My alliance was winning the current war in Game of Thrones Ascent, but it turns out that an estimated quarter of our victory points came from exploits. It was possible for players to instantly craft an expensive item using no resources, which could then be sold for silver — an infinite money exploit limited only by how fast one can click. And here I thought our camps were getting repaired quickly because we had allies sending us repair actions. The alliance was docked those points and four players were permabanned.
Folks on our team talked about whether the whole alliance should be penalized for the actions of a few, how much could it really have affected things, and weren’t people in other alliances using the same exploit? And then the developers posted this graph. There is no scale on the left, but you can pretty easily pick out three of the four people using the exploit. One of them seemed to realize that keeping it on the down low was a good idea. The other three contributed about as much silver to the alliance war as the next 97 people combined. Once the developers knew what to look for, that kind of stuck out.
In a previous alliance war, our alliance was also severely docked points because some players were using a modded interface. It did not give anyone special abilities, it just let you perform actions quickly rather than clicking many times to launch 1 attack.
Because Hear Me Roar is one of the largest alliances in the game, we are still safely in second place, and the new first place alliance is allied with us (yes, the terminology there is unfortunate). I noted previously that my part in the team is sending help to our allies, who send us help in return. On the developers’ accounting of our victory points, it notes that our allies gave us enough aid to repair 234 camps from “destroyed” to “fully operational,” so the support squad feels pretty good despite the devastating setback.