[Everquest 2] Trial of the Isle is a free trial introduction to Everquest 2. It is free to play so why not go get it. You should at least get a taste of what you are missing, then you can rest easier at night with your gaming decisions. I’m not sure how long they are going to leave this up, but they should make it a permanent feature.
Honestly, I’ve never been a fan of Everquest. I tried it and did not like it. I was an Asheron’s Call boy instead, and I never looked back. I guess that is why I didn’t give EQ2 much of a chance. Besides, everything I read about it said it would be too grindy and too group-centric for me. Well, I’ll find out.
Before I go and pay for the full version, I decided to try the free trial. Basically, the trial allows you to play any character up to level 6 and you can’t leave the starter area (an island and bay). I’m going to try the four basic classes (mage, fighter, priest, and scout) up to level 6 and see what I think.
Since there is an expansion coming out with a revised class setup at the beginning of the game, I’m going to hold off buying anything until February. That’s one of the downfalls of putting out expansions I guess, I hate buying a new game and finding out I need to buy 3 expansions just to catch up to the present game. All expansions should have the full game included, so you don’t need to screw around. Luckily, this EQ2 expansion is going to include the basic game.
I first played the mage. I selected a Gnome for my race and quickly got sick of the sound he makes everytime I jump over something.
I liked the graphics, even though the default resolution was low. I figured out later how to configure this outside of the game, because every time I went into the in-game options it was blank and then crashed me to the desktop.
The NPC’s actually speak (with voice) to you and it’s pretty cool, but it does drag on sometimes. I’m trying to be patient and enjoy the ride. The quests are enjoyable, starting out with learning how to do basic things onboard a ship at sea. Once on land, the quests continued teaching. I next learned how to move furniture around the room and do some crafting as well. Nicely done. I specifically liked when I was told to place a mirror back on the wall and I saw myself in the reflection, very cool. Makes me look forward to housing already.
The spell animations were great, specially the root spell with chains flying around my head. When I rooted a flying bug, you could see the chains holding it to the ground as it tried to break free. The lightning bolt attack was fantastic. The ground shook and the creature smoked. Color me impressed. The combat animations for a staff are very cool. I loved watching my gnome put his weapon away after combat. Lots of shiny in this game.
The quest rewards were nice, I was fully equipped with nice gear by the end. Also, I was suprised to see quite a few people role playing. Perhaps I accidentally stumbled into an unofficial RP server?
I had no problems soloing up to level 6, but I did need to duo with someone to kill the big boss in the cave at the end. I enjoyed this first class and already have been tempted to just go ahead and buy the box, but I want to stick to my plan. Up next, the scout.
The best part so far, no immature smacktards.