DDO Goes Alpha

[Dungeons & Dragons Online] This just in:

We’re pleased to announce that we’ve sent out the first round of Alpha acceptance e-mails. Our internal Alpha has gone very well, improving by leaps and bounds on an almost daily basis, and now it’s time to take the next step: giving you, the public, your first real look at Dungeons & Dragons Online®: Stormreach. This project has been in development for over two years now, and we’re very excited to share our hard work with you.

– Ethic

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I own this little MMO gaming blog but I hardly ever write on it any more. I'm more of a bloglord or something. Thankfully I have several minions to keep things rolling along.

7 thoughts on “DDO Goes Alpha”

  1. Heard they went with the Ebberon world instead of Forgotten Realms. Sorta lost interest in it after that.

  2. I really don’t know much about the 3.5 ruleset, so I am looking forward to seeing what they do with this license. Being a little down on Turbine, I have low expectations. People do seem to be upset by the choice of setting, but really hasn’t there been enough of the older D&D settings done already?

  3. I don’t know squat about Eberron, but one thing that always irked me about FR (a good world) was that there were I dunno, like 400 mages level 26 and above. Probably wouldn’t work well in a game with the cap of 20…I think…

    I could be all wrong, just my take from a decade ago when I actually played PnP DnD.

  4. Yeah – I have the same problem – my view of this is bent on when I played PnP heavy. Eberron makes sense for WOC as far as keeping true to their ‘new’ game world. I just don’t care for it. I picked up the first few source books to read and (pretend I might actually try and find a group to game with) – and decided that they (IMO) are trying to be all settings to all people.

    Regardless of the ruleset that runs the game mechanics – Eberron has no soul for me. FR did.

  5. When I found out they won’t allow PvP in DDO I pretty much said heck with that one. Same reason I never started playing EQII. I got burned out on graphical MMOs a long time ago with the original EQ and ever since I started PvPing there I realized I like it a ton more than non-PvP. It just takes a higher level of thinking/strategy and is 10x more exciting.

    The only graphical MMO I’m even considering anymore (even if they have no PvP) is Hero’s Journey. It’s by the company that made the all text RPG I have been playing since forever ago and recently returned to. The company isn’t a run of the mill MMO producer, they’re a small company and have been working on this game for several years now. I was starting to think they’d never actually release it but I heard some buzz about it from the last E3 and heard they were looking for “room designers” or something like that. Volunteers to create game areas, kind of like mods for FPS games (instancing?). Anyhow, they do their own thing, and I am sure they will put out a unique product as they always do. I read a bit from someone who got to view the game at E3 and they said it looks incredible and there were a lot of original ideas put in place already, but you never know… what company hasn’t claimed that before releasing their game and when you bought it you said “hey, where’s the original junk they talked about a year ago??”.

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