I like these open world games, like Assassin’s Creed (AC), where I am constantly being pulled away from the main story. They feel most MMO like to me, and I like that. I’ve noticed that in the last two AC games I’ve played (AC3 and AC4), I’ve burnt out mid-way. It seems that the glow of all the objectives is too strong, and it feels like I start pixel-bitching instead of playing. Run, run, run get the objective ad infinitum. The core of the AC games is either story missions or parkour “exploration”. There are some side missions too, of course, but when I am not in a story mission it feels like I’m just running around to the next glowy point.
The core of Shadow of Mordor (SoM) is much different. SoM definitely owes tribute to AC, and it does have a few glowy point objectives (herb gathering). However, my choices do not seem to be gathering herbs or doing story missions. The brilliance of SoM comes in the orcs. Continue reading
A wash of orange and green has taken over ruined Lion’s Arch. Accents of the Bloody Prince’s red also sparkle here and there. The content is pretty much the same as last year. Yet, you’d think the Easter Bunny had a hand here because the biggest change to this year’s Guild Wars 2 Halloween festival is the amount of carrots. There are so many carrots to chase now, and the market is reacting naturally. Continue reading
I’ve been enjoying RIFT a lot, and at the same time I’m wondering how long I will stick around. Coming back after so long, there is so much in RIFT. It could easily become my only MMO, and I would have content to chase for a long time. (I had to tell myself to walk away from fishing, for instance.) On the other hand, much like Ethic, things aren’t wholly clicking with me. I keep thinking “well, this is fun… but”. But. Continue reading
I think it was comments in this post about my dream MMO, again, that had me going back to RIFT. That, and it’s free-to-play now. Trion has their hands full with ArcheAge stuff, of which I mostly get the news from Syncaine’s love and hate of the game. Bhagpuss also helpfully puts his spin on that newness. I’d rather pick up a pre-GW2 game.
I had a level 46 character. I decided to completely restart instead since I had zero connection to that character or anything about her. The tutorial area was significantly cleaned up. I appreciate that although not it feels like the class system is largely behind something. I guess ultimately it’s a good thing, but I kept thinking through the tutorial area that this was not how the class system works. Basically when you level up you just press a button that auto-spends class points according to some build. It doesn’t help that useful skills were kind of hidden (like summoning a pet), and I am glad I am through that. Continue reading
Spinks writes a farewell to Blizzard’s publicly cancelled, unreleased MMO “Titan”. She mentions a bunch of the reasons Titan failed to see light, but the most interesting anecdote is that the biggest successor to World of Warcraft might be Minecraft.
Now we all know that Minecraft is not an MMO in large part because it is not “massive”. One could also argue the persistence of things is in question. However, I think Spinks makes the best implicit point.
The MMO design space people should be exploring should be more like Minecraft than World of Warcraft. Continue reading
It’s been a few days since the second Feature Pack arrived from Guild Wars 2, and large chunks of the vocal community are in an uproar. My favorite description of the Feature Pack contents comes from Bog Otter’s delightful YouTube video, but for the written word head to Jeromai’s overview.
So there were some class changes. Mrs. Ravious loves her new Ranger Power! I haven’t had a chance to dabble with a dagger necro now with mini-cleave (pinky to mouth for effect). There’s some new WvW stuff, and I’m getting used to the new Trading Post updates. Yay for speed, Boo for default to list the item instead of auto-selling it. Double Yay for improved search and sell from my backpack power! Continue reading
Mawdrey is one of the chase items for the first half of Season 2 in Guild Wars 2. Unlike most of the other chase items, Mawdrey is not random-chance loot. It is quite the opposite. Mawdrey is a large treasure hunt, crafting spree, and tree destroying quest rolled in to one.
In The Dragon’s Reach: Part 1 sequence of story instances, players begin to receive items when each instance is completed. The first one appears in the story instance Uprooting the Iron Marches, which involves defending the charr region from planty mordrem attacks. One of the rewards is a Mysterious Seed with the instructions to “[p]lant in a Ley Line Infused Clay Pot to germinate”. The capitalization of course notes that another item will be needed, and they come uncompleted in the later story instances of the same chapter. Continue reading
Guild Wars 2 is two. Two years. I don’t even need to really look at my /age, and honestly I don’t really care. ArenaNet has made a pretty good thing. Not the perfect thing, but Guild Wars 2 is starting to get pretty comfortable. We’re at the point in this relationship where things are a nice burn instead of all hot and firecracker’y, intense and sometimes caustic. Continue reading
One of the big consumers of my writer’s juice has been a project I’ve been working on the for the past few months that is finally moving towards the light. I’ve been creating a line of tabletop RPG supplements mainly aimed at solo players or GM’s that need a bit more guidance.
The first release is UNE – The Universal NPC Emulator – which aims to create, color, and guide the use of NPC’s, non-player characters, in RPG’s. I released it back in 2007 on a whim, but now I’m trying to do things a tad more professionally. UNE has been cleaned up, and is now heavily supported on the other thing that has been sapping my time.
ConjectureGames.com – this puppy has tons of examples, tutorials, and even previews for upcoming products. For example, it shows how to use UNE to create an adventure or create a villain with weaknesses.
Anyway, all the Conjecture Games products will be pay-what-you-want, and I am perfectly happy with the payment of $0.00. I just hope that they are useful to somebody in this niche hobby. BOLD is the next product, and is hopefully slated for September. It is the Book of Legend and Deeds and aims to create player histories, define downtime events, and even create a dramatic skeleton-frame for adventures.
There’s some bit of finite energy required by blogging. Unfortunately, it is the same juice used to write elsewhere, whether it be at work or in other arenas. I find that if I am active in say a G+ community or a forum, I write less elsewhere. If I write up a solo RPG session, I write less elsewhere. Note that this is not a function of time. It’s more like a function of will.
There’s so much to write about too. The Guild Wars 2 community seems frustrated with ArenaNet’s communication, but then my mid-season view of the Living World story is aces. Windborne got a small update. Chuubo’s Marvelous Wish-Granting Engine just got released in beautiful PDF form. I roleplay with my young daughters every other weekend or so as well, which has opened my eyes to a whole new world.
Then, I also live less than half-hour’s drive from Ferguson. So, I got that going for me.
As always, Zubon and other blogger around the ‘sphere are doing fantastic work. I just felt like I needed to write a note that was like “I’m still here in some form.” I am hoping now that school is started, and things are getting regularly scheduled, I too will find time to manage my juice.