The fact that I am explicitly not giving you information gives you information.
In drafting a post, I wanted to avoid spoiling something, one of those cases when you want to recommend something without saying why so that someone can experience the rare joy of having all the surprises. “Just go watch/play/read it. It’s that good, and I don’t want to spoil anything for you.”
But now you know there is something to be spoiled. If it were a mystery, and I said I did not want to spoil the ending for you, that would not be new information; you expect there to be a big reveal at the end. If it is an action movie, and I tell you I want to avoid spoiling the ending, that immediately tells me the ending is not “the hero kills the bad guy, gets the girl, and saves his child.” If I tell you I cannot tell you anything about it at all, that tells you it will be a deconstruction, mind screw, or otherwise filled with twists and not what it seems. The content of the surprise can still be a surprise, but knowing that a surprise is coming makes it less surprising, and your suspicious mind starts looking for clues that might have passed you by if you were not primed to expect a twist.
At some point, it becomes fair game. If you do not know about Rosebud or Luke’s father, sorry, those are public information. By now, you know that Bioshock and Portal have big surprises at their midpoints, even if you do not know what those are (and you probably know).
But how do you protect the secret without revealing the fact of the secret, other than just lying about it?
Just before Christmas, a major ice storm swept through Michigan. More than 400,000 people lost power, some of whom still do not have power. This is a story about the power company and the cable company.
On this day, SynCaine and Tobold came to the same conclusion about PvP. Mark your calendar.
You know how I love real world applications of game principles and applying game principles to real world analysis. Today’s news provides a good one: healthcare.gov enrollment numbers were reported. While I fear mentioning politics, visible cartoon exclamation points appeared over my head when I saw the US government copying an F2P game press releases in announcing how many people signed up at the website but refusing to mention how many of them are actually paying customers.
The comments are not a forum for arguing for or against policies, but feel free to discuss PR, the presentation of data, game business models, or the prospect of time-traveling pandas.
Regular readers know that I rarely include pictures in my posts. I am not a visual person. My mental world is verbal and quantitative, and embellishment usually strikes me as willful distraction preluding deception. I write about mechanics and gameplay and seem to be made suspicious by great graphics because what are you trying to hide?
I am unusual in this respect. I have poor vision and am somewhere in the bottom ten percent for mental imagery. Those with better sensory gifts may instead see that “embellishment” as the whole point, with the game mechanics there as a framework for the aesthetic experience.
Remember our buddy Tesh’s Kickstarter for metal gearpunk dice? It has gone ridiculously well, now past 2000% of its goal, so well that Tesh started making up new stretch goals and adding more tiers of dice to accommodate the need to have one of everything. You can still kick in $10 for the original idea, but some people went all the way up to $145 because they wanted one of everything, and for all I know some of those people paid even more to have more than one. There are now multiple shapes and colors and designs and…
You have a day (probably less by the time you read this) to join or increase your pledge. I’m figuring out if I need to add a few dice to play with finish options. I must not spend $145 on very fancy dice.
Mithril Ore – Buy order: 34c. Sell order: 37c.
Carrot – Buy order: 1s21c. Sell order: 1s50c.
Back in June, we mentioned that our friend Tesh had a Tinker Dice Kickstarter going. That did not go, but there were several comments expressing interest in his metal and gearpunk designs. His new Kickstarter is for the metal dice, and he has already reached the stretch goal to start introducing gearpunk dice as options.
So good for our buddy in the MMO blogger collective. :) Feel free to add more money and support more dice options.
Tesh, friend of ratslayers everywhere, has his Tinker Dice Kickstarter live. Personally, I am more interested in the options once stretch goals become available, because the metal and gearpunk dice are nice. Tesh is also working on pretty cards.
Especially here on the internet. Ken sees a potentially sobering mirror:
I’ve been feeling very self-conscious. That’s because lots of people are talking about … subjects with which I am somewhat familiar. When they do, I ask myself: when I very frequently talk about things I haven’t bothered to learn about, do I sound like that? God help me.
I urge you to ponder this koan, which could lead you to satori.