I’ve been in a gaming funk for about a year now. I may find something fun for a while, but within a few weeks I’ve tired of it. I don’t have any active MMO subscriptions either. All I have left is MMOs that are subscription free, or ones I’ve signed up for a lifetime account.
I’ve been almost forcing myself to keep playing Lord of the Rings Online because it is still the one game I feel “connected” to. Regardless, as I play less and less, I get more and more lost. I will often log in, pay for my house upkeep, see if anyone I know is playing, and log out. Continue reading
Another great night in Skyrim confirms my original opinion, that this is the best game I’ve ever played.
Here is just one highlight:
I was out exploring with my constant companion Lydia by my side when we came upon a horse standing there, saddle and everything. I started thinking to myself, free horse. I approached with caution when I heard the screech and roar from above, a dragon! It looks like the dragon wanted the horse more than I did and it proceeded to attack the horse. The owner of the horse, a hunter, came out of the woods to try to defend. We joined in the fight.
Over the next 20 minutes we fought all over the side of the large hill covered in ruins as well as in the forest. It was as close to an epic battle as I have had in a game. I was close to death several times and I lost track of Lydia at some point. I burned through all my arrows and had to find little hiding spots to heal up.
The end result: dead dragon, dead hunter, dead horse. Lydia survived.
That was amazing fun.
P.S. Mammoths are killers.
Bullet Points made me do it.
Star Wars The Old Republic has priced their collector’s edition at $150. I just do not see the value here. Perhaps because the figurine/statue thing is not something I give a rat’s ass about. I’m still not even sure I want to play this game and this is coming from someone that buys and plays every mainstream MMO. Heck I even have the Age of Conan collector’s edition somewhere around here. With that said, I would have probably foolishly purchased the SWTOR-CE at a price point of $79.95 based on my past history. I really like soundtracks and art books (Guild Wars gets me every time). Thank you Bioware for putting more money into my motorcycle parts fund.
I guess I finally have reached a point where I can see through the hype a little bit and have no problem waiting for a chance to actually try before I buy. However if this was Guild Wars 2 I’d be frothing at the mouth to throw money at them and I barely ever play Guild Wars 1. They know how to turn me into a customer.
I really don’t have anything else to say other than this: If you bought the CE, enjoy it! If you didn’t, enjoy your money!
Note to self: Use bullet points next time.
It’s old, but it’s worth reading again. Scott Hartsman said this regarding character development in RIFT:
“We fully expect that people will discover new and exciting things that never occurred to us, and that’s ok… that’s part of the fun. We’re not trying to overbalance everything and make everyone feel exactly the same.”
This is a guest article from Captain Scrat.
For a long time we have known that ArenaNet; the makers of the fine game we all love, Guild Wars, have decided it is time to break the stone engraved rules of the holy trinity: The Tank (a player that will be able to hold the pressure of attacks from the NPC), The DPS (a very strong player that will deal as much as possible of damage per second) and The Monk (a key part of the trinity that will be able to keep the tank and the others alive). ArenaNet wanted to come up with a new concept of battle for their upcoming game: Guild Wars 2. They have always tried to distinguish themselves and make something different that the traditional MMO’s do not have. In this case, it was the idea of breaking the holy trinity.
Or should that be “Free to Plunder”?
We’re preparing to change the business model of Pirates of the Burning Sea from subscription to free-to-play (hence forth to be known as F2P). This is the culmination of a decision that was made back at the end of last year, and I’m thrilled to finally be able to announce it. It’s not a decision we’ve taken lightly, and we’ve put in a lot of planning and work to make this a seamless transition. We’re very excited about this direction for a number of reasons.
First, it reduces the barrier of entry for new players to come in and try the game. Experience has shown us that players who try the game tend to stick with the game, so we want to remove any impediment for a player to try the game. Free trials are great, but the knowledge that there’s a required subscription makes potential players think in terms of commitment—”do I want to be paying every month for the long term” rather than “will I have fun with it tonight?” The first question is hard for any product, but we feel really good about the answer to the second.
Feeling the itch to try something different? Love is free to play this weekend.
This weekend Love will be free to play for anyone who wants to. All you need to do is download the client(42Mb), un-zip it start love.exe . Then just click “play for free” and you are in.
It wasn’t a game for me, but it might be for you. It certainly is different.
After several tries, with my prior best being level 41, I have finally reached level 80 in World of Warcraft. It only took using the refer a friend program for triple XP up to level 60 and a total of 9 days, 16 hours, 6 minutes and 26 seconds to get from 0 to 80 but I finally reached the cap. Thus, we had a party.
Hard core brother (HCB) came over and we went to see “Scott Pilgrim vs. the World”. Awesome movie, go see it.
After that, we had Horde Cake.
Later the HCB took the wife and I out for some delicious Greek food, complete with belly dancing. When we got back home I spent a while showing him all the cool Guild Wars 2 videos and he actually seemed excited to see more. It was a good party.
Now if, back in 1978, you’d told me that there were going to be three main character classes in future MMOs, I would probably have assumed some kind of rock/paper/scissors relationship among them for reasons of balance. Archers beat infantry, cavalry beat archers, infantry beat cavalry — that sort of thing. I don’t believe for a moment I’d have gone with what we have, which is the “trinity” of tank, heals and dps. The tank takes all the damage issued by the opponent, the healer reduces this damage, and the dps gives damage (dps is “damage per second”, non-players) to the opponent. This doesn’t make a great deal of sense in gameplay terms: the healer is redundant (they’re basically just armour for the tank), the premiss is unrealistic (“I’ll hit the guy in the metal suit who isn’t hurting me, rather than the ones in the cloth robes who are burning my skin off”), it doesn’t work for player versus player combat (because players don’t go for the guy in the metal suit) and it doesn’t scale (a battle with 1,000 fighters on either side — how many tanks do you need?). Don’t get me wrong, it can be a lot of fun, but it’s a dead end in design terms.
Richard Bartle, “The Evolution of the Trinity”