ArenaNet sent out a big email at midnight last night detailing a huge chunk of next Tuesday’s giga-patch notes. Dragon Season in fine form has them up. A lot is shifting. There are some good changes, and there are some pretty wonky changes.
The reaction from the necromancer community is not what I had hoped for. Yes, we are still in paper mode, and I expect fiddling from the community and ArenaNet after the patch drops. There’s no way that this is balanced. It’s “pretty good” though, I feel.
Except with necromancer. There’s still no feeling of “wow, we should get a necromancer on our team so we can [something awesome]”. I am hoping that some of the developers’ decisions on the necromancer’s “purity of purpose” shines through in actual play.
Actual play. After such a huge change to traits, the condition system, and many skills that is what is necessary. The community can gripe and papercraft all they want. Yes, I am not looking forward to staying in combat 4 seconds longer after using what I feel like is my only viable heal, Consume Conditions, but I assume that the developers did play with this. They are also open to feedback. (Perhaps 2 seconds might be more reasonable?)
Any feedback based on actual play and actual community involvement (“dungeon teams still don’t want me even though my blood trait line is helpful”) is so much better than this. I feel like we’re just looking at a menu right now. Can’t write a restaurant review yet proclaiming the worst steaks in town without having eaten that piece of gristle.
What really washed the salt out of my mouth was playing in Silverwastes. I went back to playing Guild Wars 2 rather than staring at paper. I had fun too, even though we are in the dusk phase for the current trait iteration. I wish I understood ArenaNet’s necromancer’s “purity of purpose”, but I do love playing it.