      Or something else?

      I seem to recall BG1 had quite a number of side quests that involved wandering aimlessly across lots of rectangular maps hoping to stumble across the thing of interest – or you resorted to a walkthrough telling you exactly where the scripted event was. BG2 was a lot better in this regard and had quests tied to more interesting city locales, not just random wilderness map #18.

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