Our dear friend Tesh is Kickstarting again, this time with metal gentleman meeples. They have top hats and vests. As I type this, the project is past 600% and will soon be adding metal lady meeples, although that will add a bit of time because the molds for them do not exist yet.
If you are curious about any of the previous tinker steampunk projects, most of them are available as add-ons.
Sites and games establish their own currencies to help distance you from your intuitions and inhibitions about money.
A small purpose is to get you to make fewer, larger purchases. You might flinch from putting down $0.99 every time you want to get a pack of imaginary cards. Buying five of them is five separate pain points. Getting you to buy 250 gems for $5 is one pain point, and then it is a lot less painful to buy 5 packs of cards for 49 gems each.
Once your players have converted their real world currency into your game currency, they are committed. It is not hitting their wallet anymore, and it is not as though they can spend those gems on anything outside your game. Why not pick up that shiny mount or xp booster? And might as well round out that shopping cart with something to use up the last few gems, no point in wasting them.
Soaking up those last gems at the edges is the minor gain, a few bonus nickels and dimes. Because you got as close to zero as you could, and now there is a new shiny mount that you do not have enough to get. Maybe you should make another purchase? Or make all the purchase amounts add up badly so zeroing out is not reasonably possible. The $25 gem pack comes with 250 bonus gems, taking you to 2750, but most (good) things are in units of 495. Maybe you should buy another $25 and round that up?
The main purpose is to put psychological distance between you and your spending. It is not just that five small $1 flinches are worse for sales than a $5 flinch, but that a $5 flinch is worse than a 250 gem flinch. You have decades of experience with money but very little with gems. Setting your emotions aside, you need to do arithmetic to figure out how gems relate to dollars, the horror. And “100 gems” looks closer to $1.00 than $2.00, doesn’t it?
You can see sites and games combine these. I have played Spellstone on Kongregate, where the main currency is gold and the RMT currency is gems, but Kongregate has its own currency of Kreds, which you buy with a credit card instead of physical bills. Your hours at the workplace are way over there, behind your paycheck behind your credit card behind the kreds purchase behind the gems purchase behind the gold conversion. And didn’t they give you some gems and a few kreds? This might be a free pack of imaginary cards! I saw Spellstone on mobile, where there are some actual dollar amounts, and I got sticker shock in a way that the prices in kreds never caused.
You may have heard about the Zillion Dollar Lobster Frittata a few years ago. That was its primary purpose — to be heard about. It was a successful little publicity bit that let a restaurant stake its claim on being the high end of the high end, where the richest of the rich dine. The richest of the rich pay more than you do.
Restaurants and games both tend to include a ridiculously high-priced items because it makes everything else look reasonable by comparison. Very few people will ever buy a $1000 omelet, but it makes a nice conversation piece while dining on $30 omelets. The cash shop for almost every game includes a $100 package, and occasionally higher. This is partly bait for whales, who might actually buy it. It is mostly an anchor point to make the $25 package “middle of the road” amidst $5, $10, $25, $50, and $100. The developer will nudge you towards $25 by making that the point where “and 20 FREE silver floogles BONUS!” starts. And hey, somewhat reasonable player, if you think you might end up buying the $25 package a few times over the next few months, why not just get the $100 package now and get the 200 FREE golden floogles BONUS? Developers want their customers dreaming big.
You can also nudge people upwards a bit by including horrible deals. That mid-range package looks much more reasonable when you place it next to something intentionally unreasonable. Say you offer three packages: Basic, with 3 features for $20; Champion, with 5 features for $40; and Legendary, with 10 features for $60. If you are going to spring for the $40 package, you might as well spring for the $60, right? Magazine subscriptions do this with “digital plus paper” packages that cost slightly more than the paper.
You can combine these. Disney World has $5000 trips, which are pretty nice but mostly serve to show you all the things you might pick when building your own package. And aren’t you smart, to get 75% of that premium package for less than half the cost? And when you are dining at the Beauty and the Beast castle, do you really want to let your kid order the $14 bowl of cereal? Sure, the $24 eggs are pricey, but they look much saner next to that cereal, and it makes dining on the meal plan an even better deal. Aren’t you smarter than those people buying $30 eggs while talking about the $1000 omelet?
My thanks to Jeromai who recommended Cook, Serve, Delicious! I have spent only an hour in this game, but it was one of the most intense hours of gameplay I have had. 75% off during the Steam summer sale.
I tend to be suspicious of cooking sim games because I have hated the entire Papa’s (Pizzeria, Burgeria, Pancakeria…) series every time I have tried one. So far, CSD! knocks out the annoying things like precise placement of mustard in favor of intense time management. Intense! With just four prep slots and four dishes, I am facing off against an array of demands with lots of time pressure, along with the chores that add more time demands. The game days are bite-sized increments of gameplay, and you need to be on for those days. If you want to get a perfect score for the day and the bonus, at least; I imagine you can play more relaxedly and have a pretty solid restaurant.
Filleting fish is surprisingly satisfying.
I am looking at the screenshots on Steam and thinking that the later days must get a bit more dicey with many options. My recipes right now are basic with limited variation. Do you want sugar on your sopapillas or not? There is exactly one way to prep fish or chicken. One of the screenshots shows 13 different toppings for nachos. Which: realistic, fair, but that is a lot to customize per order, as opposed to the six possible toppings on starter salads.
I do not know how long the thrill of cooking will last, nor whether it will still be fun at the higher levels, but even an hour of intense, quality, enjoyable play makes this worthwhile at 75% off.
This is not about that movie.
The Room seems to be the best thing I picked up on the Steam summer sale, and you can still get it for $1.24. It is a not-terribly-long puzzle game (, starting with a puzzle box and unfolding from there. Most of the puzzles are enjoyable, although sometimes a little too far into “A leads to B leads to C, push the button” or “what are they thinking?” but where things fall on that continuum will probably be idiosyncratic based on what you find intuitive. When in doubt, try looking through the lens.
Even when it is not at its best as a game, in that you are basically pushing buttons to watch a fancy mechanical box whirl, it is a cool fancy mechanical box. It also leads to some enjoyably phantasmagorical imagery as the story of the game develops.
As a bonus, the sequel launches on Steam July 5, so if you like this one, there will be another one this week (and 2 and 3 are already available on mobile).
The other match-3 game I have been playing a bit of lately is Gems of War, also off the Steam discovery queue. It is from the makers of Puzzle Quest, so the basic gameplay is solid and entertaining. This is their F2P game that includes just about every F2P grind and cash shop mechanic I have ever heard of, except for selling “energy.” Its monetization is impressive in its horribleness, particularly in the way it stacks upon itself and creates layers of hiding actual dollar amounts. Continue reading Gems of War
The Steam summer sale recommended I try Force of Elements, a match-3 F2P2W asynchronous PvP game in early release. Having enjoyed a bit of match-3 lately, I tried it out. In my second game, I found something really exciting: this game not only failed to take colorblind people into account, it went in the other direction and uses a “grayed out” mode as an attack to make it difficult to see what gems should match. That is one way of defining a problem into a feature.
Also note the “asynchronous PvP,” in that your opponents are computer-controlled versions of other players. This means using colorblindness as an attack only works against other humans, unless the computer imposes a different penalty upon itself in these cases.
If you occasionally get a Humble Bundle, now is probably the time to get one. Just looking at the “pay what you want” level, it includes:
- Psychonauts, which is good.
- 40 treasure chests for Pathfinder Adventures
- 500 coins for the Amazon appstore
- content for 4 MMOs
And then more. And then more MMO and MOBA content in the paid levels, and more games, and some subscriptions and betas. And then there are some more of those games and betas at the “pay what you want” level. And some other stuff.
I have cancer.
It’s stage 4 esophageal cancer. You can look up statistics, but as it is “uncurable”… my first oncologist said I was looking at maybe 5-7 years, not decades. I haven’t had this discussion again with my current oncologist.
I am currently being treated at Siteman Cancer Center, which is one of the top 10 cancer centers in the U.S. My oncologist specializes in GI-tract cancers, and I am currently on a pretty good study regime with Herceptin. I have had 4 full chemo treatments in this first round of 8, and I am showing early stages of remission from my latest CT scan.
This is why I’ve kind of dropped off the face of the interwebs.
Crashlanding Back Here
Continue reading Cancer and Crashlands