Some conversation about independent MMORPGs has started in my last post, mostly about getting exposure and getting the word out.

So here is my challenge, if you are working on or starting an independent MMORPG, drop me a line. Tell us about what you are working on and what your goals are. Get on the radar. No, I won’t ask you about the super secret stuff you should be keeping under NDA, but I will talk about you.

Be careful if you ask for my opinion though, I’m a mean old ogre and very critical!

So, what are you working on?

PS: I’m interested in non-game virtual worlds, as well as any MMO style projects going on in the academic and “serious games” sectors.

9 thoughts on “Indie MMORPGs: CHALLENGE!”

  1. Really, this is great. Why an Indie wouldn’t be out chatting up the blog sites and handing out beta or free trial keys to expose their efforts is beyond me. Publicity is not hard.

  2. Whoops, didn’t realize you posted this before I posted this link in the last area. There’s a large amount of online worlds, the only thing is, you have to think outside the “Download, Install Client, Run” box. A lot of online worlds are browser based. There exists a sector of indie makers that DO make client games though. Here is the link again:

    There’s other sites like it, and you can even find games on Sourceforge but for the most part I find mpogd has the least cluttered site without all the ad popping and with games that are generally still up and running.

  3. Sorry, I’m not a regular visitor – quick search didn’t found “acclaim” on your blog, so, if you are indeed not familiar with this somewhat promising studio, you might like to watch a trailer or two at youtube. I recommend trying BOTS, their role playing arcade beat’em’up with some great pvp going on. Here is the wikipedia article :

    The other Acclaim mmo games are 9dragoons, a fairly classic and maybe not too boring mmorpg and 2moons, yet to open it’s beta massive rpg-ish violent bloody massacre :) (hopefully)

    An interesting online action-rpg, well, mostly action, is Rakion. Worths some time. Requires lots of patience. And skill…

    Most indie developers stay away from the mmosphere, as far as i can tell. Still, great games are constantly released – if anyone cares, he might want to bookmark a news blog such as

    I’m quite new at writing comments (and a bit noobish when it comes to information), so please excuse my redundancy, it such is observed.

  4. Acclaim Games isn’t exactly a low profile independent studio. They are basically the reincarnation of Acclaim Entertainment. I wouldn’t call them small either…they have several titles (licensed, developed internally, in-progress), some big name people (Dave Perry), and get plenty of press anytime they snap their fingers.

    I’m not impressed by the “Secret Project” MMORPG (/cough/) based on racing that makes all sorts of claims about thousands and thousands of players taking on the role of developers. I mean honestly, a racing game?

    Anyway, thank you for posting and posting a few links. Good stuff.

    Great call on the link. I wasn’t familiar with that one.

  5. Hi, my name is Craig, and I’m a potential indie MMO developer. (Oh, this isn’t like AA?)

    I’m just getting started in terms of looking for resources, setting some timelines, etc., so I don’t really have a lot to talk about. I’ve spelled out some of my ultimate goals over at my blog (Voyages in Etermity)… there’s a Voyages page over there that does a little summary, and a link to a fairly large FAQ-like thing I wrote up a while back that goes even further (and needs some updating).

    My short term goal is to get some directly related experience under my belt. I’ve bootstrapped businesses up from scratch before, and I’ve been a software developer for 20+ years, but my experience in game development specifically is lacking. I like to know a little bit of everything about what I’m getting into before I take the plunge. So, I’m talking to a few people about doing some “pro-bono”/intern work, just to get a better feel for the related quirks (every type of development I’ve ever been in had them…)

  6. Start small. Try some casual flash/java games and go from there. That’s the best advice I can give. It is easier to build and manage a small team this way, and it forms a solid basis for larger projects.

  7. I’m part owner of an indie MMO studio (Granite Games.) I’m not sure if you would call us “on the radar” yet, but we’ve been working hard on Dusktreaders for over 3 years now.

    Ethic asked the question why an indie wouldn’t be out and chatting up the blogosphere. I think that his question was mostly geared toward those indies who have released their project — which we haven’t. It’s a good question.

    In our case (and we haven’t released), one of the issues you have when you have so few people, is simply having time to do PR as much as you’d like to. We know we need to and we want to, but finding time to do it is a challenge. With a small budget and limited resources, you end up doing a lot by yourself. Then to top it off, you are concerned about giving out information that will end up changing before you release.

    I can’t speak for indies that have released their product, however having talked to the folks at Minions of Mirth (, it sounded like they were so busy trying to handle the customers they have that time for marketing and PR was a challenge for them also. I don’t want to put words in their mouth, so forgive me if I’m misquoting them.

    It seems like such an easy thing to do. Of course, I feel guilty that I’m not working on the game right now. Time to get back at it.

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