Our dear friends from Elder Game are giving Kickstarter another chance to get in on their MMO Gorgon, which is in the works and not that far from completion. Development takes time, and time is money, so they need a surprisingly small amount of money to bring the project to fruition.
Over at Elder Game, you can read a lot of the development discussion. I’d like to note four features, all of which are mentioned in the Kickstarter proposal:
- All those Kickstarter projects where they pitch before they start programming? There is a playable alpha of Gorgon today.
- Adjustable difficulty levels. Yes, in an MMO. You can choose the risks you are willing to take with customizable death penalties, or you can play your own challenges that the game will recognize like pacifism and vegetarianism.
- The planned business model is $5/month subscription fee. That is almost free, but because it is not free, I expect a lot of horrible behavior to be suppressed. You’re aware of some of the perversities of “free,” from both players and developers.
- Death xp. There is a “Dying” skill that rewards you for finding new ways to die. Gorgon generally has some interesting ideas about death penalties.
The $125 level is tempting just to ensure that Ethic the Ratslayer appears in the game.
Gorgon has a mix of new ideas and old school approaches that deserve more exploration, and exploring mechanics costs a heck of a lot less than having full voice acting for your game.
If just two hundred people go for the /smite ability, they’re in business.