Easy Spring

On the MMO side, I’ve been taking it pretty easy this spring. However, I’ve not been lazy on the game front. Most of my creative juices have been towards revising UNE and also creating two other system- and setting-agnostic TTRPG supplements. One supplement is aimed at quickly creating character histories or downtime stories, and the other one is a GM-emulator. They are nearing draft completion, and I’m going to have art and layout done professionally. The goal is have them up on DriveThruRPG under the pay-what-you-want model.

Guild Wars 2

The only MMO I’ve touched this year has been Guild Wars 2. I’ve slacked off big time since the feature pack. If I sign on it’s either for Tequatl (or the Wurms) or WvW hijinks. I am pretty excited about the upcoming Festival because it seems like a better way to ease back in to the game rather than start Living World Season 2 right away. I do hope that Season 2 starts pretty soon thereafter though. ArenaNet has been silent on that front, except for the mention of potato cooking times and gravy. Continue reading Easy Spring

Smooth Launch

None of us here seem to be leaping into Elder Scrolls Online, but the one thing I’m not seeing on my RSS of MMO bloggers? The usual Day One issues with logins, authentication, servers, unrecognized keys, queues, and whatever your online game of choice suffered through in its first weeks.

As far as MMO launches go, yesterday might have been the smoothest I’ve ever experienced. Everything worked, there was no queue, I didn’t have to jump through any hoops, and I was able to play the game as if it had been live for 6 months. Being able to patch-up the beta client was huge too. Hats off to Bethesda, they nailed day one.
SynCaine

We have seen many games from companies with more MMO experience fail that Day One readiness check, so let’s give proper accolades for doing it right. The server team: if they’re doing their job right, you barely notice they’re there.

: Zubon