[The Lord of the Rings Online: Shadows of Angmar] Finally got the clarification that we are indeed allowed to share screenshots from the beta test. I went through my first batch and will share them with you today. If there is something you’d like to see, let me know and I’ll try to get it for you. Remember while looking at these, I had my graphics turned down so they do not look as good as they could. I’ll try to get some better shots soon.
Approaching town, the guards blocked my entrance. But as I closed on them they decided I was friendly and let me in. In town, I stopped by the jail to taunt some of the prisoners. Outside, people had their laundry hung up to dry. There was a blacksmith nearby, hard at work.
Continue reading The Lord of the Rings Online: Shadows of Angmar – Beta Screenshots
[The Lord of the Rings Online: Shadows of Angmar] The NDA has been lifted for The Lord of the Rings Online: Shadows of Angmar. As this announcement caught me off guard, I really don’t have anything prepared so I’ll just go off on a very brief ramble review here.
I have been in the beta for several months now and I still log in to play at least once a week. My wife has me playing World of Warcraft most of the time and that is fine with me because I am planning on pre-ordering The Lord of the Rings Online: Shadows of Angmar anyway (and taking advantage of the lower fees). I really don’t want to play it too much before it counts. Surprisingly, even though she is a big LotR fan, she is not showing any interest in the game. She says she just got into WoW and does not want to go starting something new right now – so perhaps it will be a game down the road for her.
Continue reading The Lord of the Rings Online: Shadows of Angmar – NDA Lifted
[The Lord of the Rings Online] Turbine has announced some interesting benefits for pre-ordering The Lord of the Rings Online: Shadows of Angmar.
Special membership pricing of $9.99 a month or even an option of $199 for lifetime access. Lifetime access… that reminds me of something. Oh yeah! Long ago, I won a free lifetime account for Asheron’s Call 2. You know, the game that is no longer available? Yeah.
Anyway, down in the details: Founder pricing valid for so long as game is in service… Got that problem all taken care of so no worries.
I just noticed this part too: …the commercial launch of The Lord of the Rings Online (currently scheduled for April 24, 2007).
[The Lord of the Rings Online: Shadows of Angmar] Some sort of announcement was made at PAX the other day from the folks at Turbine. I have not been able to confirm this, but it has promise. This is something I would love to try out myself. (Note to Turbine: the game’s name isn’t long enough – please add more words.)
Continue reading Project M Revisited
Perhaps it has something to do with the fact that I havent slept in almost 30 hours, but while just watching the newly released Lord of the Rings: Online trailer, I just couldn’t stop laughing. The thing is cut horribly and it doesn’t really do anything to make a good show of the engine. The copy is also horrible; sporting horrible effects. I wonder if that is a plug-in for After Effects; Horrible(R). The thing honestly looks like the publisher was yelling at them to release a trailer, but they already had plans to go out drinking, so they just told Bob the janitor to throw something together.
Check it out for yourself
According to Gamasutra, Turbine has just secured $30 million dollars in venture capital funding. This follows a recent influx of $18 million.
For those that don’t know, Turbine is the creator of Asheron’s Call, Asheron’s Call 2, The Lord of the Rings Online and Dungeons & Dragons Online. The latter two have not yet been released.
It appears someone out there has a lot of faith in Turbine.
It will now be known as The Lord Of The Rings Online.
I predict the new website will be here: www.lotr-online.com
As written in June 2005 PC Gamer:
“AS OUR GUEST, you’re ushered behind the scenes at Turbine. The first thing you’ll notice is the new name of it’s spotlight title. Turbine bought the LOTR license from former publisher Vivendi and renamed Middle-Earth Online to reflect a whole new approach. “Vivendi wanted a game where you live and breathe in Middle-earth,” says lead content designer Matthew Imregi. “We decided that would be too dull, so our new slogan is ‘Forging a Legacy.'” LOTR Online focuses heavily on the idea of family history, which you’ll determine when you create your character, playing a big part in the game.
[Middle-Earth Online] Turbine has announced that it
…has finalized a deal with Tolkien Enterprises and Vivendi Universal Games (VU Games) that grants Turbine the exclusive right to develop and publish massively multiplayer online worlds based on The Lord of the Rings and The Hobbit literary works.
It is interesting to me that they have the rights to The Hobbit as well. While they claim to not have any plans to incorporate it into the current MMO under development, they did mention that they had a reason for buying the rights.
I also see they have pushed back the release of MEO to 2006. I think that is a wise move. Hopefully they can take their time to get this one right. I could very easily see it being a big failure.
In a recent Computer Games interview, a bold prediction was made by Turbine’s Vijay Lakshman; “I will go on the record as saying that Middle Earth Online will be one of the best MMOs ever made.”
Consider it noted.