Do we have a term like “MOBA” for Diablo clones yet? “Action RPG” feels too broad. I think we’ve settled on “Diablo clones,” even if that is a bit pejorative. There are quite a few games like Titan Quest, Torchlight, or Marvel Heroes that are Diablo II plus or minus x percent. Personally, after Diablo II and Torchlight I, I feel tired of the genre. I have tried others and seen improvements to the formula, but the difference is not enough to give me anything that feels new or fresh, so I guess I’m comfortable with “Diablo clone.” Despite that, I tried a couple that looked promising this week. One thumbs up, one thumbs down.
Path of Exile is best known for its talent tree, “a vast web of 1350 skills that provide passive bonuses to your character.” Customization, great! Starting out felt very Diablo II, except everything looked darker. The graphic were better than they were back in 2000, but the game is clearly a Diablo clone. When I got to start on that talent tree, all I could see was the prospect of grinding for hours on a loot and level treadmill, plus the expected effects of having a cash shop, plus the community that comes with a F2P game. I played a few zones and uninstalled. This is not so much a fair review as a reasonable expectation of grinding and grinding, one 3% passive improvement at a time. I did like the use of scrolls as a standard currency.
The Incredible Adventures of Van Helsing was another Humble Bundle acquisition, the first in a while that I would recommend. It bought a lot of benefit of the doubt by not having those same expectations. It is a small scale Diablo clone, a single player game where you buy the box. It has on the order of 10 hours of gameplay for 100% completion of the base story (I have not tried anything else in it), so it has little of the fake longevity garbage you have come to expect from Diablo clones. It is more of a Torchlight clone for its “remove the annoying bits” take on the formula. You start with your “pet,” a sassy ghost who can tank or shoot, can be specced to fight or buff you, and who will even do the Torchlight “go sell my trash loot” trick. “Town Portal” and “Identify” are not scrolls but rather skills you start with. I’m spending most of my time here talking about what Van Helsing isn’t, because that is what was so refreshing to me: not having the things that annoy me about Diablo clones. The Quarter to Three review is pretty fair (there have been some improvements since initial release), except that most things he counts as negatives about the game, I count as positives. No, I don’t want to play through Nightmare 10 times to try to complete a set. And oh look, I completed three sets during one playthrough of Van Helsing.
So what is TIAoVan Helsing? Diablo clone, leaning Torchlight in its details, in a steampunk setting. It mixes dark and humor. Katarina, your ghost assistant, is one of the better bits of that; the final boss leans a bit silly for my taste. You do all the standard things of fighting/stabbing monsters and running quests from people with exclamation points over their heads. The game rewards a bit of exploration with non-obvious quests that announce themselves as you stumble upon them or gradually assemble them over the course of the game. The gameplay is a bit easy, particularly with the practically no death penalty (outside the hardcore mode). The gameplay is on the good side of standard. It borrows liberally from other games, from the Torchlight bits above (including a fame rank for defeating champion enemies) and a “glory” system like Borderlands 2’s badass points. The content is not quite varied enough for its length; you will notice maps repeating, including one particularly egregious re-use of a large map. Still, it rarely pretends to be what it is not, and I strongly prefer a game that does pretty well in 10 hours what most games stretch to painfulness over 40.