[GW2] The Slight Sting – WvW Pride

Tough Love Critic (TLC) has a very good article over on his blog about the tri-fold pride problem in Guild Wars 2 World vs. World gamemode. It’s well worth the read, and in summation he writes:

How bad rewards are, how effective the zerg is, and how terrible the scoring system is should never be covered over because “that’s the way things are, take pride in what you do have. These deep flaws need to be corrected, otherwise WvW will always be fighting staleness as “the new” fades into a realization that key parts of the game mode are still awful.

This is another thing I was mulling over the weekend, and especially Sunday night when my SBI guild heads to the field for an hour or so. Then it was like the bell rung for Cinderella, and poof everybody just disappeared back to PvE pumpkins. Mrs. Ravious and I were standing there quite puzzled wondering what to do now that SBI did not have a commander on the field.  Continue reading [GW2] The Slight Sting – WvW Pride

[GW2] Legendary Hearts Echo

Full credit to Bhagpuss for the title and idea behind this post. Legendary hearts is such a good way of putting the idea behind last week’s Guild Wars 2 Heart of Thorns announcement. It’s so good that I have to echo it.

Briefly, getting the precursor weapon for a legendary weapon is going to require use of the mastery (expansion) and collections (currently live) systems to gain a recipe to craft the precursor. It’s also a multi-step process, as in there will be three-tiers of precursor to gain. Here is a third-tier Moot precursor that hasn’t been attuned to YMCA yet: Continue reading [GW2] Legendary Hearts Echo

[GW2] Let Me Stress This: Amazing!

I was able to putz around in the Guild Wars 2 beta stress test yesterday. I think Jeromai’s comments all around, I can just echo (or see my comment there as well). It was a fun, very well polished slice. All it tells us, I feel is general direction of the upcoming PvE. It’s a good direction for sure, but not wholly indicative of the final result.

There was one truly amazing thing. It blew my mind. Bleed stacks over 25. 

Now since my main for years was a condimancer, who has recently switched to a powermancer to play around with daggers, I am ecstatic. I love conditions. I love the ensured death from DoTs (damage-over-time). ArenaNet design lead Jon Peters writes that what we saw was a first [public] test of  ArenaNet working on condition caps. I am ecstatic that this may be another feature for Heart of Thorns, or possibly before!

But, that’s not what was amazing. Continue reading [GW2] Let Me Stress This: Amazing!

[GW2] Have We Been Beta’d?

I’ve been working on one of the rare collection achievements as a long-term goal waiting for Guild Wars 2 Heart of Thorns. It is a “hardcore” goal requiring a lot of commitment, and if you don’t want to go insane, a lot of community support. Luckily there’s all of that in my wheelhouse, which I will write about later this week.

Anyway, I started pondering ArenaNet’s greater plan. We had years of Living World updates with new systems, new zones, and a general polishing of the entire core. Now we have an expansion coming. Everybody, facetiously, wanted an expansion. That was the Guild Wars 1 way. That’s what most MMO’s do. We aren’t paying a subscription for this constant update nonsense so give us a huge content drop we can buy.

Perhaps, I pondered, whilst sifting through hundreds of handfuls of sand… Perhaps, ArenaNet was not ready for an expansion. Continue reading [GW2] Have We Been Beta’d?

[GW2] Desert Borderlands

At Rezzed, the game convention of London, ArenaNet just had a presentation (recorded Twitch link) regarding the Desert Borderlands map. This new map will replace the current Borderlands maps, and then some kind of schedule / rotation will be determined. In usual form the Dulfy Corp provides an excellent swath of notes on the very informative presentation.

There are three “corners” to the map: earth, fire, and wind. Each with a corresponding keep. It seems like in usual form the keep is the golden prize for each of the three teams, but the Desert Borderlands seems to more strongly emphasize that the Keep is resting on a pyramid of support.  Continue reading [GW2] Desert Borderlands

[GW2] Press Demo Feedbacks and Overviews

A lot of press, ‘casters, and a few other media-types were invited to ArenaNet last week to check out a demo of the Heart of Thorns content. Just about everything they played was already revealed through ArenaNet’s Twitch channel, including the Revenant (up to two legends), a slice of the new map, the Verdant Brink, the wyvern boss battle, and the new PvP gamemode Stronghold.

The best aggregate by far is RandomUser’s well maintained megapost on the event at Reddit. There were a few surprises, for me. I didn’t know, for example, that Rock, Paper, Shotgun would attend. They always feel a bit flighty or uncontrollable for press events.  Continue reading [GW2] Press Demo Feedbacks and Overviews

[GW2] Reasons to Slow Level my Revenant

I got chided the other day in Guild Wars 2 for using my skill point scrolls in lieu of the upcoming expansion, with new Revenant profession. When used they provide this flashy whirlwind-boom, which lets everybody know I gained a skill point. I politely asked if I should start, “yet another stack of skill points”. The response was a cat-face, my most hated emote ( :3), which makes no sense to me on any level. I could not punch through the internet. Continue reading [GW2] Reasons to Slow Level my Revenant

[GW2] Revenant Reminiscing

The revenant profession coming with the Guild Wars 2 Heart of Thorns seems like the biggest throwback yet to Guild Wars 1. It operates so differently from any other profession that I would definitely call it an expansion profession. For a really nice overview of the new profession check out GuildMag’s post on it.

The biggest reason I am excited about the revenant is the flavor. While necromancer was my main in Guild Wars 1, the ritualist was my favorite character. The whole power dependent on otherworldly spirits was quite flavorful. The revenant seems no different in channeling legends as power conduits. Even more awesome, the devs have said that the legend will actually speak to the character.

I am also interested in the style of heavy class that revenant represents. Obviously, we don’t have a complete picture having only examples of two weapon sets and two legends.

Jalis seems very guardian-ish. It’s a different and welcome flavor of guardian, but it definitely feels like a similar piece of the pie. Thankfully the corresponding weapon, the hammer feels way different from anything guardian-ish.

I am more interested in Mallyx, which feels completely different from anything on the table. The closest cousin is necromancer, but Mallyx seems to want to turn the revenant into a condition battery, a patient zero, rather than necromancer’s condition reversal.

The devs have said that each legend is going to be a package, and they kept referring to the weapons (and trait lines) as aligning with certain legends. It was pretty clear that mace seemed to line up with Mallyx for condition fun, but hammer seemed a bit broader than just being a Jalis weapon. My feeling is that like weapon set swapping, players will have a primary legend in mind when building and then a secondary legend. I’ve seen lots of talk about the revenant possibly being a great use for the celestial armor set (+x to all stats).

Out of the soldier profession, I am not a fan of the warrior, which has always felt a bit too direct for me. I like the guardian pretty much, but I much prefer the debuff/control side of things, which is why out of spite, the necromancer is my current main. Honestly, the revenant might replace the necromancer, I am not sure. The revenant – the unselfish tank-y necromancer, heh. I will definitely be booting one up with the Heart of Thorns expansion regardless.

–Ravious

[GW2] Creeping HoT – Maps and Masteries

Creep is a dirty MMO word. Yes, there are creeps who should be reported for saying things that would make any mother smack the scheisse out of them, but this is different. This is when a developer tries to make things more awesome and toes outside the earlier line of power, content, etc. and leaves the priors behind.

Creep in its worst sense is an erosion of the importance of earlier content. The most notable creep is power creep. In updating an MMO will add more levels or more gear tiers thereby lowering the importance of earlier accomplishments.  Another might be feature creep that gives people the new ability (with expansion purchase) to fly anywhere.

I feel ArenaNet’s expansion is going to be one of the lowest amounts of creep we can possibly see for an MMO expansion. The reason: compartmentalization. Continue reading [GW2] Creeping HoT – Maps and Masteries

[GW2] Scaled Raiding

The Vinewrath is one of Guild Wars 2 open-world “raids”. Compared to most conventional raids the mechanics/roles are pretty simple, but they do exist. For example, someone in the lane needs to keep an eye on the backline because I’ve seen slingers wreck whole lanes with rock bombards. A couple people in the thrasher champion fight need to deal with pustules. Many lane wipes have occurred from pustules.

Each Vinewrath fight so far had felt full with people map having been hopping between instances of Silverwastes like locusts. Nobody appeared to know the recommended population for fighting the Vinewrath. Players even felt pressured to do the content now! Now. Now! in case it became difficult later on when the active population moved on.  Continue reading [GW2] Scaled Raiding